qmk_sweep_skeletyl/quantum/rgb_matrix.h

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/* Copyright 2017 Jason Williams
* Copyright 2017 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RGB_MATRIX_H
#define RGB_MATRIX_H
#include <stdint.h>
#include <stdbool.h>
#include "rgb_matrix_types.h"
#include "color.h"
#include "quantum.h"
#include "rgblight_list.h"
#ifdef IS31FL3731
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# include "is31fl3731.h"
#elif defined(IS31FL3733)
# include "is31fl3733.h"
#elif defined(IS31FL3737)
# include "is31fl3737.h"
#elif defined(WS2812)
# include "ws2812.h"
#endif
#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
#endif
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
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# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5
#endif
#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < DRIVER_LED_TOTAL
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# define RGB_MATRIX_USE_LIMITS(min, max) \
uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \
uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \
if (max > DRIVER_LED_TOTAL) max = DRIVER_LED_TOTAL;
#else
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# define RGB_MATRIX_USE_LIMITS(min, max) \
uint8_t min = 0; \
uint8_t max = DRIVER_LED_TOTAL;
#endif
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#define RGB_MATRIX_TEST_LED_FLAGS() \
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue
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enum rgb_matrix_effects {
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RGB_MATRIX_NONE = 0,
// --------------------------------------
// -----Begin rgb effect enum macros-----
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name,
#include "rgb_matrix_animations/rgb_matrix_effects.inc"
#undef RGB_MATRIX_EFFECT
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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# define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
# ifdef RGB_MATRIX_CUSTOM_KB
# include "rgb_matrix_kb.inc"
# endif
# ifdef RGB_MATRIX_CUSTOM_USER
# include "rgb_matrix_user.inc"
# endif
# undef RGB_MATRIX_EFFECT
#endif
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// --------------------------------------
// -----End rgb effect enum macros-------
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RGB_MATRIX_EFFECT_MAX
};
void eeconfig_update_rgb_matrix_default(void);
uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i);
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uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i);
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void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue);
void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
void rgb_matrix_task(void);
// This runs after another backlight effect and replaces
// colors already set
void rgb_matrix_indicators(void);
void rgb_matrix_indicators_kb(void);
void rgb_matrix_indicators_user(void);
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void rgb_matrix_init(void);
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void rgb_matrix_set_suspend_state(bool state);
void rgb_matrix_toggle(void);
void rgb_matrix_enable(void);
void rgb_matrix_enable_noeeprom(void);
void rgb_matrix_disable(void);
void rgb_matrix_disable_noeeprom(void);
void rgb_matrix_step(void);
void rgb_matrix_step_reverse(void);
void rgb_matrix_increase_hue(void);
void rgb_matrix_decrease_hue(void);
void rgb_matrix_increase_sat(void);
void rgb_matrix_decrease_sat(void);
void rgb_matrix_increase_val(void);
void rgb_matrix_decrease_val(void);
void rgb_matrix_increase_speed(void);
void rgb_matrix_decrease_speed(void);
led_flags_t rgb_matrix_get_flags(void);
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void rgb_matrix_set_flags(led_flags_t flags);
void rgb_matrix_mode(uint8_t mode);
void rgb_matrix_mode_noeeprom(uint8_t mode);
uint8_t rgb_matrix_get_mode(void);
void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
#ifndef RGBLIGHT_ENABLE
# define rgblight_toggle rgb_matrix_toggle
# define rgblight_enable rgb_matrix_enable
# define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom
# define rgblight_disable rgb_matrix_disable
# define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom
# define rgblight_step rgb_matrix_step
# define rgblight_sethsv rgb_matrix_sethsv
# define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom
# define rgblight_step_reverse rgb_matrix_step_reverse
# define rgblight_increase_hue rgb_matrix_increase_hue
# define rgblight_decrease_hue rgb_matrix_decrease_hue
# define rgblight_increase_sat rgb_matrix_increase_sat
# define rgblight_decrease_sat rgb_matrix_decrease_sat
# define rgblight_increase_val rgb_matrix_increase_val
# define rgblight_decrease_val rgb_matrix_decrease_val
# define rgblight_increase_speed rgb_matrix_increase_speed
# define rgblight_decrease_speed rgb_matrix_decrease_speed
# define rgblight_mode rgb_matrix_mode
# define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom
# define rgblight_get_mode rgb_matrix_get_mode
#endif
typedef struct {
/* Perform any initialisation required for the other driver functions to work. */
void (*init)(void);
/* Set the colour of a single LED in the buffer. */
void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
/* Set the colour of all LEDS on the keyboard in the buffer. */
void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
/* Flush any buffered changes to the hardware. */
void (*flush)(void);
} rgb_matrix_driver_t;
extern const rgb_matrix_driver_t rgb_matrix_driver;
extern rgb_config_t rgb_matrix_config;
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extern bool g_suspend_state;
extern rgb_counters_t g_rgb_counters;
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extern led_config_t g_led_config;
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
extern last_hit_t g_last_hit_tracker;
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
#endif
#endif