qmk_sweep_skeletyl/keyboards/preonic/keymaps/pitty/keymap.c

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/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_hungarian.h"
enum preonic_layers {
_QWERTY,
_GAME,
_LOWER,
_RAISE,
_ADJUST
};
enum preonic_keycodes {
QWERTY = SAFE_RANGE,
GAME,
LOWER,
RAISE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | É | Á |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | ALt |Lower | Space | Bksp | Enter|Raise | Left | Down |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_preonic_grid(
HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU,
MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, RAISE, KC_INS, KC_DEL
),
/* Game
* ,-----------------------------------------------------------------------------------.
* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | É | Á |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | ALt |Raise | Space | Bksp | Enter|Lower | Left | Down |Right |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT_preonic_grid(
HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU,
KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, LOWER, KC_INS, KC_DEL
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | 7 | 8 | 9 | + | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | Up | | | | | 4 | 5 | 6 | - | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Left | Down | Right| | | | 1 | 2 | 3 | * | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home |PageDn|PageUp| End |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______,
_______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, HU_4, HU_5, HU_6, HU_MINS, _______,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, HU_1, HU_2, HU_3, HU_ASTR, _______,
_______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY)
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | Up | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Left | Down | Right| | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home |PageDn|PageUp| End |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_preonic_grid(
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY)
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_preonic_grid(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, QK_BOOT, DB_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
_______, _______, MU_NEXT, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______,
_______, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY)
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
}
#ifdef AUDIO_ENABLE
float raise_low[][2] = SONG(TERMINAL_SOUND);
float gaming[][2] = SONG(AG_SWAP_SOUND);
float adjust[][2] = SONG(UNICODE_LINUX);
float my_song[][2] = SONG(NO_SOUND);
#endif
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _RAISE:
PLAY_SONG (raise_low);
break;
case _LOWER:
PLAY_SONG (raise_low);
break;
case _GAME:
PLAY_SONG (gaming);
break;
case _ADJUST:
PLAY_SONG (adjust);
break;
default: // for any other layers, or the default layer
PLAY_SONG (my_song);
break;
}
return state;
}