qmk_sweep_skeletyl/users/uqs/config.h

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// Copyright 2022 Ulrich Spörlein (@uqs)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef RGBLIGHT_ENABLE
# define RGBLIGHT_SLEEP
//# define RGBLIGHT_ANIMATIONS // disabled to save space
# define RGBLIGHT_LAYERS
# define RGBLIGHT_MAX_LAYERS 8 // default is 16
# define RGBLIGHT_DISABLE_KEYCODES // RGB_foo keys no longer work, saves 600 bytes
# define RGBLIGHT_DEFAULT_HUE 15
#endif
#define DYNAMIC_KEYMAP_LAYER_COUNT 6 // default is 4 for VIA builds
#define TAPPING_TOGGLE 2 // number of taps for a toggle-on-tap
#define TAPPING_TERM 170 // ms to trigger tap
// https://precondition.github.io/home-row-mods
#define TAPPING_FORCE_HOLD // make tap-then-hold _not_ do key auto repeat
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD // I don't think this works for me, hence I rolled my own implementation.
#define LEADER_TIMEOUT 400
#define LEADER_PER_KEY_TIMING
#define UNICODE_SELECTED_MODES UC_LNX
// make KC_ACL0 et al work when held.
#define MK_COMBINED
#define MOUSEKEY_WHEEL_INTERVAL 40 // default is 50, lower means more scroll events, 40 works ok.
// From https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/
#define USB_POLLING_INTERVAL_MS 1
#ifdef KEYBOARD_preonic_rev3
// Some games seem to not register Esc otherwise when tapped, maybe try with this delay?
# define TAP_CODE_DELAY 30
#else
# define TAP_CODE_DELAY 10
#endif