qmk_sweep_skeletyl/keyboards/infinity60/keymaps/jpetermans/keymap.c

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#include QMK_KEYBOARD_H
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#include "led_controller.h"
//Define Layer Names
#define _BASE 0
#define _NUMPAD 1
#define _FNAV 2
#define _MEDIA 3
#define _TILDE 4
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//IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles
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#define max_pages 6
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enum ic60_keycodes {
NUMPAD,
FNAV,
MEDIA,
TILDE,
CTLALTDEL,
BACKLIGHT,
BRIGHT,
DIM,
ALL,
GAME,
MODE_SINGLE,
MODE_PAGE,
MODE_FLASH
};
uint8_t current_layer_global = 0;
uint8_t led_mode_global = MODE_SINGLE;
uint8_t backlight_status_global = 1; //init on/off state of backlight
uint32_t led_layer_state = 0;
/* ==================================
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* KEYMAPS
* ==================================*/
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
* |-----------------------------------------------------------|
* |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
* `-----------------------------------------------------------'
*/
/* default */
[_BASE] = LAYOUT_60_ansi_split_bs_rshift( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \
KC_LCTL, KC_LGUI,KC_LALT, LT(_FNAV, KC_SPC), KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
),
/* numpad */
[_NUMPAD] = LAYOUT_60_ansi_split_bs_rshift( \
_______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
_______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
_______,_______,_______, TO(_BASE), _______,_______,_______,_______ \
),
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/* F-, arrow, and media keys */
[_FNAV] = LAYOUT_60_ansi_split_bs_rshift( \
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
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_______,_______,KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
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_______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
_______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \
),
/* media */
[_MEDIA] = LAYOUT_60_ansi_split_bs_rshift( \
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_______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \
_______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
_______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
),
/* ~ */
[_TILDE] = LAYOUT_60_ansi_split_bs_rshift( \
KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
_______,_______,_______, _______, _______,_______, _______,_______ \
),
/* template */
[5] = LAYOUT_60_ansi_split_bs_rshift( \
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
_______,_______,_______, _______, _______,_______, _______,_______ \
),
};
//id for user defined functions and macros
enum function_id {
NONE,
};
enum macro_id {
ACTION_LEDS_ALL,
ACTION_LEDS_GAME,
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ACTION_LEDS_BACKLIGHT,
ACTION_LEDS_BRIGHT,
ACTION_LEDS_DIM,
ACTION_LEDS_SINGLE,
ACTION_LEDS_PAGE,
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ACTION_LEDS_FLASH
};
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/* ==================================
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* LED MAPPING
* ==================================*/
/*
Infinity60 LED MAP
11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
28 31 32 33 34 35 36 37 38 41 42 43 44 45
46 47 48 51 52 53 54 55 56 57 58 61 62
63 64 65 66 67 68 71 72 73 74 75 76 77*
78 81 82 83 84 85 86 87
*Unused in Alphabet Layout
*/
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//======== full page arrays =========
//any change in array size needs to be mirrored in matrix_init_user
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uint8_t led_numpad[16] = {
18,21,22,23,
37,38,41,42,
55,56,57,58,
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72,73,74,75
};
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//LED Page 2 - _Nav
uint8_t led_nav[12] = {
38,
47,48, 55,56,57,
64,65,66
};
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//LED Page 3 - _Media
uint8_t led_media[15] = {
12,13,14, 23,24,25,
65,66,67,68, 73,74,75,
83, 86
};
//LED Page 4 - _Game "WASD"
uint8_t led_game[5] = {
11,
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32,
47,48,51
};
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//======== qmk functions =========
const uint16_t fn_actions[] = {
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[CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))),
[TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
[ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL),
[GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME),
[BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
[BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
[DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
[MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
[MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
[MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
};
/* custom action function */
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
msg_t msg;
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switch(id) {
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case ACTION_LEDS_ALL:
if(record->event.pressed) {
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led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL;
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msg=TOGGLE_ALL;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
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break;
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case ACTION_LEDS_BACKLIGHT:
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if(record->event.pressed) {
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backlight_status_global ^= 1;
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msg=(backlight_status_global << 8) | TOGGLE_BACKLIGHT;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
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case ACTION_LEDS_GAME:
if(record->event.pressed) {
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led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME;
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msg=(4 << 8) | DISPLAY_PAGE;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
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case ACTION_LEDS_BRIGHT:
if(record->event.pressed) {
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msg=(1 << 8) | STEP_BRIGHTNESS;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
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case ACTION_LEDS_DIM:
if(record->event.pressed) {
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msg=(0 << 8) | STEP_BRIGHTNESS;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
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//set led_mode for matrix_scan to toggle leds
case ACTION_LEDS_SINGLE:
led_mode_global = MODE_SINGLE;
break;
case ACTION_LEDS_PAGE:
led_mode_global = MODE_PAGE;
break;
case ACTION_LEDS_FLASH:
led_mode_global = MODE_FLASH;
break;
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}
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
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bool process_record_user (uint16_t keycode, keyrecord_t *record) {
return true;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
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led_controller_init();
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// Write predefined led pages.
write_led_page(_NUMPAD, led_numpad, 16);
chThdSleepMilliseconds(10);
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write_led_page(_FNAV, led_nav, 12);
chThdSleepMilliseconds(10);
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write_led_page(_MEDIA, led_media, 15);
chThdSleepMilliseconds(10);
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write_led_page(4, led_game, 5);
chThdSleepMilliseconds(1000);
};
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// Loops constantly in the background.
void matrix_scan_user(void) {
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uint8_t page;
uint8_t led_pin_byte;
msg_t msg;
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if (backlight_status_global == 0) {//backlight is off, skip the rest
return;
}
if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) {
//check mode
//Turn on layer indicator or page depending on mode
switch(led_mode_global) {
case MODE_FLASH: //flash preset page leds then single indicator
page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
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msg=(page << 8) | DISPLAY_PAGE;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
chThdSleepMilliseconds(500);
//flow to display single layer leds
case MODE_SINGLE: //light layer indicators for all active layers
led_pin_byte = layer_state & 0xFF;
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msg=(7 << 8) | DISPLAY_PAGE;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
msg=(1 << 16) | (led_pin_byte << 8) | SET_FULL_ROW;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
break;
case MODE_PAGE: //display pre-defined led page
page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
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msg=(page << 8) | DISPLAY_PAGE;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
break;
}
led_layer_state = layer_state;
}
}