[User] Update personal userspace and keymaps, add reactive underglow (#6410)
* Update MODERN_DOLCH_RED color * Remove unused RAL_LAL tap dance * Disable Space Cadet on all boards * Rework SEND_STRING_CLEAN into CLEAN_MODS, fix DST_P_R/DST_N_A * Disable unnecessary underglow animations * Rearrange feature flags in rules.mk files * Change custom colors from structs to defines * Add some explicit initializers * Add MODERN_DOLCH_CYAN color * Add IS_LAYER_ON_STATE()/IS_LAYER_OFF_STATE() macros * Add led_set_keymap() template function * Change underglow color based on Caps/Fn state * Preserve val when changing underglow colors * Only trigger Fn light for Fn layer * Refactor fn_light() and caps_light() slightly * Add comments to fn_light() and caps_light()
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f204ed67f2
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36d3902504
14 changed files with 151 additions and 82 deletions
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@ -1,4 +1,3 @@
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#pragma once
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#define LAYER_FN
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#define SEND_STRING_CLEAN
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@ -10,7 +10,7 @@ enum layers_keymap {
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};
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void eeconfig_init_keymap(void) {
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rgblight_sethsv(MODERN_DOLCH_RED.h, MODERN_DOLCH_RED.s, MODERN_DOLCH_RED.v);
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rgblight_sethsv(MODERN_DOLCH_RED);
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
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}
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@ -31,6 +31,46 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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}
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}
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static bool skip_caps = false;
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static void fn_light(uint32_t state) {
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if (IS_LAYER_ON_STATE(state, L_FN)) {
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_sethsv_noeeprom(modern_dolch_red.h, modern_dolch_red.s, rgblight_get_val());
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skip_caps = true;
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} else {
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rgblight_config_t saved = { .raw = eeconfig_read_rgblight() };
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rgblight_sethsv_noeeprom(saved.hue, saved.sat, saved.val);
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rgblight_mode_noeeprom(saved.mode);
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}
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// caps_light will be called automatically after this
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}
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static void caps_light(uint8_t usb_led) {
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if (skip_caps) {
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skip_caps = false;
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return; // Skip calls triggered by the Fn layer turning on
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}
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if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_sethsv_noeeprom(modern_dolch_cyan.h, modern_dolch_cyan.s, rgblight_get_val());
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} else {
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fn_light(layer_state); // Caps is off, check if Fn light should be on
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}
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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static uint32_t prev_state = L_BASE;
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if (IS_LAYER_ON_STATE(state, L_FN) != IS_LAYER_ON_STATE(prev_state, L_FN)) {
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fn_light(state); // Fn state changed since last time
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}
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return prev_state = state;
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}
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void led_set_keymap(uint8_t usb_led) {
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caps_light(usb_led);
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base layer
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
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@ -1,11 +1,11 @@
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BACKLIGHT_ENABLE = no
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BOOTMAGIC_ENABLE = no
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COMMAND_ENABLE = yes
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CONSOLE_ENABLE = no
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CONSOLE_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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NKRO_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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SPACE_CADET_ENABLE = no
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TAP_DANCE_ENABLE = yes
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UNICODEMAP_ENABLE = no
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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@ -1,7 +1,7 @@
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#include QMK_KEYBOARD_H
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#include "konstantin.h"
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static const HSV *colors[] = { &GODSPEED_BLUE, &GODSPEED_YELLOW };
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static const HSV *colors[] = { &godspeed_blue, &godspeed_yellow };
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static const size_t cnum = sizeof colors / sizeof *colors;
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static size_t cidx = 0;
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@ -1,10 +1,11 @@
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BACKLIGHT_ENABLE = no
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BOOTMAGIC_ENABLE = no
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COMMAND_ENABLE = yes
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CONSOLE_ENABLE = no
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EXTRAKEY_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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NKRO_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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SPACE_CADET_ENABLE = no
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TAP_DANCE_ENABLE = yes
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UNICODEMAP_ENABLE = yes
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BACKLIGHT_ENABLE = no
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@ -1,8 +1,10 @@
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BACKLIGHT_ENABLE = no
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BOOTMAGIC_ENABLE = no
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COMMAND_ENABLE = yes
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CONSOLE_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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NKRO_ENABLE = yes
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SPACE_CADET_ENABLE = no
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TAP_DANCE_ENABLE = yes
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UNICODEMAP_ENABLE = yes
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@ -1,11 +1,11 @@
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BACKLIGHT_ENABLE = no
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BOOTMAGIC_ENABLE = no
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COMMAND_ENABLE = yes
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CONSOLE_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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NKRO_ENABLE = yes
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SPACE_CADET_ENABLE = no
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TAP_DANCE_ENABLE = yes
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UNICODEMAP_ENABLE = yes
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BACKLIGHT_ENABLE = no
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VISUALIZER_ENABLE = no
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@ -13,6 +13,12 @@
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#define NO_ACTION_MACRO
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#define NO_ACTION_ONESHOT
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#undef RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define PERMISSIVE_HOLD
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#define TAPPING_TERM 200
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#define TAPPING_TOGGLE 2
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@ -32,26 +32,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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switch (keycode) {
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case CLEAR:
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
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}
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return false;
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case DST_P_R:
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(record->event.pressed ? register_code16 : unregister_code16)(
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(get_mods() & DST_MOD_MASK) ? DST_REM : DST_PRV
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);
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return false;
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case DST_N_A:
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(record->event.pressed ? register_code16 : unregister_code16)(
