qmk_sweep_skeletyl/users/doogle999/doogle999.c

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Made a userspace that allows you to use your keyboard as an order of operations based calculator (#2864) * Made DZ60 layout with calculator * Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character * Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly * Made a better solution for the bug from the previous commit * Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999 * Removed commented code from keymap * Made the layer that is used for calculations a define so that it can be changed per keyboard * Made the readme * Made the readme in the correct place * Revert "Made the readme in the correct place" This reverts commit 7f8b59ed9e59c77401a48be3a7ac1e8fd8e84e32. * Manually synced with qmk upstream * Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do * Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option * Fixed some bugs with backspacing, updated the readme * Fixed some bugs with numlock turning on at the wrong times when a shift key was down * Made the return to layer work automatically instead of just forcing it to layer 0 * fixes and style changes, 20% decreased binary size * Fixed some bugs with double printing and compilation errors on my side * Fixed bug with exceeding the buffer size * Removed changes that added const-ness * Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything * Fixed obo error with calc main loop * Made includes more accurate in keymap for dz60 * Moved flags to user makefile
2018-10-23 21:44:48 +02:00
#include "doogle999.h"
static unsigned char inputLocation = 0; // Current index in text input
static double calc(const char input[CALC_BUFFER_SIZE +1]) // Finds value of input char array, relatively small and fast I think
{
char inputToken[CALC_BUFFER_SIZE + 1]; // Input buffer, used when a single token (generally a number) takes up more
unsigned char inputTokenLocation = 0, inputLocation = 0; // Keep track of indices
struct Token tokens[CALC_BUFFER_SIZE + 1]; // Input, converted to tokens, one extra large to accomodate for possible negative sign then open parenthesis as first character
unsigned char tokenCount = 0; // Keep track of index
bool dashAsMinus = false; // Kind of a hacky solution to determining whether to treat a dash as a minus sign or a negative sign
while(inputLocation < CALC_BUFFER_SIZE + 1)
{
char digit = input[inputLocation];
if(inputLocation == 0 && input[inputLocation] == CALC_CHAR_SUB && input[inputLocation + 1] == CALC_CHAR_BEG)
{
tokens[tokenCount].raw.num = 0;
tokens[tokenCount].isNum = true;
tokenCount++;
dashAsMinus = true;
}
if ((digit >= '0' && digit <= '9') || /* valid digit */
(inputTokenLocation != 0 && input[inputLocation] == CALC_CHAR_DEC) || /* valid floating point */
(!dashAsMinus && inputTokenLocation == 0 && input[inputLocation] == CALC_CHAR_SUB)) /* - is negative sign */
{
inputToken[inputTokenLocation] = input[inputLocation];
inputTokenLocation++;
inputLocation++;
continue;
}
if(inputTokenLocation != 0)
{
// sscanf(inputToken, "%lf", &tokens[tokenCount].raw.num); // I would like to use sscanf here, but the small version of stdio.h on the chip doesn't allow sscanf or its sister functions to be used to process floats
tokens[tokenCount].raw.num = atof(inputToken);
tokens[tokenCount].isNum = true;
for(unsigned char i = 0; i < inputTokenLocation + 1; i++)
{
inputToken[i] = '\0';
}
inputTokenLocation = 0;
tokenCount++;
dashAsMinus = true;
continue;
}
/* inputTokenLocation == 0 */
tokens[tokenCount].isNum = false;
tokens[tokenCount].raw.op.c = input[inputLocation];
tokens[tokenCount].raw.op.priority = 0;
tokens[tokenCount].raw.op.ltr = true;
dashAsMinus = false;
switch(input[inputLocation])
{
case CALC_CHAR_BEG:
break;
case CALC_CHAR_END:
dashAsMinus = true;
break;
case CALC_CHAR_ADD:
tokens[tokenCount].raw.op.priority = CALC_PRIO_ADD;
break;
case CALC_CHAR_SUB:
tokens[tokenCount].raw.op.priority = CALC_PRIO_SUB;
break;
case CALC_CHAR_MUL:
tokens[tokenCount].raw.op.priority = CALC_PRIO_MUL;
break;
case CALC_CHAR_DIV:
tokens[tokenCount].raw.op.priority = CALC_PRIO_DIV;
break;
case CALC_CHAR_EXP:
tokens[tokenCount].raw.op.priority = CALC_PRIO_EXP;
tokens[tokenCount].raw.op.ltr = false;
break;
case CALC_CHAR_SIN:
case CALC_CHAR_COS:
case CALC_CHAR_TAN:
case CALC_CHAR_ASN:
case CALC_CHAR_ACS:
case CALC_CHAR_ATN:
case CALC_CHAR_LGE:
case CALC_CHAR_LOG:
case CALC_CHAR_SQT:
break;
case CALC_CHAR_EUL:
tokens[tokenCount].isNum = true;
tokens[tokenCount].raw.num = CALC_VALU_EUL;
dashAsMinus = true;
break;
case CALC_CHAR_PI:
tokens[tokenCount].isNum = true;
tokens[tokenCount].raw.num = CALC_VALU_PI;
dashAsMinus = true;
break;
case '\0':
tokenCount--;
inputLocation = CALC_BUFFER_SIZE;
break;
default:
tokenCount--;
break;
}
tokenCount++;
inputLocation++;
}
struct Token output[CALC_BUFFER_SIZE + 1]; // Final output tokens before evaluation
struct Token opstack[CALC_BUFFER_SIZE + 1]; // Stack of operators
unsigned char outputLocation = 0, opstackLocation = 0; // Keep track of indices
unsigned char numBrackets = 0; // The number of parenthesis
for(unsigned char i = 0; i < tokenCount; i++)
{
if(tokens[i].isNum)
{
output[outputLocation] = tokens[i];
outputLocation++;
}
else if(tokens[i].raw.op.c == CALC_CHAR_BEG)
{
opstack[opstackLocation] = tokens[i];
opstackLocation++;
}
else if(tokens[i].raw.op.c == CALC_CHAR_END)
{
while(opstack[opstackLocation - 1].raw.op.c != CALC_CHAR_BEG)
{
output[outputLocation] = opstack[opstackLocation - 1];
outputLocation++;
opstackLocation--;
}
opstackLocation--;
numBrackets += 2;
}
else if(tokens[i].raw.op.priority == 0)
{
opstack[opstackLocation] = tokens[i];
opstackLocation++;
}
else
{
while(opstackLocation != 0
&& (opstack[opstackLocation - 1].raw.op.priority == 0
|| tokens[i].raw.op.priority < opstack[opstackLocation - 1].raw.op.priority
|| (tokens[i].raw.op.priority == opstack[opstackLocation - 1].raw.op.priority && opstack[opstackLocation - 1].raw.op.ltr))
&& opstack[opstackLocation - 1].raw.op.c != CALC_CHAR_BEG)
{
output[outputLocation] = opstack[opstackLocation - 1];
outputLocation++;
opstackLocation--;
}
opstack[opstackLocation] = tokens[i];
opstackLocation++;
}
}
tokenCount -= numBrackets;
for(signed char i = opstackLocation - 1; i >= 0; i--)
{
output[outputLocation] = opstack[i];
outputLocation++;
opstackLocation--;
}
double answer[CALC_BUFFER_SIZE];
unsigned char answerLocation = 0;
for(unsigned char i = 0; i < tokenCount; i++)
{
if(output[i].isNum)
{
answer[answerLocation] = output[i].raw.num;
answerLocation++;
continue;
}
if(output[i].raw.op.priority == 0)
{
if (answerLocation < 1) { /* not handled here -- ERROR? */ } else
if(answerLocation >= 1)
{
double (*op)(double);
switch(output[i].raw.op.c)
{
case CALC_CHAR_SIN:
op = sin;
break;
case CALC_CHAR_COS:
op = cos;
break;
case CALC_CHAR_TAN:
op = tan;
break;
case CALC_CHAR_ASN:
op = asin;
break;
case CALC_CHAR_ACS:
op = acos;
break;
case CALC_CHAR_ATN:
op = atan;
break;
case CALC_CHAR_LGE:
op = log;
break;
case CALC_CHAR_LOG:
op = log10;
break;
case CALC_CHAR_SQT:
op = sqrt;
break;
default:
continue; /* invalid input */
}
answer[answerLocation - 1] = op(answer[answerLocation - 1]);
}
}
/* priority != 0 */
else if(answerLocation >= 2)
{
switch(output[i].raw.op.c)
{
case CALC_CHAR_ADD:
answer[answerLocation - 2] += answer[answerLocation - 1];
break;
case CALC_CHAR_SUB:
answer[answerLocation - 2] -= answer[answerLocation - 1];
break;
case CALC_CHAR_MUL:
answer[answerLocation - 2] *= answer[answerLocation - 1];
break;
case CALC_CHAR_DIV:
answer[answerLocation - 2] /= answer[answerLocation - 1];
break;
case CALC_CHAR_EXP:
answer[answerLocation - 2] = pow(answer[answerLocation - 2], answer[answerLocation - 1]);
break;
}
answerLocation--;
}
}
return answer[0];
}
/*
* @returns 0 when nothing should happen and QMK should work as usual
* @returns -1 when invalid input was given, QMK should ignore it
* @returns -2 when BSP should be done
* @returns -3 when CALC should be done
* @returns -4 when ENDCALC should be done
