Fixed some large keyboard bugs
Fixed some bugs relating to keyboards with more than 16 columns. Also added the ability to mask off keyboard matrix bits.
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05ceef2350
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5 changed files with 50 additions and 7 deletions
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@ -33,6 +33,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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#define MATRIX_MASKED
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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@ -142,6 +142,17 @@ enum keyboard_macros {
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#define ________________ _______, _______
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#define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
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const matrix_row_t matrix_mask[MATRIX_ROWS] =
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{
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// 1098765432109876543210987654321
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0b0000000001111111101111011111111,
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0b0000000001111111111111111111111,
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0b0000000001111111111111111111111,
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0b0000000001111111111111111111111,
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0b0000000001010111111111111111111,
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0b0000000001111101111111101011111,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] =
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{
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/* LAYER = LAYER_QWERTY
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@ -26,6 +26,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "util.h"
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#include "matrix.h"
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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#endif
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/* Set 0 if debouncing isn't needed */
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#ifndef DEBOUNCING_DELAY
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@ -218,15 +222,34 @@ bool matrix_is_on(uint8_t row, uint8_t col)
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inline
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matrix_row_t matrix_get_row(uint8_t row)
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{
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// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
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// switch blocker installed and the switch is always pressed.
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#ifdef MATRIX_MASKED
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return matrix[row] & matrix_mask[row];
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#else
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return matrix[row];
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#endif
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}
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void matrix_print(void)
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{
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#if (MATRIX_COLS <= 8)
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print("\nr/c 01234567\n");
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#elif (MATRIX_COLS <= 16)
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print("\nr/c 0123456789ABCDEF\n");
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#elif (MATRIX_COLS <= 32)
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print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n");
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#endif
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for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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phex(row); print(": ");
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pbin_reverse16(matrix_get_row(row));
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#if (MATRIX_COLS <= 8)
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print_bin_reverse8(matrix_get_row(row));
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#elif (MATRIX_COLS <= 16)
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print_bin_reverse16(matrix_get_row(row));
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#elif (MATRIX_COLS <= 32)
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print_bin_reverse32(matrix_get_row(row));
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#endif
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print("\n");
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}
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}
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@ -235,7 +258,13 @@ uint8_t matrix_key_count(void)
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{
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uint8_t count = 0;
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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#if (MATRIX_COLS <= 8)
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count += bitpop(matrix[i]);
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#elif (MATRIX_COLS <= 16)
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count += bitpop16(matrix[i]);
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#elif (MATRIX_COLS <= 32)
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count += bitpop32(matrix[i]);
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#endif
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}
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return count;
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}
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@ -241,6 +241,7 @@ You can also add extra options at the end of the make command line, after the ta
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* `make COLOR=false` - turns off color output
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* `make SILENT=true` - turns off output besides errors/warnings
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* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
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* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
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The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
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@ -379,11 +379,11 @@ static bool command_common(uint8_t code)
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debug_enable = !debug_enable;
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if (debug_enable) {
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print("\ndebug: on\n");
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debug_matrix = true;
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debug_keyboard = true;
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debug_mouse = true;
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} else {
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print("\ndebug: off\n");
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debug_matrix = false;
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debug_keyboard = false;
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debug_mouse = false;
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}
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break;
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