qmk_sweep_skeletyl/keyboards/keychron/s1/ansi/white/config.h

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2022-12-20 07:44:23 +01:00
/* Copyright 2022 @ Keychron (https://www.keychron.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* LED Matrix Driver Configuration */
#define DRIVER_COUNT 1
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_1_LED_TOTAL 84
#define LED_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
/* Scan phase of led driver set as MSKPHASE_9CHANNEL(defined as 0x03 in CKLED2001.h) */
#define PHASE_CHANNEL MSKPHASE_6CHANNEL
#define CKLED2001_CURRENT_TUNE \
{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 } // 250mA
// { 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40 } // 127mA
/* Disable LED lighting when PC is in suspend */
#define LED_DISABLE_WHEN_USB_SUSPENDED
// LED Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_led_matrix?id=led-matrix-effects
#define ENABLE_LED_MATRIX_NONE
#define ENABLE_LED_MATRIX_SOLID // Static single val, no speed support
// #define ENABLE_LED_MATRIX_ALPHAS_MODS // Static dual val, speed is val for LEDs marked as modifiers
#define ENABLE_LED_MATRIX_BREATHING // Cycling brightness animation
// #define ENABLE_LED_MATRIX_BAND // Band fading brightness scrolling left to right
#define ENABLE_LED_MATRIX_BAND_PINWHEEL // 3 blade spinning pinwheel fades brightness
#define ENABLE_LED_MATRIX_BAND_SPIRAL // Spinning spiral fades brightness
#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_LED_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_LED_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
// #if defined(LED_MATRIX_KEYPRESSES) || defined(LED_MATRIX_KEYRELEASES)
#define LED_MATRIX_KEYPRESSES
#define LED_MATRIX_KEYRELEASES
#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit then fades out
// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE // Value pulses near a single key hit then fades out
#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE // Value pulses near multiple key hits then fades out
#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS // Value pulses the same column and row of a single key hit then fades out
// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS // Value pulses the same column and row of multiple key hits then fades out
// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS // Value pulses away on the same column and row of a single key hit then fades out
// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out
#define ENABLE_LED_MATRIX_SOLID_SPLASH // Value pulses away from a single key hit then fades out
#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH // Value pulses away from multiple key hits then fades out
// #endif
#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT // Sine wave scrolling from left to right
#define ENBALE_LED_MATRIX_WAVE_UP_DOWN // Sine wave scrolling from up to down
// #define ENABLE_LED_MATRIX_EFFECT_MAX