Add ability to toggle One Shot functionality (#4198)
Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: Ryan <fauxpark@gmail.com>
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7 changed files with 81 additions and 9 deletions
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@ -516,6 +516,9 @@ See also: [One Shot Keys](one_shot_keys.md)
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|------------|----------------------------------|
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|`OSM(mod)` |Hold `mod` for one keypress |
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|`OSL(layer)`|Switch to `layer` for one keypress|
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|`OS_ON` |Turns One Shot keys on |
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|`OS_OFF` |Turns One Shot keys off |
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|`OS_TOGG` |Toggles One Shot keys status |
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## Space Cadet :id=space-cadet
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@ -17,6 +17,9 @@ You can control the behavior of one shot keys by defining these in `config.h`:
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* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](mod_tap.md), not the `KC_*` codes.
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* `OSL(layer)` - momentary switch to *layer*.
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* `OS_ON` - Turns on One Shot keys.
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* `OS_OFF` - Turns off One Shot keys. OSM act as regular mod keys, OSL act like `MO`.
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* `ON_TOGG` - Toggles the one shot key status.
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Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
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@ -37,6 +37,7 @@ typedef union {
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bool nkro : 1;
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bool swap_lctl_lgui : 1;
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bool swap_rctl_rgui : 1;
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bool oneshot_disable : 1;
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};
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} keymap_config_t;
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@ -318,6 +318,17 @@ bool process_record_quantum(keyrecord_t *record) {
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case OUT_BT:
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set_output(OUTPUT_BLUETOOTH);
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return false;
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#endif
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#ifndef NO_ACTION_ONESHOT
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case ONESHOT_TOGGLE:
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oneshot_toggle();
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break;
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case ONESHOT_ENABLE:
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oneshot_enable();
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break;
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case ONESHOT_DISABLE:
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oneshot_disable();
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break;
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#endif
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}
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}
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@ -578,6 +578,10 @@ enum quantum_keycodes {
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#endif
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ONESHOT_ENABLE,
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ONESHOT_DISABLE,
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ONESHOT_TOGGLE,
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// always leave at the end
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SAFE_RANGE
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};
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@ -885,3 +889,8 @@ enum quantum_keycodes {
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#define DM_RSTP DYN_REC_STOP
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#define DM_PLY1 DYN_MACRO_PLAY1
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#define DM_PLY2 DYN_MACRO_PLAY2
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// One Shot toggle
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#define OS_TOGG ONESHOT_TOGGLE
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#define OS_ON ONESHOT_ENABLE
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#define OS_OFF ONESHOT_DISABLE
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@ -147,12 +147,16 @@ void clear_oneshot_swaphands(void) {
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* FIXME: needs doc
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*/
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void set_oneshot_layer(uint8_t layer, uint8_t state) {
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oneshot_layer_data = layer << 3 | state;
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layer_on(layer);
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if (!keymap_config.oneshot_disable) {
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oneshot_layer_data = layer << 3 | state;
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layer_on(layer);
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_layer_time = timer_read();
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oneshot_layer_time = timer_read();
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# endif
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oneshot_layer_changed_kb(get_oneshot_layer());
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oneshot_layer_changed_kb(get_oneshot_layer());
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} else {
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layer_on(layer);
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}
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}
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/** \brief Reset oneshot layer
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*
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@ -172,7 +176,7 @@ void reset_oneshot_layer(void) {
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void clear_oneshot_layer_state(oneshot_fullfillment_t state) {
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uint8_t start_state = oneshot_layer_data;
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oneshot_layer_data &= ~state;
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if (!get_oneshot_layer_state() && start_state != oneshot_layer_data) {
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if ((!get_oneshot_layer_state() && start_state != oneshot_layer_data) || keymap_config.oneshot_disable) {
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layer_off(get_oneshot_layer());
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reset_oneshot_layer();
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}
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@ -182,6 +186,39 @@ void clear_oneshot_layer_state(oneshot_fullfillment_t state) {
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* FIXME: needs doc
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*/
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bool is_oneshot_layer_active(void) { return get_oneshot_layer_state(); }
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/** \brief set oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_set(bool active) {
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if (keymap_config.oneshot_disable != active) {
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keymap_config.oneshot_disable = active;
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eeconfig_update_keymap(keymap_config.raw);
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dprintf("Oneshot: active: %d\n", active);
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}
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}
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/** \brief toggle oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_toggle(void) { oneshot_set(!keymap_config.oneshot_disable); }
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/** \brief enable oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_enable(void) { oneshot_set(true); }
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/** \brief disable oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_disable(void) { oneshot_set(false); }
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bool is_oneshot_enabled(void) { return keymap_config.oneshot_disable; }
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#endif
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/** \brief Send keyboard report
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@ -321,14 +358,17 @@ void del_oneshot_mods(uint8_t mods) {
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* FIXME: needs doc
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*/
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void set_oneshot_mods(uint8_t mods) {
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if (oneshot_mods != mods) {
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if (!keymap_config.oneshot_disable) {
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if (oneshot_mods != mods) {
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_time = timer_read();
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oneshot_time = timer_read();
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# endif
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oneshot_mods = mods;
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oneshot_mods_changed_kb(mods);
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oneshot_mods = mods;
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oneshot_mods_changed_kb(mods);
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}
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}
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}
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/** \brief clear oneshot mods
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*
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* FIXME: needs doc
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@ -85,6 +85,11 @@ void oneshot_mods_changed_kb(uint8_t mods);
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void oneshot_layer_changed_user(uint8_t layer);
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void oneshot_layer_changed_kb(uint8_t layer);
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void oneshot_toggle(void);
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void oneshot_enable(void);
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void oneshot_disable(void);
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bool is_oneshot_enabled(void);
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/* inspect */
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uint8_t has_anymod(void);
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