qmk_sweep_skeletyl/keyboards/handwired/dactyl_manuform/4x5/4x5.h

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#pragma once
#include "dactyl_manuform.h"
#include "quantum.h"
#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#endif
#ifndef FLIP_HALF
#define LAYOUT( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L31, L32, R32, R33, \
L33, L34, R30, R31, \
L44, L43, R41, R40, \
L42, L41, R43, R42 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ KC_NO, L31, L32, L33, L34 }, \
{ KC_NO, L41, L42, L43, L44 }, \
\
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ KC_NO, R33, R32, R31, R30 }, \
{ KC_NO, R43, R42, R41, R40 } \
}
#else
#define LAYOUT( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L31, L32, R32, R33, \
L33, L34, R30, R31, \
L44, L43, R41, R40, \
L42, L41, R43, R42 \
) \
{ \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ KC_NO, R33, R32, R31, R30 }, \
{ KC_NO, R43, R42, R41, R40 }, \
\
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ KC_NO, L31, L32, L33, L34 }, \
{ KC_NO, L41, L42, L43, L44 } \
\
}
#endif