qmk_sweep_skeletyl/keyboards/jd45/jd45.h

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#ifndef JD45_H
#define JD45_H
#include "quantum.h"
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/* JD45 keymap definition macro
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k36, k38, k39, k3a, k3b \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, KC_NO }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, KC_NO }, \
{ k30, k31, k32, k33, k34, KC_NO, k36, KC_NO, k38, k39, k3a, k3b, KC_NO } \
}
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#endif