moves backlight functionality to keyboard files and updates template makefile
previously there were two backlight.c files (bad)
This commit is contained in:
parent
9ab7098c83
commit
0656f2fa10
15 changed files with 286 additions and 214 deletions
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@ -171,10 +171,6 @@ endif
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endif
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endif
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ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
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SRC := backlight.c $(SRC)
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endif
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# Optimize size but this may cause error "relocation truncated to fit"
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# Optimize size but this may cause error "relocation truncated to fit"
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#EXTRALDFLAGS = -Wl,--relax
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#EXTRALDFLAGS = -Wl,--relax
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@ -57,3 +57,64 @@ void led_set_kb(uint8_t usb_led) {
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led_set_user(usb_led);
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led_set_user(usb_led);
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}
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}
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#ifdef BACKLIGHT_ENABLE
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#define CHANNEL OCR1C
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void backlight_init_ports()
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{
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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if ( level == 0 )
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{
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// Turn off PWM control on PB7, revert to output low.
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TCCR1A &= ~(_BV(COM1C1));
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CHANNEL = 0x0;
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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}
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}
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#endif
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@ -3,8 +3,11 @@
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#include "matrix.h"
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#include "matrix.h"
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#include "keymap_common.h"
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#include "keymap_common.h"
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#include "backlight.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#include <stddef.h>
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#include <stddef.h>
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#include <avr/io.h>
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// This a shortcut to help you visually see your layout.
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// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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// The following is an example using the Planck MIT layout
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@ -1,63 +0,0 @@
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#include <avr/io.h>
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#include "backlight.h"
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#include "atomic.h"
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#define CHANNEL OCR1C
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void backlight_init_ports()
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{
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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if ( level == 0 )
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{
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// Turn off PWM control on PB7, revert to output low.
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TCCR1A &= ~(_BV(COM1C1));
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CHANNEL = 0x0;
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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}
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}
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@ -171,10 +171,6 @@ endif
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endif
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endif
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ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
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SRC := backlight.c $(SRC)
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endif
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# Optimize size but this may cause error "relocation truncated to fit"
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# Optimize size but this may cause error "relocation truncated to fit"
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#EXTRALDFLAGS = -Wl,--relax
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#EXTRALDFLAGS = -Wl,--relax
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@ -1,61 +0,0 @@
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#include <avr/io.h>
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#include "backlight.h"
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#define CHANNEL OCR1C
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void backlight_init_ports()
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{
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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if ( level == 0 )
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{
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// Turn off PWM control on PB7, revert to output low.
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TCCR1A &= ~(_BV(COM1C1));
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CHANNEL = 0x0;
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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}
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}
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@ -32,3 +32,64 @@ void matrix_scan_kb(void) {
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void process_action_kb(keyrecord_t *record) {
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void process_action_kb(keyrecord_t *record) {
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process_action_user(record);
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process_action_user(record);
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}
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}
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#ifdef BACKLIGHT_ENABLE
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#define CHANNEL OCR1C
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void backlight_init_ports()
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{
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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if ( level == 0 )
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{
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// Turn off PWM control on PB7, revert to output low.
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TCCR1A &= ~(_BV(COM1C1));
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CHANNEL = 0x0;
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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}
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}
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#endif
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@ -10,6 +10,7 @@
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#include "rgblight.h"
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#include "rgblight.h"
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#endif
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#endif
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#include <stddef.h>
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#include <stddef.h>
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#include <avr/io.h>
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#ifdef MIDI_ENABLE
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#ifdef MIDI_ENABLE
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#include <keymap_midi.h>
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#include <keymap_midi.h>
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#endif
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#endif
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@ -162,11 +162,6 @@ endif
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endif
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endif
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ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
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SRC := backlight.c $(SRC)
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endif
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# Optimize size but this may cause error "relocation truncated to fit"
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# Optimize size but this may cause error "relocation truncated to fit"
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#EXTRALDFLAGS = -Wl,--relax
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#EXTRALDFLAGS = -Wl,--relax
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@ -1,61 +0,0 @@
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#include <avr/io.h>
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#include "backlight.h"
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#define CHANNEL OCR1C
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void backlight_init_ports()
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{
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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if ( level == 0 )
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{
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// Turn off PWM control on PB7, revert to output low.
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TCCR1A &= ~(_BV(COM1C1));
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CHANNEL = 0x0;
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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|
||||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -38,4 +38,65 @@ void matrix_scan_kb(void) {
|
||||||
|
|
||||||
void process_action_kb(keyrecord_t *record) {
|
void process_action_kb(keyrecord_t *record) {
|
||||||
process_action_user(record);
|
process_action_user(record);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef BACKLIGHT_ENABLE
|
||||||
|
#define CHANNEL OCR1C
|
||||||
|
|
||||||
|
void backlight_init_ports()
|
||||||
|
{
|
||||||
|
|
||||||
|
// Setup PB7 as output and output low.
|
||||||
|
DDRB |= (1<<7);
|
||||||
|
PORTB &= ~(1<<7);
|
||||||
|
|
||||||
|
// Use full 16-bit resolution.
|
||||||
|
ICR1 = 0xFFFF;
|
||||||
|
|
||||||
|
// I could write a wall of text here to explain... but TL;DW
|
||||||
|
// Go read the ATmega32u4 datasheet.
|
||||||
|
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||||
|
|
||||||
|
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||||
|
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||||
|
// (i.e. start high, go low when counter matches.)
|
||||||
|
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||||
|
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||||
|
|
||||||
|
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||||
|
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||||
|
|
||||||
|
backlight_init();
|
||||||
|
}
|
||||||
|
|
||||||
|
void backlight_set(uint8_t level)
|
||||||
|
{
|
||||||
|
if ( level == 0 )
|
||||||
|
{
|
||||||
|
// Turn off PWM control on PB7, revert to output low.
|
||||||
|
TCCR1A &= ~(_BV(COM1C1));
|
||||||
|
CHANNEL = 0x0;
|
||||||
|
// Prevent backlight blink on lowest level
|
||||||
|
PORTB &= ~(_BV(PORTB7));
|
||||||
|
}
|
||||||
|
else if ( level == BACKLIGHT_LEVELS )
|
||||||
|
{
|
||||||
|
// Prevent backlight blink on lowest level
|
||||||
|
PORTB &= ~(_BV(PORTB7));
|
||||||
|
// Turn on PWM control of PB7
|
||||||
|
TCCR1A |= _BV(COM1C1);
|
||||||
|
// Set the brightness
|
||||||
|
CHANNEL = 0xFFFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Prevent backlight blink on lowest level
|
||||||
|
PORTB &= ~(_BV(PORTB7));
|
||||||
|
// Turn on PWM control of PB7
|
||||||
|
TCCR1A |= _BV(COM1C1);
|
||||||
|
// Set the brightness
|
||||||
|
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -10,6 +10,7 @@
|
||||||
#include "rgblight.h"
|
#include "rgblight.h"
|
||||||
#endif
|
#endif
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
#include <avr/io.h>
|
||||||
#ifdef MIDI_ENABLE
|
#ifdef MIDI_ENABLE
|
||||||
#include <keymap_midi.h>
|
#include <keymap_midi.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -111,23 +111,41 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512
