skeletyl: add rgb timeout

This commit is contained in:
Michael Grote 2024-03-20 18:22:01 +01:00
parent af805693b2
commit 1162897377
2 changed files with 48 additions and 0 deletions
keyboards/bastardkb/skeletyl/keymaps/quotengrote

View file

@ -15,3 +15,6 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
#define SPLIT_LAYER_STATE_ENABLE // for layer indicators
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
// rgb timeout; https://gist.github.com/aashreys/01cb34605a290a7cfb94a856bdabc94c
#define RGBLIGHT_SLEEP // allows us to use rgblight_suspend() and rgblight_wakeup() in keymap.c
#define RGBLIGHT_TIMEOUT 10000 // 10 seconds

View file

@ -112,6 +112,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
)
};
// https://github.com/qmk/qmk_firmware/blob/master/docs/mod_tap.md#changing-hold-function
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
@ -161,3 +162,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return true;
}
// rgb timeout; https://gist.github.com/aashreys/01cb34605a290a7cfb94a856bdabc94c
static uint16_t key_timer; // timer to track the last keyboard activity
static void refresh_rgb(void); // refreshes the activity timer and RGB, invoke whenever activity happens
static void check_rgb_timeout(void); // checks if enough time has passed for RGB to timeout
bool is_rgb_timeout = false; // store if RGB has timed out or not in a boolean
void refresh_rgb() {
key_timer = timer_read(); // store time of last refresh
if (is_rgb_timeout) { // only do something if rgb has timed out
print("Activity detected, removing timeout\n");
is_rgb_timeout = false;
rgblight_wakeup();
}
}
void check_rgb_timeout() {
if (!is_rgb_timeout && timer_elapsed(key_timer) > RGBLIGHT_TIMEOUT) {
rgblight_suspend();
is_rgb_timeout = true;
}
}
/* Then, call the above functions from QMK's built in post processing functions like so */
/* Runs at the end of each scan loop, check if RGB timeout has occured */
void housekeeping_task_user(void) {
#ifdef RGBLIGHT_TIMEOUT
check_rgb_timeout();
#endif
/* rest of the function code here */
}
/* Runs after each key press, check if activity occurred */
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef RGBLIGHT_TIMEOUT
if (record->event.pressed) refresh_rgb();
#endif
/* rest of the function code here */
}
/* Runs after each encoder tick, check if activity occurred */
void post_encoder_update_user(uint8_t index, bool clockwise) {
#ifdef RGBLIGHT_TIMEOUT
refresh_rgb();
#endif
/* rest of the function code here */
}