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(get_mods() & DST_MOD_MASK) ? DST_ADD : DST_NXT
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);
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return false;
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uint16_t kc;
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#ifdef LAYER_FN
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static bool fn_lock;
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static bool fn_lock = false;
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case FN_FNLK:
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if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
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@ -77,6 +60,28 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return true;
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case CLEAR:
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if (record->event.pressed) {
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CLEAN_MODS(
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SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
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)
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}
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return false;
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case DST_P_R:
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kc = (get_mods() & DST_MOD_MASK) ? DST_REM : DST_PRV;
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CLEAN_MODS(
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(record->event.pressed ? register_code16 : unregister_code16)(kc);
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)
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return false;
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case DST_N_A:
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kc = (get_mods() & DST_MOD_MASK) ? DST_ADD : DST_NXT;
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CLEAN_MODS(
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(record->event.pressed ? register_code16 : unregister_code16)(kc);
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)
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return false;
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default:
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return true;
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}
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@ -91,7 +96,7 @@ uint32_t layer_state_set_user(uint32_t state) {
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state = layer_state_set_keymap(state);
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#ifdef LAYER_NUMPAD
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bool numpad = state & 1UL<<L_NUMPAD;
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bool numpad = IS_LAYER_ON_STATE(state, L_NUMPAD);
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bool num_lock = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
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if (numpad != num_lock) {
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tap_code(KC_NLCK); // Toggle Num Lock to match Numpad layer state
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return state;
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}
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__attribute__((weak))
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void led_set_keymap(uint8_t usb_led) {}
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void led_set_user(uint8_t usb_led) {
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led_set_keymap(usb_led);
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}
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@ -47,15 +47,16 @@
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#define LCT_CPS LCTL_T(KC_CAPS)
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#ifdef SEND_STRING_CLEAN
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#undef SEND_STRING
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#define SEND_STRING(string) { \
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uint8_t ss_mods = get_mods(); \
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#define IS_LAYER_ON_STATE(state, layer) ( (state) & (1UL << (layer)))
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#define IS_LAYER_OFF_STATE(state, layer) (~(state) & (1UL << (layer)))
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// Clear mods, perform action, restore mods
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#define CLEAN_MODS(action) { \
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uint8_t mods = get_mods(); \
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clear_mods(); \
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send_string_P(PSTR(string)); \
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set_mods(ss_mods); \
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action; \
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set_mods(mods); \
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}
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#endif
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enum keycodes_user {
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CLEAR = SAFE_RANGE,
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@ -83,3 +84,4 @@ void keyboard_post_init_keymap(void);
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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uint32_t layer_state_set_keymap(uint32_t state);
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void led_set_keymap(uint8_t usb_led);
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@ -20,6 +20,7 @@ const uint8_t PROGMEM RGBLED_SNAKE_INTERVALS[] = { 20, 50, 100 };
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const uint8_t PROGMEM RGBLED_KNIGHT_INTERVALS[] = { 20, 50, 100 };
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#endif
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const HSV GODSPEED_BLUE = { .h = 198, .s = 68, .v = 255 };
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const HSV GODSPEED_YELLOW = { .h = 27, .s = 153, .v = 255 };
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const HSV MODERN_DOLCH_RED = { .h = 252, .s = 255, .v = 144 };
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const HSV godspeed_blue = { GODSPEED_BLUE };
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const HSV godspeed_yellow = { GODSPEED_YELLOW };
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const HSV modern_dolch_cyan = { MODERN_DOLCH_CYAN };
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const HSV modern_dolch_red = { MODERN_DOLCH_RED };
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@ -2,6 +2,12 @@
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#include "quantum.h"
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extern const HSV GODSPEED_BLUE;
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extern const HSV GODSPEED_YELLOW;
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extern const HSV MODERN_DOLCH_RED;
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#define GODSPEED_BLUE 198, 68, 255
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#define GODSPEED_YELLOW 27, 153, 255
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#define MODERN_DOLCH_CYAN 110, 255, 108
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#define MODERN_DOLCH_RED 251, 255, 108
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extern const HSV godspeed_blue;
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extern const HSV godspeed_yellow;
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extern const HSV modern_dolch_cyan;
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extern const HSV modern_dolch_red;
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@ -107,12 +107,12 @@ void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
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[TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT),
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[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
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[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
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[TD_RSF_RCT] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RSFT, KC_RCTL),
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[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
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[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
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[TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),
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};
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@ -4,24 +4,24 @@
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#define DST_A_R TD(TD_DST_A_R)
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#define RAL_LAL TD(TD_RAL_LAL)
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#define RAL_RGU TD(TD_RAL_RGU)
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#define RCT_RSF TD(TD_RCT_RSF)
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#define RSF_RCT TD(TD_RSF_RCT)
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#define LSFT_FN TD(TD_LSFT_FN)
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#define RCTL_FN TD(TD_RCTL_FN)
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#define FN_RCTL TD(TD_FN_RCTL)
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enum tap_dance {
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TD_DST_A_R,
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TD_RAL_LAL,
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TD_RAL_RGU,
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TD_RCT_RSF,
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TD_RSF_RCT,
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TD_LSFT_FN,
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TD_RCTL_FN,
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TD_FN_RCTL,
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};
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