|
||||||
|
|
||||||
|
|
||||||
# Build Options
|
# Build Options
|
||||||
# comment out to disable the options.
|
# change yes to no to disable
|
||||||
#
|
#
|
||||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||||
KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
|
KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
|
||||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
#NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
NKRO_ENABLE = no # USB Nkey Rollover
|
||||||
# MIDI_ENABLE = YES # MIDI controls
|
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||||
# UNICODE_ENABLE = YES # Unicode
|
MIDI_ENABLE = no # MIDI controls
|
||||||
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
|
UNICODE_ENABLE = no # Unicode
|
||||||
|
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
AUDIO_ENABLE = no # Audio output on port C6
|
||||||
|
|
||||||
|
|
||||||
|
ifdef KEYMAP
|
||||||
|
|
||||||
|
ifeq ("$(wildcard keymaps/$(KEYMAP).c)","")
|
||||||
|
ifneq ("$(wildcard keymaps/$(KEYMAP)/makefile.mk)","")
|
||||||
|
include keymaps/$(KEYMAP)/makefile.mk
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
ifneq ("$(wildcard keymaps/default/makefile.mk)","")
|
||||||
|
include keymaps/default/makefile.mk
|
||||||
|
endif
|
||||||
|
|
||||||
|
endif
|
||||||
|
|
||||||
# Optimize size but this may cause error "relocation truncated to fit"
|
# Optimize size but this may cause error "relocation truncated to fit"
|
||||||
#EXTRALDFLAGS = -Wl,--relax
|
#EXTRALDFLAGS = -Wl,--relax
|
||||||
|
|
||||||
|
|
|
@ -46,3 +46,64 @@ void led_set_kb(uint8_t usb_led) {
|
||||||
|
|
||||||
led_set_user(usb_led);
|
led_set_user(usb_led);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef BACKLIGHT_ENABLE
|
||||||
|
#define CHANNEL OCR1C
|
||||||
|
|
||||||
|
void backlight_init_ports()
|
||||||
|
{
|
||||||
|
|
||||||
|
// Setup PB7 as output and output low.
|
||||||
|
DDRB |= (1<<7);
|
||||||
|
PORTB &= ~(1<<7);
|
||||||
|
|
||||||
|
// Use full 16-bit resolution.
|
||||||
|
ICR1 = 0xFFFF;
|
||||||
|
|
||||||
|
// I could write a wall of text here to explain... but TL;DW
|
||||||
|
// Go read the ATmega32u4 datasheet.
|
||||||
|
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||||
|
|
||||||
|
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||||
|
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||||
|
// (i.e. start high, go low when counter matches.)
|
||||||
|
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||||
|
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||||
|
|
||||||
|
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||||
|
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||||
|
|
||||||
|
backlight_init();
|
||||||
|
}
|
||||||
|
|
||||||
|
void backlight_set(uint8_t level)
|
||||||
|
{
|
||||||
|
if ( level == 0 )
|
||||||
|
{
|
||||||
|
// Turn off PWM control on PB7, revert to output low.
|
||||||
|
TCCR1A &= ~(_BV(COM1C1));
|
||||||
|
CHANNEL = 0x0;
|
||||||
|
// Prevent backlight blink on lowest level
|
||||||
|
PORTB &= ~(_BV(PORTB7));
|
||||||
|
}
|
||||||
|
else if ( level == BACKLIGHT_LEVELS )
|
||||||
|
{
|
||||||
|
// Prevent backlight blink on lowest level
|
||||||
|
PORTB &= ~(_BV(PORTB7));
|
||||||
|
// Turn on PWM control of PB7
|
||||||
|
TCCR1A |= _BV(COM1C1);
|
||||||
|
// Set the brightness
|
||||||
|
CHANNEL = 0xFFFF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Prevent backlight blink on lowest level
|
||||||
|
PORTB &= ~(_BV(PORTB7));
|
||||||
|
// Turn on PWM control of PB7
|
||||||
|
TCCR1A |= _BV(COM1C1);
|
||||||
|
// Set the brightness
|
||||||
|
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -3,7 +3,10 @@
|
||||||
|
|
||||||
#include "matrix.h"
|
#include "matrix.h"
|
||||||
#include "keymap_common.h"
|
#include "keymap_common.h"
|
||||||
#include "backlight.h"
|
#ifdef BACKLIGHT_ENABLE
|
||||||
|
#include "backlight.h"
|
||||||
|
#endif
|
||||||
|
#include <avr/io.h>
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
||||||
// This a shortcut to help you visually see your layout.
|
// This a shortcut to help you visually see your layout.
|
||||||
|
|
Loading…
Reference in a new issue