qmk_sweep_skeletyl/keyboards/playkbtw/ca66/config.h

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#pragma once
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#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* key matrix pins 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14*/
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#define MATRIX_ROW_PINS { F5, F4, F1, B0, B3 }
#define MATRIX_COL_PINS { F7, C7, C6, B6, B5, B4, D7, D6, D4, D5, D3, D2, F6, B7, E6 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_CAPS_LOCK_PIN D1
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/* number of backlight levels */
#define BACKLIGHT_PIN F0
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#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN B1
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLED_NUM 6
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif