qmk_sweep_skeletyl/quantum/led_matrix/animations/solid_reactive_wide.h

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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
# endif
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
# endif
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick + dist * 5;
if (effect > 255) effect = 255;
return qadd8(val, 255 - effect);
}
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
bool SOLID_REACTIVE_WIDE(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math);
}
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# endif
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math);
}
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# endif
# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // !defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
#endif // LED_MATRIX_KEYREACTIVE_ENABLED