* @returns positive value of CALC_* when normal input was processed
*/
static int process_input(const uint16_t keycode, const uint8_t mods, const keyevent_t event)
{
/* handle even when no key was pressed */
if(!event.pressed)
{
switch(keycode)
{
/* QMK should handle those */
case KC_RSFT:
case KC_LSFT:
return 0;
break;
}
/* ??? ignore */
return -1;
}
/* when shift key is pressed handle characters differently */
char characterPressed;
if((get_mods() & MODS_SHIFT_MASK))
{
switch(keycode)
{
case KC_9:
characterPressed = CALC_CHAR_BEG;
break;
case KC_0:
characterPressed = CALC_CHAR_END;
break;
case KC_EQUAL:
characterPressed = CALC_CHAR_ADD;
break;
case KC_KP_PLUS:
characterPressed = CALC_CHAR_ADD;
break;
case KC_6:
characterPressed = CALC_CHAR_EXP;
break;
case KC_8:
characterPressed = CALC_CHAR_MUL;
break;
case KC_KP_ASTERISK:
characterPressed = CALC_CHAR_MUL;
break;
case KC_S:
characterPressed = CALC_CHAR_ASN;
break;
case KC_C:
characterPressed = CALC_CHAR_ACS;
break;
case KC_T:
characterPressed = CALC_CHAR_ATN;
break;
case KC_L:
characterPressed = CALC_CHAR_LOG;
break;
default:
return -1;
break;
}
return characterPressed;
}
/* normal key handling: shift not pressed */
/* digits */
if (keycode == KC_KP_0 || keycode == KC_0) {
return '0';
} else if (keycode >= KC_KP_1 && keycode <= KC_KP_9) {
return keycode - KC_KP_1 +1 + '0';
} else if (keycode >= KC_1 && keycode <= KC_9) {
return keycode - KC_1 +1 + '0';
}
/* other tokens */
switch (keycode) {
case KC_MINUS:
case KC_KP_MINUS:
return characterPressed = CALC_CHAR_SUB;
case KC_SLASH:
case KC_KP_SLASH:
return characterPressed = CALC_CHAR_DIV;
case KC_S:
return characterPressed = CALC_CHAR_SIN;
case KC_C:
return characterPressed = CALC_CHAR_COS;
case KC_T:
return characterPressed = CALC_CHAR_TAN;
case KC_Q:
return characterPressed = CALC_CHAR_SQT;
case KC_L:
return characterPressed = CALC_CHAR_LGE;
case KC_DOT:
case KC_KP_DOT:
return characterPressed = CALC_CHAR_DEC;
case KC_P:
return characterPressed = CALC_CHAR_PI;
case KC_E:
return characterPressed = CALC_CHAR_EUL;
case KC_BSPC:
return -2;
case KC_RSFT:
return 0;
case KC_LSFT:
return 0;
case CALC:
return -3;
case ENDCALC:
return -4;
default:
return -1;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t* record)
{
static char text[CALC_BUFFER_SIZE + 1]; // Used to store input and then output when ready to print
static char backspaceText[CALC_BUFFER_SIZE + 1]; // Pretty dumb waste of memory because only backspace characters, used with send_string to backspace and remove input
if((get_highest_layer(layer_state) == CALC_LAYER && CALC_FORCE_NUM_LOCK_INSIDE_CALC) || (get_highest_layer(layer_state) != CALC_LAYER && CALC_FORCE_NUM_LOCK_OUTSIDE_CALC))
Made a userspace that allows you to use your keyboard as an order of operations based calculator (#2864) * Made DZ60 layout with calculator * Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character * Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly * Made a better solution for the bug from the previous commit * Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999 * Removed commented code from keymap * Made the layer that is used for calculations a define so that it can be changed per keyboard * Made the readme * Made the readme in the correct place * Revert "Made the readme in the correct place" This reverts commit 7f8b59ed9e59c77401a48be3a7ac1e8fd8e84e32. * Manually synced with qmk upstream * Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do * Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option * Fixed some bugs with backspacing, updated the readme * Fixed some bugs with numlock turning on at the wrong times when a shift key was down * Made the return to layer work automatically instead of just forcing it to layer 0 * fixes and style changes, 20% decreased binary size * Fixed some bugs with double printing and compilation errors on my side * Fixed bug with exceeding the buffer size * Removed changes that added const-ness * Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything * Fixed obo error with calc main loop * Made includes more accurate in keymap for dz60 * Moved flags to user makefile
