qmk_sweep_skeletyl/keyboards/comet46/comet46.h

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#ifndef COMET46_H
#define COMET46_H
#include "quantum.h"
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT_kc( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11,\
k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, k24, k25,\
k26, k27, k28, k29, k31, k32, k33, k34, k35, k36, k37, k38, k41, k42,\
k43, k44, k45, k46, k47, k48 \
) \
{ \
{ KC_##k13, KC_##k01, KC_##k26, KC_##k12, KC_##k00, KC_##k11, KC_##k25, KC_##k42, KC_##k10, KC_##k24}, \
{ KC_##k03, KC_##k28, KC_##k14, KC_##k02, KC_##k27, KC_##k41, KC_##k09, KC_##k23, KC_##k38, KC_##k08}, \
{ KC_##k31, KC_##k16, KC_##k04, KC_##k29, KC_##k15, KC_##k22, KC_##k37, KC_##k07, KC_##k21, KC_##k36}, \
{ KC_NO, KC_##k32, KC_##k17, KC_##k05, KC_##k43, KC_##k48, KC_##k06, KC_##k20, KC_##k35, KC_NO }, \
{ KC_NO, KC_##k45, KC_##k33, KC_##k18, KC_##k44, KC_##k47, KC_##k19, KC_##k34, KC_##k46, KC_NO }, \
}
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11,\
k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, k24, k25,\
k26, k27, k28, k29, k31, k32, k33, k34, k35, k36, k37, k38, k41, k42,\
k43, k44, k45, k46, k47, k48 \
) \
{ \
{ k13, k01, k26, k12, k00, k11, k25, k42, k10, k24}, \
{ k03, k28, k14, k02, k27, k41, k09, k23, k38, k08}, \
{ k31, k16, k04, k29, k15, k22, k37, k07, k21, k36}, \
{ KC_NO, k32, k17, k05, k43, k48, k06, k20, k35, KC_NO }, \
{ KC_NO, k45, k33, k18, k44, k47, k19, k34, k46, KC_NO }, \
}
#endif