qmk_sweep_skeletyl/keyboards/zen/keymaps/jwlawrence/keymap.c

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _NAV 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
NAV,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |CAPS(NAV)|A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | GUI | NAV |Space |Delete||Enter|Space | NAV | - | = |RGBTOG|Enter |
* `------------------------------------------------''-----------------------------------------------'
*/
[_QWERTY] = LAYOUT( \
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
LT(_NAV, KC_CAPS),KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LGUI, KC_LGUI, MO(_NAV), KC_SPC, KC_DEL, KC_ENT, KC_SPACE, MO(_NAV), KC_MINS, KC_EQL, RGB_TOG, KC_ENT \
),
/* NAV
* ,-----------------------------------------. .-----------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBSAI|RGBVAI|RGBSAD| RESET| [ | | ] | Pgup | Up | Pgdn |Insert| Home |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBHUD|RGBVAD|RGBHUI|RGBMOD| | | | Left | Down | Right|Delete| End |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift | | | | | | | NKRO | | | Pause| Back | Next |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | | | | || | | | | Mute | VOLUP| VOLDN|
* `------------------------------------------------''-----------------------------------------------'
*/
[_NAV] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, RGB_SAI, RGB_VAI, RGB_SAD, RESET, KC_LBRC, KC_RBRC, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_HOME, \
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_MOD, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_END, \
KC_LSFT, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT, \
KC_LCTL, KC_LALT, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD \
),
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
//case COLEMAK:
//if (record->event.pressed) {
//#ifdef AUDIO_ENABLE
//PLAY_NOTE_ARRAY(tone_colemak, false, 0);
//#endif
//persistant_default_layer_set(1UL<<_COLEMAK);
//}
//return false;
//break;
}
return true;
}