qmk_sweep_skeletyl/keyboards/cospad/cospad.h

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#ifndef COSPAD_H
#define COSPAD_H
#include "quantum.h"
// readability
#define XXX KC_NO
/* COSPAD ortho matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | 23 |
* |----|----|----|----|
* | 30 | 31 | 32 | 33 |
* |----|----|----|----|
* | 40 | 41 | 42 | 43 |
* |----|----|----|----|
* | 50 | 51 | 52 | 53 |
* `-------------------'
*/
/* COSPAD numpad matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 52 | |
* `-------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_ortho_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43, \
k50, k51, k52, k53 \
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, k33}, \
{k40, k41, k42, k43}, \
{k50, k51, k52, k53} \
}
#define LAYOUT_numpad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \
k40, k41, k42, \
k50, k52, k43 \
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, KC_NO}, \
{k40, k41, k42, k43}, \
{k50, KC_NO, k52, KC_NO} \
}
void matrix_init_user(void);
void matrix_scan_user(void);
inline void cospad_bl_led_on(void) { PORTF &= ~(1<<7); }
inline void cospad_bl_led_off(void) { PORTF |= (1<<7); }
inline void cospad_bl_led_togg(void) {
uint8_t bl_mask = PORTF&(1<<7);
if (bl_mask) {
PORTF &= ~(1<<7);
} else {
PORTF |= (1<<7);
}
}
#endif