qmk_sweep_skeletyl/quantum/audio/vibrato_lut.h

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#include <avr/io.h>
#include <avr/interrupt.h>
#include <avr/pgmspace.h>
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#define VIBRATO_LUT_LENGTH 20
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const float VIBRATO_LUT[VIBRATO_LUT_LENGTH] = { \
1.00223368114872,
1.00425299436105,
1.00585842560279,
1.00689052852052,
1.0072464122237,
1.00689052852052,
1.00585842560279,
1.00425299436105,
1.00223368114872,
1,
0.99777129706302,
0.99576501699778,
0.994175695650927,
0.993156625943589,
0.992805720491269,
0.993156625943589,
0.994175695650927,
0.99576501699778,
0.99777129706302,
1
};