[Keyboard] Add mexsistor/ludmila (#10506)

* Add files via upload

* Update keyboards/mexsistor/ludmila/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/mexsistor/ludmila/ludmila.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update ludmila.h

* Update keymap.c

Disable unnecessary code

* Update rules.mk

* Update matrix.c

* Update keyboards/mexsistor/ludmila/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keymap.c

* Update keyboards/mexsistor/ludmila/readme.md

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keymap.c

* Update keymap.c

* Update ludmila.h

* Update keyboards/mexsistor/ludmila/readme.md

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/mexsistor/ludmila/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/mexsistor/ludmila/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/mexsistor/ludmila/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/mexsistor/ludmila/keymaps/default/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/mexsistor/ludmila/readme.md

Co-authored-by: Ryan <fauxpark@gmail.com>

* Add files via upload

* Add files via upload

* Delete config.h

* Delete

* Update readme.md

* Update readme.md

* Delete tapdance timing

* Delete matrix.c

* Create matrix.c

* Deleted ludmila, add ludmila_v1

* Update readme.md

* add ludmila

* delete ludmila_v1, create ludmila

* Create matrix.c

* Change in matrix.c code and sustitute yes/lite custom_matrix in rules.mk

* Update keymap.c

* Add description; Change on RGB PIN

* Revert "Add description; Change on RGB PIN"

This reverts commit cfbe5349259446f49e8885e995d9cac1b77dac01.

* config.h and rules.mk update

* Update keyboards/mexsistor/ludmila/info.json

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/mexsistor/ludmila/info.json

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/mexsistor/ludmila/rules.mk

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: U-MEXSISTOR\Macropads <Kevin M>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
This commit is contained in:
mexsistor 2020-10-18 15:45:47 -05:00 committed by GitHub
parent e468380be6
commit 0728a6b753
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 337 additions and 0 deletions

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/*
Copyright 2020 Kevin M.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x69CC
#define PRODUCT_ID 0x6BF6
#define DEVICE_VER 0x0001
#define MANUFACTURER Kevin M.
#define PRODUCT Ludmila Macropad
#define DESCRIPTION Ludmila 4 switch + encoder macropad
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 2
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F0, C7, F7 }
#define MATRIX_COL_PINS { F4, F1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN D1
#define RGBLED_NUM 4
#define RGBLIGHT_SLEEP
#define RGBLIGHT_ANIMATIONS
// Encoder
#define ENCODERS_PAD_A { F6 }
#define ENCODERS_PAD_B { F5 }

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{
"keyboard_name": "ludmila",
"url": "",
"maintainer": "Kevin M.",
"width": 4,
"height": 2,
"layouts": {
"LAYOUT": {
"layout": [
{"label": "SW1", "x": 0, "y": 0},
{"label": "SW3", "x": 1, "y": 0},
{"label": "Encoder", "x": 3, "y": 0},
{"label": "SW2", "x": 0, "y": 1},
{"label": "SW4", "x": 1, "y": 1}
]
}
}
}

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/* Copyright 2020 Kevin M.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum keyboard_layers{
_BASE = 0,
_CONTROL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT( /* Base */
KC_COPY, KC_PSCREEN, KC_MUTE,
KC_PASTE, KC_ENTER
),
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}

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# The default keymap for ludmila

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/* Copyright 2020 Kevin M.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ludmila.h"

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/* Copyright 2020 Kevin M.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k20, \
k10, k11 \
) { \
{ k00, k01, }, \
{ k10, k11, }, \
{ k20 } \
}

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/*
Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "wait.h"
#include "util.h"
#include "matrix.h"
#include "quantum.h"
// Encoder things
#define ENC_SW F7
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
/* matrix state(1:on, 0:off) */
extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values
static void select_row(uint8_t row) {
setPinOutput(row_pins[row]);
writePinLow(row_pins[row]);
}
static void unselect_row(uint8_t row) { setPinInputHigh(row_pins[row]); }
static void unselect_rows(void) {
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static void init_pins(void) {
unselect_rows();
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
wait_us(30);
// For each col...
for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin_state = readPin(col_pins[col_index]);
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
void matrix_init_custom(void) {
// initialize key pins
setPinInput(ENC_SW);
init_pins();
}
bool matrix_scan_custom(void) {
bool changed = false;
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
changed |= read_cols_on_row(raw_matrix, current_row);
}
// Read encoder switches, already debounced
changed |= read_encoder_switches(matrix, 2);
return changed;
}
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Debounce the encoder buttons using a shift register
static uint8_t btn_1_array;
bool btn_1_pressed = 0;
btn_1_array <<= 1;
btn_1_array |= readPin(ENC_SW);
(btn_1_array == 0b11111111) ? (btn_1_pressed = 1) : (btn_1_pressed = 0);
// Populate the matrix row with the state of the encoder
current_matrix[current_row] |= btn_1_pressed ? (1 << 0) : 0;
return (last_row_value != current_matrix[current_row]);
}

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# ludmila
![ludmila](https://mexsistor.com/wp-content/uploads/2020/09/IMG_2249-scaled.jpg)
Ludmila v1 is a 4 Key Macropad with one rotary encoder.
* Keyboard Maintainer: [Kevin M.](https://github.com/mexsistor)
* Hardware Supported: Ludmila PCB (atmega32u4)
* Hardware Availability: [Kevin M.](https://mexsistor.com/producto/ludmilapad/)
Make example for this keyboard (after setting up your build environment):
make mexsistor/ludmila:default
Flashing example for this keyboard:
make mexsistor/ludmila:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
CUSTOM_MATRIX = lite
SRC = matrix.c
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes