qmk_sweep_skeletyl/quantum/rgb_matrix_animations/solid_reactive_anim.h

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_EFFECT(SOLID_REACTIVE)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
hsv.h += qsub8(130, offset);
return hsv;
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}
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bool SOLID_REACTIVE(effect_params_t* params) { return effect_runner_reactive(params, &SOLID_REACTIVE_math); }
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED