qmk_sweep_skeletyl/keyboards/amjkeyboard/amjpad/amjpad.h

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#pragma once
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#include "quantum.h"
// readability
#define XXX KC_NO
/* AMJPAD matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 52 | |
* `-------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_numpad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \
k40, k41, k42, \
k50, k52, k43 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, XXX }, \
{ k40, k41, k42, k43 }, \
{ k50, XXX, k52, XXX } \
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}
#define LAYOUT_ortho_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43, \
k50, k51, k52, k53 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 }, \
{ k50, k51, k52, k53 } \
}
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void matrix_init_user(void);
void matrix_scan_user(void);