qmk_sweep_skeletyl/keyboards/ferris/0_2/bling/bling.c

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/*
Copyright 2021 Pierre Chevalier <pierrechevalier83@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "drivers/led/issi/is31fl3731.h"
/*
| Left || Right |
| | 3 | | 0 || 0 | | 3 | |
| 5 | | | || | | | 6 |
| | | | || | | | |
| | | | 1 || 1 | | | |
| | 4 | | || | | 4 | |
| 6 | | | 2 || 2 | | | 5 |
*/
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C9_10, C8_10, C7_10}, // Left RGB 5
{0, C9_12, C8_12, C7_12}, // Left RGB 3
{0, C9_15, C8_15, C6_14}, // Left RGB 0
{1, C1_2, C2_2, C4_3}, // Right RGB 0
{1, C1_5, C2_5, C3_5}, // Right RGB 3
{1, C1_8, C2_8, C3_8}, // Right RGB 6
{1, C1_7, C2_7, C3_7}, // Right RGB 5
{1, C1_6, C2_6, C3_6}, // Right RGB 4
{1, C1_3, C2_3, C3_3}, // Right RGB 1
{1, C1_4, C2_4, C3_4}, // Right RGB 2
{0, C9_13, C8_13, C7_13}, // Left RGB 2
{0, C9_14, C8_14, C7_14}, // Left RGB 1
{0, C9_11, C8_11, C7_11}, // Left RGB 4
{0, C9_9, C8_9, C7_9}, // Left RGB 6
};
// clang-format off
led_config_t g_led_config = {
// Key Matrix to LED Index
{
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
}, {
// LED Index to Physical Position. The unit is roughly milimiters in the real world
// | Left || Right |
// x->| 10 | 32 | 64 || 160 | 192 | 214 |
// y |_____|_____|____||_____|_____|_____|
// 0 | | 1 | 2 || 3 | 4 | |
// 16 | 0 | | || | | 5 |
// 35 | | | 11 || 8 | | |
// 45 | | 12 | || | 7 | |
// 50 | 13 | | 10 || 9 | | 6 |
// 0 1 2 3 4 5
{10, 16}, {32, 0}, {64, 0}, {160, 0}, {192, 0}, {214, 16},
// 6 7 8 9
{214, 50}, {192, 45}, {160, 35}, {160, 50},
// 10 11 12 13
{64, 50}, {64, 35}, {32, 45}, {10, 50},
}, {
// LED Index to Flag
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4
}
};