diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h
new file mode 100644
index 0000000000..9d588ed8c0
--- /dev/null
+++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h
@@ -0,0 +1,19 @@
+/* Copyright 2022 Fearless Spiff
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define TAPPING_TERM 180
diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c
new file mode 100644
index 0000000000..ada92103c3
--- /dev/null
+++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c
@@ -0,0 +1,293 @@
+/* Copyright 2021 Kyle McCreery
+ * Copyright 2021 Jonavin Eng
+ * Copyright 2022 Fearless Spiff
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+#include "keymap_german.h"
+
+// OLED setup for bongocat
+#define IDLE_FRAMES 5
+#define IDLE_SPEED 30
+#define TAP_FRAMES 2
+#define TAP_SPEED 40
+#define ANIM_FRAME_DURATION 200
+#define ANIM_SIZE 512
+
+#define LABEL_LENGTH 8
+
+#define KC_CAD	        LALT(LCTL(KC_DEL))
+#define KC_TEAMS_CAM	C(S(KC_O))
+#define KC_TEAMS_MUTE	C(S(KC_M))
+
+enum layers {
+  QWERT,
+  FN_1,
+  FN_2
+};
+
+enum custom_user_keycodes {
+  KC_ENC = SAFE_RANGE
+};
+
+static long int oled_timeout = 1800000; //  30 minutes
+bool gui_on = true;
+char wpm_str[10];
+uint32_t anim_timer = 0;
+uint32_t anim_sleep = 0;
+uint8_t current_idle_frame = 0;
+uint8_t current_tap_frame = 0;
+
+// Tap Dance declarations
+enum {
+    TD_TAB_ESC,
+};
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+    // Tap once for Tab, twice for Esc
+    [TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
+};
+
+typedef struct {
+    char label_top[LABEL_LENGTH];
+    char label_mid[LABEL_LENGTH];
+    char label_bottom[LABEL_LENGTH];
+    uint16_t keycode;
+} encoder_key;
+
+static const encoder_key PROGMEM encoder_keys[] = {
+    // list of key codes that will be scrolled through by encoder and description
+    // Be aware that it only works when using one char less than defined. In this case 7 max. No idea why?
+    {"Teams", "Toggle", "Mic", KC_TEAMS_MUTE},
+    {"Teams", "Toggle", "Cam", KC_TEAMS_CAM},
+    {"Ctrl", "Alt", "Del", KC_CAD},
+    {"Caps", "Lock", "", KC_CAPSLOCK},
+    {"Pause", "", "", KC_PAUSE},
+    {"PrtScr", "", "", KC_PSCR},
+    {"Insert", "", "", KC_INS},
+    {"Play", "", "", KC_MEDIA_PLAY_PAUSE}
+};
+
+#define NUMBER_OF_ENCODER_KEYS sizeof(encoder_keys)/sizeof(encoder_keys[0])
+
+static uint8_t selected_encoder_key_id = 0;
+static encoder_key selected_encoder_key;
+
+static void set_selected_encoder_key(uint8_t idx) {
+    // make a copy from PROGMEM
+    memcpy_P (&selected_encoder_key, &encoder_keys[idx], sizeof selected_encoder_key);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+        case KC_ENC:
+            if (record->event.pressed) {
+                tap_code16(selected_encoder_key.keycode);
+            }
+        break;
+    }
+    return true;
+}
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  [QWERT] = LAYOUT_all(
+                                                                                                                      KC_ENC,
+          TD(TD_TAB_ESC),   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    DE_Z,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
+          MO(1),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    DE_PLUS,          KC_ENT,
+          KC_LSFT, DE_LABK, DE_Y,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,           KC_RSFT,
+          KC_LCTL, KC_LGUI, KC_LALT,   LT(2,KC_SPC),  LT(2,KC_SPC),   LT(2,KC_SPC),        KC_RALT, DE_MINS,          KC_RCTL ),
+
+    [FN_1] = LAYOUT_all(
+                                                                                                                       KC_MUTE,
+    	  KC_GESC,          _______, _______, _______, DE_LCBR, DE_RCBR, _______, DE_UDIA, KC_UP,    DE_ODIA, DE_QUES, KC_DEL,
+    	  _______,          DE_ADIA, DE_SS,   _______, DE_LPRN, DE_RPRN, _______, KC_LEFT, KC_DOWN, KC_RIGHT, DE_HASH, _______,
+    	  _______, DE_CIRC, DE_ACUT, _______, _______, DE_LBRC, DE_RBRC, KC_HOME, KC_END,  DE_QUOT,  DE_DQUO,          DE_EQL,
+    	  _______,   _______, _______,          _______, _______,          _______,          DE_BSLS, DE_SLSH,         DE_TILD ),
+
+    [FN_2] = LAYOUT_all(
+                                                                                                                      _______,
+    	  KC_F1,            KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_BSPC,
+    	  KC_1,             KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    _______, _______,
+    	  _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT,           _______,
+    	  _______, _______, _______,          _______, _______,          _______,          _______, _______,          _______ )
+};
+
+#ifdef ENCODER_ENABLE
+    bool encoder_update_user(uint8_t index, bool clockwise) {
+        if (clockwise) {
+            if (IS_LAYER_ON(QWERT) && selected_encoder_key_id  < NUMBER_OF_ENCODER_KEYS-1) {
+               selected_encoder_key_id ++;
+               set_selected_encoder_key(selected_encoder_key_id);
+            }
+            if (IS_LAYER_ON(FN_1)) {
+                tap_code16(KC_PGDOWN);
+            }
+            if (IS_LAYER_ON(FN_2)) {
+                tap_code(KC_VOLU);
+            }
+        } else {
+            if (IS_LAYER_ON(QWERT) && selected_encoder_key_id  > 0) {
+                selected_encoder_key_id --;
+                set_selected_encoder_key(selected_encoder_key_id);
+            }
+            if (IS_LAYER_ON(FN_1)) {