2018-10-23 21:44:48 +02:00
{
bool numpadKeyPressed = record->event.pressed &&
!(get_mods() & MODS_SHIFT_MASK) &&
/* KC_KP_1, KC_KP_2, ..., KC_KP_0, KC_KP_DOT */
(keycode >= KC_KP_1 && keycode <= KC_KP_DOT);
2023-07-02 20:35:41 +02:00
if(numpadKeyPressed && !host_keyboard_led_state().num_lock)
Made a userspace that allows you to use your keyboard as an order of operations based calculator (#2864) * Made DZ60 layout with calculator * Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character * Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly * Made a better solution for the bug from the previous commit * Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999 * Removed commented code from keymap * Made the layer that is used for calculations a define so that it can be changed per keyboard * Made the readme * Made the readme in the correct place * Revert "Made the readme in the correct place" This reverts commit 7f8b59ed9e59c77401a48be3a7ac1e8fd8e84e32. * Manually synced with qmk upstream * Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do * Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option * Fixed some bugs with backspacing, updated the readme * Fixed some bugs with numlock turning on at the wrong times when a shift key was down * Made the return to layer work automatically instead of just forcing it to layer 0 * fixes and style changes, 20% decreased binary size * Fixed some bugs with double printing and compilation errors on my side * Fixed bug with exceeding the buffer size * Removed changes that added const-ness * Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything * Fixed obo error with calc main loop * Made includes more accurate in keymap for dz60 * Moved flags to user makefile
2018-10-23 21:44:48 +02:00
{
add_key(KC_NUM_LOCK);
Made a userspace that allows you to use your keyboard as an order of operations based calculator (#2864) * Made DZ60 layout with calculator * Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character * Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly * Made a better solution for the bug from the previous commit * Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999 * Removed commented code from keymap * Made the layer that is used for calculations a define so that it can be changed per keyboard * Made the readme * Made the readme in the correct place * Revert "Made the readme in the correct place" This reverts commit 7f8b59ed9e59c77401a48be3a7ac1e8fd8e84e32. * Manually synced with qmk upstream * Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do * Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option * Fixed some bugs with backspacing, updated the readme * Fixed some bugs with numlock turning on at the wrong times when a shift key was down * Made the return to layer work automatically instead of just forcing it to layer 0 * fixes and style changes, 20% decreased binary size * Fixed some bugs with double printing and compilation errors on my side * Fixed bug with exceeding the buffer size * Removed changes that added const-ness * Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything * Fixed obo error with calc main loop * Made includes more accurate in keymap for dz60 * Moved flags to user makefile
2018-10-23 21:44:48 +02:00
send_keyboard_report();
del_key(KC_NUM_LOCK);
Made a userspace that allows you to use your keyboard as an order of operations based calculator (#2864) * Made DZ60 layout with calculator * Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character * Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly * Made a better solution for the bug from the previous commit * Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999 * Removed commented code from keymap * Made the layer that is used for calculations a define so that it can be changed per keyboard * Made the readme * Made the readme in the correct place * Revert "Made the readme in the correct place" This reverts commit 7f8b59ed9e59c77401a48be3a7ac1e8fd8e84e32. * Manually synced with qmk upstream * Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do * Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option * Fixed some bugs with backspacing, updated the readme * Fixed some bugs with numlock turning on at the wrong times when a shift key was down * Made the return to layer work automatically instead of just forcing it to layer 0 * fixes and style changes, 20% decreased binary size * Fixed some bugs with double printing and compilation errors on my side * Fixed bug with exceeding the buffer size * Removed changes that added const-ness * Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything * Fixed obo error with calc main loop * Made includes more accurate in keymap for dz60 * Moved flags to user makefile
2018-10-23 21:44:48 +02:00
}
}
if(get_highest_layer(layer_state) != CALC_LAYER) { return true; }
Made a userspace that allows you to use your keyboard as an order of operations based calculator (#2864) * Made DZ60 layout with calculator * Cleaned up and commented, preparing to fix bug with negative in front of open parenthesis as first character * Fixed bug where negative sign infront of parenthesis as first character was parsed incorrectly * Made a better solution for the bug from the previous commit * Modularized and added a userfile so that this code can be used on various keyboards, found in doogle999 * Removed commented code from keymap * Made the layer that is used for calculations a define so that it can be changed per keyboard * Made the readme * Made the readme in the correct place * Revert "Made the readme in the correct place" This reverts commit 7f8b59ed9e59c77401a48be3a7ac1e8fd8e84e32. * Manually synced with qmk upstream * Stopped repeat, made keys print character that they are defined as rather than what the keyboard wants them to do * Added support for numpad, might make all keycodes custom so that there is no need to change doogle999.c if you want to change the keycode that is associated with a function, also made numpad automatically activating an option * Fixed some bugs with backspacing, updated the readme * Fixed some bugs with numlock turning on at the wrong times when a shift key was down * Made the return to layer work automatically instead of just forcing it to layer 0 * fixes and style changes, 20% decreased binary size * Fixed some bugs with double printing and compilation errors on my side * Fixed bug with exceeding the buffer size * Removed changes that added const-ness * Made changes so that backspace does not repeat to remove backspace bugs, still some bugs with recalculating without having typed anything * Fixed obo error with calc main loop * Made includes more accurate in keymap for dz60 * Moved flags to user makefile
2018-10-23 21:44:48 +02:00
int action = process_input(keycode, get_mods(), record->event);
switch(action)
{
case 0:
return true;
case -1:
return false;
case -2:
if(inputLocation > 0)
{
inputLocation--;
text[inputLocation] = '\0';
backspaceText[0] = (char)8;
backspaceText[1] = '\0';
send_string(backspaceText);
}
return false;
case -3:
for(int i = 0; i < inputLocation; i++)
{
backspaceText[i] = (char)8;
}
send_string(backspaceText);
dtostrf(calc(text), CALC_PRINT_SIZE, CALC_PRINT_SIZE, text);
send_string(text);
for(unsigned char i = 0; i < CALC_BUFFER_SIZE; i++)
{
text[i] = '\0';
backspaceText[i] = '\0';
}
inputLocation = 0;
return false;
case -4:
for(unsigned char i = 0; i < CALC_BUFFER_SIZE; i++)
{
text[i] = '\0';
backspaceText[i] = '\0';
}
inputLocation = 0;
layer_off(CALC_LAYER);
return false;
default:
break;
}
char characterPressed = (char)action;
if(inputLocation < CALC_BUFFER_SIZE)
{
text[inputLocation] = characterPressed;
inputLocation++;
char characterToSend[2];
characterToSend[0] = characterPressed;
characterToSend[1] = '\0';
send_string(characterToSend);
}
return false;
}