qmk_sweep_skeletyl/keyboards/xd60/keymaps/rooski/keymap.c

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// XD60 Rev 2.0
#include QMK_KEYBOARD_H
#include "action_layer.h"
//#include "action_tapping.h"
#include "backlight.h"
// Define tapping term
#define TAPPING_TERM 150
// Layer definitions~
#define _BL 0
#define _FL 1
#define _LK 2
// RShift TapHold
#define RSTT MT(MOD_RSFT, KC_SLSH)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* (Base Layer) Default Layer
* ,-----------------------------------------------------------.
* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
* |-----------------------------------------------------------|
* | Caps | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .|Shift| Up |Del |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Ctrl|Fn| LT| DN | RT |
* `-----------------------------------------------------------'
*/
// 0: Base Layer
[_BL] = LAYOUT_all(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT, \
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, XXXXXXX, RSTT, KC_UP, KC_DEL, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RIGHT),
// 1: Function Layer
[_FL] = LAYOUT_all(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG(_LK), _______, KC_HOME, _______, KC_END),
// 2: Lighting Keys
[_LK] = LAYOUT_all(
TO(_BL), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, RESET, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, \
RESET , KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, XXXXXXX, XXXXXXX, RGB_VAI, BL_STEP, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TO(_BL), XXXXXXX, RGB_TOG, RGB_VAD, RGB_MOD),
};