+                tap_code16(KC_PGUP);
+            }
+            if (IS_LAYER_ON(FN_2)) {
+                tap_code(KC_VOLD);
+            }
+        }
+        return true;
+    }
+#endif
+
+#ifdef OLED_ENABLE
+    oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+        set_selected_encoder_key(selected_encoder_key_id);
+
+        return OLED_ROTATION_180;  // flips the display 180 degrees
+    }
+
+    static void render_anim(void) {
+
+        // Idle animation
+        static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
+
+            {
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
+                64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+            },
+
+            {
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
+                64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,
+                7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+            },
+
+            {
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,64,64,64,64,32,32,32,32,16,8,4,2,2,4,24,96,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,194,1,1,2,2,4,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,96,0,129,130,130,132,8,16,32,64,128,0,0,0,0,128,128,128,128,64,64,64,64,32,
+                32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,25,6,0,0,0,0,0,0,0,24,24,24,27,3,0,64,160,34,36,20,18,18,18,11,8,8,8,8,5,5,9,9,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0,0,
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+            },
+
+            {
+                0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
+                64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,
+                7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+            },
+
+            {
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,8,4,2,2,2,4,56,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,226,1,1,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,64,64,
+                32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0,
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+            }
+
+        };
+
+        // Prep animation
+        static const char PROGMEM prep[][ANIM_SIZE] = {
+
+            {
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,
+                64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,195,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+            }
+
+        };
+
+        // Typing animation
+        static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
+
+            {
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,248,248,248,248,0,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,1,2,4,8,16,32,67,135,7,1,0,184,188,190,159,
+                95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,
+                1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+            },
+
+            {
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32,
+                32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128,
+                0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+            }
+
+        };
+
+        void animation_phase(void) {
+            if (get_current_wpm() <= IDLE_SPEED) {
+                current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
+                oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
+            }
+
+            if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
+                oled_write_raw_P(prep[0], ANIM_SIZE);
+            }
+
+            if (get_current_wpm() >= TAP_SPEED) {
+                current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
+                oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
+            }
+        }
+
+        if (get_current_wpm() != 000) {
+            oled_on();
+
+            if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+                anim_timer = timer_read32();
+                animation_phase();
+            }
+
+            anim_sleep = timer_read32();
+        } else {
+            if (timer_elapsed32(anim_sleep) > oled_timeout) {
+                oled_off();
+            } else {
+                if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+                    anim_timer = timer_read32();
+                    animation_phase();
+                }
+            }
+        }
+    }
+
+    bool oled_task_user(void) {
+
+            render_anim();
+
+            oled_set_cursor(0,0);
+            oled_write(selected_encoder_key.label_top, false);
+
+            oled_set_cursor(0,1);
+            oled_write(selected_encoder_key.label_mid, false);
+
+            oled_set_cursor(0,2);
+            oled_write(selected_encoder_key.label_bottom, false);
+
+    /* hide wpm display for now
+            oled_set_cursor(13,3);
+            oled_write_P(PSTR("WPM: "), false);
+            oled_write(get_u8_str(get_current_wpm(), ' '), false);
+    */
+
+      return true;
+    }
+
+    void suspend_power_down_user(void) {
+          oled_off();
+    }
+#endif
diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md
new file mode 100644
index 0000000000..33240ffbcd
--- /dev/null
+++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md
@@ -0,0 +1,24 @@
+Fearless Spiff's Custom Mercutio Keymap
+  - "Programmer"-centric and German layout based keymap
+  - Based on Bongocat and Jonavin keymap
+
+Features
+  - Fancy Bongocat! Yay! (borrowed from bongocat obviously)
