qmk_sweep_skeletyl/quantum/process_keycode/process_clicky.c

120 lines
3.6 KiB
C
Raw Normal View History

#include "process_clicky.h"
#include "audio.h"
#include "eeconfig.h"
#include <stdlib.h>
#ifdef AUDIO_CLICKY
2019-08-30 20:19:03 +02:00
# ifndef AUDIO_CLICKY_DELAY_DURATION
# define AUDIO_CLICKY_DELAY_DURATION 1
# endif // !AUDIO_CLICKY_DELAY_DURATION
2019-08-30 20:19:03 +02:00
# ifndef AUDIO_CLICKY_FREQ_DEFAULT
# define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
# endif // !AUDIO_CLICKY_FREQ_DEFAULT
2019-08-30 20:19:03 +02:00
# ifndef AUDIO_CLICKY_FREQ_MIN
# define AUDIO_CLICKY_FREQ_MIN 65.0f
# endif // !AUDIO_CLICKY_FREQ_MIN
2019-08-30 20:19:03 +02:00
# ifndef AUDIO_CLICKY_FREQ_MAX
# define AUDIO_CLICKY_FREQ_MAX 1500.0f
# endif // !AUDIO_CLICKY_FREQ_MAX
2019-08-30 20:19:03 +02:00
# ifndef AUDIO_CLICKY_FREQ_FACTOR
# define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
# endif // !AUDIO_CLICKY_FREQ_FACTOR
2019-08-30 20:19:03 +02:00
# ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
# define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
# endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
2023-11-11 11:55:47 +01:00
float clicky_song[][2] = {{0.0f, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
2018-05-09 03:46:29 +02:00
extern audio_config_t audio_config;
2019-08-30 20:19:03 +02:00
# ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
# endif // !NO_MUSIC_MODE
void clicky_play(void) {
2019-08-30 20:19:03 +02:00
# ifndef NO_MUSIC_MODE
if (music_activated || midi_activated || !audio_config.enable) return;
# endif // !NO_MUSIC_MODE
2019-08-30 20:19:03 +02:00
clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
PLAY_SONG(clicky_song);
}
void clicky_freq_up(void) {
2019-08-30 20:19:03 +02:00
float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
clicky_freq = new_freq;
}
}
void clicky_freq_down(void) {
2019-08-30 20:19:03 +02:00
float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
clicky_freq = new_freq;
}
}
void clicky_freq_reset(void) {
clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
}
2018-06-01 22:29:52 +02:00
void clicky_toggle(void) {
2019-08-30 20:19:03 +02:00
audio_config.clicky_enable ^= 1;
eeconfig_update_audio(audio_config.raw);
}
2018-06-01 22:29:52 +02:00
void clicky_on(void) {
2019-08-30 20:19:03 +02:00
audio_config.clicky_enable = 1;
eeconfig_update_audio(audio_config.raw);
}
2018-06-01 22:29:52 +02:00
void clicky_off(void) {
2019-08-30 20:19:03 +02:00
audio_config.clicky_enable = 0;
eeconfig_update_audio(audio_config.raw);
}
bool is_clicky_on(void) {
return (audio_config.clicky_enable != 0);
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
if (keycode == QK_AUDIO_CLICKY_TOGGLE && record->event.pressed) {
2019-08-30 20:19:03 +02:00
clicky_toggle();
}
if (keycode == QK_AUDIO_CLICKY_ON && record->event.pressed) {
2019-08-30 20:19:03 +02:00
clicky_on();
}
if (keycode == QK_AUDIO_CLICKY_OFF && record->event.pressed) {
2019-08-30 20:19:03 +02:00
clicky_off();
}
if (keycode == QK_AUDIO_CLICKY_RESET && record->event.pressed) {
2019-08-30 20:19:03 +02:00
clicky_freq_reset();
}
if (keycode == QK_AUDIO_CLICKY_UP && record->event.pressed) {
2019-08-30 20:19:03 +02:00
clicky_freq_up();
}
if (keycode == QK_AUDIO_CLICKY_DOWN && record->event.pressed) {
2019-08-30 20:19:03 +02:00
clicky_freq_down();
}
2019-08-30 20:19:03 +02:00
if (audio_config.enable && audio_config.clicky_enable) {
if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
if (keycode != QK_AUDIO_ON && keycode != QK_AUDIO_OFF) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
2019-08-30 20:19:03 +02:00
clicky_play();
}
}
}
2019-08-30 20:19:03 +02:00
return true;
}
#endif // AUDIO_CLICKY