qmk_sweep_skeletyl/users/ericgebhart/extensions/nshot_mod.h

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Represents the four states an n-shot key can be in (from users/callum)
typedef enum {
os_up_unqueued,
os_up_queued,
os_down_unused,
os_down_used,
} oneshot_state;
typedef struct {
uint16_t trigger;
uint16_t mod;
uint8_t max_count;
oneshot_state state;
uint8_t count;
} nshot_state_t;
extern nshot_state_t nshot_states[];
extern uint8_t NUM_NSHOT_STATES;
// Keys that should cancel the n-shot mod if tapped
bool is_nshot_cancel_key(uint16_t keycode);
// Keys that should not count towards n-shot usage (e.g., layer toggles)
bool is_nshot_ignored_key(uint16_t keycode);