qmk_sweep_skeletyl/users/ericgebhart/layers/utility.h

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/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/********************************************************************************/
/* MEDIA - Mute, Vol, play, pause, stop, next, prev, etc. */
/********************************************************************************/
#define ___PRV_PLAY_NXT_STOP___ KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
#define ___VDN_MUTE_VUP___ KC_VOLD, KC_MUTE, KC_VOLU
#define ___PRV_VDN_VUP_NXT___ KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
#define ___STOP_PLAY_MUTE___ KC_MSTP, KC_MPLY, KC_MUTE
#define ___MUTE_PRV_PLAY_NXT_STOP___ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
#define CARTE_MEDIA \
carte_de_map(" ", \
" < vdn vup >", \
" stp play mute")
// miryoku, to be used with stop play mute on thumbs. - MEDIA thumbs.
#define ___MEDIA_3x10___ \
___5___, ___5___, \
___5___, ___, ___PRV_VDN_VUP_NXT___, \
___5___, ___5___
/********************************************************************************/
/* RGB - Control those lights. */
/* ___, HUE SAT_INT MOD (UP), | */
/* ___, HUE SAT INT MOD (DOWN), RGB_TOG | P_B_R_SW_SN___, ___ */
/* ___6___, | ___, ___RGB_KXGT___, ___ */
/********************************************************************************/
// RGB FUNCTION Keysets
// RGB row for the _FN layer from the redo of the default keymap.c
#define ___RGB_HUE_SAT_INT_UP___ RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD
#define ___RGB_HUE_SAT_INT_DN___ RGB_HUD, RGB_SAD, RGB_VAD, RGB_MOD
#define ___RGB_MODE_PRV_NXT___ RGB_RMOD, RGB_MOD
#define ___RGB_TOGGLE___ RGB_TOG
#define ___RGB_P_B_R_SW_SN___ RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN
#define ___RGB_KXGT___ RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T
/// An RGB Layer
#define ___10_RGB_1___ ___RGB_HUE_SAT_INT_UP___, ___, ___5___
#define ___10_RGB_2___ ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___RGB_P_B_R_SW_SN___
#define ___10_RGB_3___ ___5___, ___, ___RGB_KXGT___
/********************************************************************************/
/* The RGB LAYER Chunk */
/********************************************************************************/
#define ___RGB_3x10___ ___10_RGB_1___, ___10_RGB_2___, ___10_RGB_3___
/********************************************************************************/
/* ADJUST - Miscellaneous Melange. */
/********************************************************************************/
// For an Adjust layer. Like RBB with audio, flash, etc.
#define ___ADJUST_L1___ ___RGB_HUE_SAT_INT_UP___, RGB_TOG
#define ___ADJUST_L2___ MU_TOG, CK_TOGG, AU_ON, AU_OFF, CG_NORM
#define ___ADJUST_L3___ ___RGB_HUE_SAT_INT_DN___, KC_RGB_T
#define ___ADJUST_R1___ ___, KC_MAKE, VRSN, MG_NKRO, KC_RESET
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#define ___ADJUST_R2___ EE_CLR, ___PRV_PLAY_NXT_STOP___,
#define ___ADJUST_R3___ MG_NKRO, ___VDN_MUTE_VUP___, RGB_IDL
/********************************************************************************/
/* The Adjust LAYER Chunks */
/********************************************************************************/
#define ___ADJUST_3x10___ ___ADJUST_L1___, ___ADJUST_R1___, \
___ADJUST_L2___, ___ADJUST_R2___, \
___ADJUST_L3___, ___ADJUST_R3___
/********************************************************************************/
/* LAYERS - Define a base layer, switch to any layer. Get around. Experiment. */
/* */
/* Base Layers on the left hand, */
/* transient layers on the right. Centered on the home region. */
/* A good place to attach an experimental layer. */
/* */
/********************************************************************************/
// Base Layers
// this was kc_dvorak et al. But since its configurable as to who would be here
// that no longer makes sense. So next keys for locale and base layer. and a set to
// make it permanent. Cycling of layers is based on current locale.
#define ___BASE_LAYERS___ ___, KC_SET_BASE, KC_NEXT_BASE_LAYER, KC_NEXT_LOCALE, ___
// transient layers.
#define ___5_LAYERS_T___ ___, MO(_NAV), MO_SYMB, MO_KEYPAD, MO_TOPROWS
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
#define ___5_LAYERS_T_BP___ ___, MO(_NAV), MO_SYMB, MO_KEYPAD, MO_TOPROWS
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#else
#define ___5_LAYERS_T_BP___ ___, MO(_NAV), ___3___
#endif
#define ___5_LAYERS_T_CTL___ ___, MO_RGB, ___, ___, MO_ADJUST
#define CARTE_LAYERS \
carte_de_map(" |Nv S K TR", \
" EE Bs Ln|Nv S K TR", \
" ")
/// A Layers Layer
#define ___LAYERS_3x10___ \
___5___, ___5_LAYERS_T_BP___, \
___BASE_LAYERS___, ___5_LAYERS_T___, \
___5___, ___5_LAYERS_T_CTL___