qmk_sweep_skeletyl/keyboards/pluckey/pluckey.h

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/* Copyright 2021 floookay
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/*
*
* L02L03L04L05L06 R00R01R02R03R04
* L00 L01 R05R06
* L12L13L14L15L16 L16 R10 R10R11R12R13R14
* L10 L11 R15R16
* L22L23L24L25L26 R20R21R22R23R24
* L20 L21 L36 R30 R25R26
* L32L33L34L35L36L41 R45R30R31R32R33R34
* L30 L31 R35R36
* L42L43L44L45 L46 L46 R40 R40R41 R42R43R44
*
*/
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_all( \
l00, l01, l02, l03, l04, l05, l06, r00, r01, r02, r03, r04, r05, r06, \
l10, l11, l12, l13, l14, l15, l16, r10, r11, r12, r13, r14, r15, r16, \
l20, l21, l22, l23, l24, l25, l26, r20, r21, r22, r23, r24, r25, r26, \
l30, l31, l32, l33, l34, l35, l36, l41, r45, r30, r31, r32, r33, r34, r35, r36, \
l42, l43, l44, l45, l46, r40, r41, r42, r43, r44 \
){ \
{ l00, l01, l02, l03, l04, l05, l06 }, \
{ l10, l11, l12, l13, l14, l15, l16 }, \
{ l20, l21, l22, l23, l24, l25, l26 }, \
{ l30, l31, l32, l33, l34, l35, l36 }, \
{ XXX, l41, l42, l43, l44, l45, l46 }, \
{ r06, r05, r04, r03, r02, r01, r00 }, \
{ r16, r15, r14, r13, r12, r11, r10 }, \
{ r26, r25, r24, r23, r22, r21, r20 }, \
{ r36, r35, r34, r33, r32, r31, r30 }, \
{ XXX, r45, r44, r43, r42, r41, r40 } \
}
#define LAYOUT_ergo( \
l00, l01, l02, l03, l04, l05, l06, r00, r01, r02, r03, r04, r05, r06, \
l10, l11, l12, l13, l14, l15, l16, r10, r11, r12, r13, r14, r15, r16, \
l20, l21, l22, l23, l24, l25, r21, r22, r23, r24, r25, r26, \
l30, l31, l32, l33, l34, l35, l36, l41, r45, r30, r31, r32, r33, r34, r35, r36, \
l42, l43, l44, l45, l46, r40, r41, r42, r43, r44 \
){ \
{ l00, l01, l02, l03, l04, l05, l06 }, \
{ l10, l11, l12, l13, l14, l15, l16 }, \
{ l20, l21, l22, l23, l24, l25, XXX }, \
{ l30, l31, l32, l33, l34, l35, l36 }, \
{ XXX, l41, l42, l43, l44, l45, l46 }, \
{ r06, r05, r04, r03, r02, r01, r00 }, \
{ r16, r15, r14, r13, r12, r11, r10 }, \
{ r26, r25, r24, r23, r22, r21, XXX }, \
{ r36, r35, r34, r33, r32, r31, r30 }, \
{ XXX, r45, r44, r43, r42, r41, r40 } \
}