+  - Encoder selectable key codes and displayed on OLED (borrowed and multi-line-enhanced from Jonavin)
+    - Change encoder_keys in keymap.c to assign your desired key selection
+  - Additional encoder functionality 
+    - While holding FN_1, page up and down
+    - While holding FN_2, volume up and down
+  - Use my templates for your own layout overview at [Keyboard Layout Editor](http://www.keyboard-layout-editor.com) using my gist [here](https://gist.github.com/FearlessSpiff)
+
+QWERT Layer
+![image](https://user-images.githubusercontent.com/1927259/148683284-04932e15-a34d-451e-b657-335780033f36.png)
+
+FN_1 Layer
+![image](https://user-images.githubusercontent.com/1927259/148683299-f2c80403-3f29-4ba8-9fc4-957729f30b05.png)
+
+FN_2 layer
+![image](https://user-images.githubusercontent.com/1927259/148683306-364bc59c-b41b-4092-b93b-d7b4fc58567b.png)
+
+
+
diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk
new file mode 100644
index 0000000000..16f26944e8
--- /dev/null
+++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk
@@ -0,0 +1,7 @@
+WPM_ENABLE = yes
+TAP_DANCE_ENABLE = yes
+VIA_ENABLE = no
+MOUSEKEY_ENABLE = no
+EXTRAKEY_ENABLE = yes # Audio control and System control
+KEY_LOCK_ENABLE = no
+CONSOLE_ENABLE = no
diff --git a/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c b/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c
new file mode 100644
index 0000000000..68ffd797a7
--- /dev/null
+++ b/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c
@@ -0,0 +1,23 @@
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+     /*
+      * ┌───┬───┬───┬───┬───┐       ┌───┬───┬───┬───┬───┐
+      * │ Q │ W │ E │ R │ T │       │ Y │ U │ I │ O │ P │
+      * ├───┼───┼───┼───┼───┤       ├───┼───┼───┼───┼───┤
+      * │ A │ S │ D │ F │ G │       │ H │ J │ K │ L │ ; │
+      * ├───┼───┼───┼───┼───┤       ├───┼───┼───┼───┼───┤
+      * │ Z │ X │ C │ V │ B │       │ N │ M │ , │ . │ / │
+      * └───┴───┴───┴───┴───┘       └───┴───┴───┴───┴───┘
+      *               ┌───┐           ┌───┐
+      *               │Bsp├───┐   ┌───┤Ent│
+      *               └───┤Tab│   │Spc├───┘
+      *                   └───┘   └───┘
+      */
+    [0] = LAYOUT_split_3x5_2(
+        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                               KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,
+        KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                               KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,
+        KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,                               KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,
+                                            KC_BSPC, KC_TAB,           KC_SPC,  KC_ENT
+    )
+};
diff --git a/layouts/default/split_3x5_2/info.json b/layouts/default/split_3x5_2/info.json
new file mode 100644
index 0000000000..e253093544
--- /dev/null
+++ b/layouts/default/split_3x5_2/info.json
@@ -0,0 +1,52 @@
+{
+    "keyboard_name": "3x5+2 split layout",
+    "url": "",
+    "maintainer": "qmk",
+    "layouts": {
+        "LAYOUT_split_3x5_2": {
+            "layout": [
+                {"x":0, "y":0.25},
+                {"x":1, "y":0.125},
+                {"x":2, "y":0},
+                {"x":3, "y":0.125},
+                {"x":4, "y":0.25},
+
+                {"x":7, "y":0.25},
+                {"x":8, "y":0.125},
+                {"x":9, "y":0},
+                {"x":10, "y":0.125},
+                {"x":11, "y":0.25},
+
+                {"x":0, "y":1.25},
+                {"x":1, "y":1.125},
+                {"x":2, "y":1},
+                {"x":3, "y":1.125},
+                {"x":4, "y":1.25},
+
+                {"x":7, "y":1.25},
+                {"x":8, "y":1.125},
+                {"x":9, "y":1},
+                {"x":10, "y":1.125},
+                {"x":11, "y":1.25},
+
+                {"x":0, "y":2.25},
+                {"x":1, "y":2.125},
+                {"x":2, "y":2},
+                {"x":3, "y":2.125},
+                {"x":4, "y":2.25},
+
+                {"x":7, "y":2.25},
+                {"x":8, "y":2.125},
+                {"x":9, "y":2},
+                {"x":10, "y":2.125},
+                {"x":11, "y":2.25},
+
+                {"x":3.5, "y":3.25},
+                {"x":4.5, "y":3.5},
+
+                {"x":6.5, "y":3.5},
+                {"x":7.5, "y":3.25}
+            ]
+        }
+    }
+}
diff --git a/layouts/default/split_3x5_2/layout.json b/layouts/default/split_3x5_2/layout.json
new file mode 100644
index 0000000000..1b1c3d0001
--- /dev/null
+++ b/layouts/default/split_3x5_2/layout.json
@@ -0,0 +1,11 @@
+[{x:2,a:7},"",{x:6},""],
+[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""],
+[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""],
+[{y:-0.25,x:2},"",{x:6},""],
+[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""],
+[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""],
+[{y:-0.25,x:2},"",{x:6},""],
+[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""],
+[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""],
+[{y:-0.75,x:3.5},"",{x:3},""],
+[{y:-0.75,x:4.5},"",{x:1},""]
diff --git a/layouts/default/split_3x5_2/readme.md b/layouts/default/split_3x5_2/readme.md
new file mode 100644
index 0000000000..5ec829e478
--- /dev/null
+++ b/layouts/default/split_3x5_2/readme.md
@@ -0,0 +1,5 @@
+# split_3x5_2
+
+    LAYOUT_split_3x5_2
+
+Layout for split keyboards with 3x5 keys and two thumb keys per hand. Examples include the Architeuthis Dux, Ferris, and Cradio.