qmk_sweep_skeletyl/keyboards/runes/vaengr/vaengr.h

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/* Copyright 2021 Vicktor
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K310, K311, \
K40, K41, K42, K43, K44, K46, K47, K48, K49, K410, K411 \
) { \
{K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011 }, \
{K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111 }, \
{K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211 }, \
{K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K310, K311 }, \
{K40, K41, K42, K43, K44, KC_NO, K46, K47, K48, K49, K410, K411 } \
}