skeletyl: use built-in function for rgb timeout

This commit is contained in:
Michael Grote 2024-03-20 18:24:59 +01:00
parent a651a83173
commit 435b69fdec
2 changed files with 2 additions and 47 deletions

View file

@ -15,6 +15,5 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
#define SPLIT_LAYER_STATE_ENABLE // for layer indicators #define SPLIT_LAYER_STATE_ENABLE // for layer indicators
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards #define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
// rgb timeout; https://gist.github.com/aashreys/01cb34605a290a7cfb94a856bdabc94c // rgb timeout; https://gist.github.com/aashreys/01cb34605a290a7cfb94a856bdabc94c?permalink_comment_id=4520204#gistcomment-4520204
#define RGBLIGHT_SLEEP // allows us to use rgblight_suspend() and rgblight_wakeup() in keymap.c #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
#define RGBLIGHT_TIMEOUT 10000 // 10 seconds

View file

@ -162,47 +162,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return true; return true;
} }
// rgb timeout; https://gist.github.com/aashreys/01cb34605a290a7cfb94a856bdabc94c
static uint16_t key_timer; // timer to track the last keyboard activity
static void refresh_rgb(void); // refreshes the activity timer and RGB, invoke whenever activity happens
static void check_rgb_timeout(void); // checks if enough time has passed for RGB to timeout
bool is_rgb_timeout = false; // store if RGB has timed out or not in a boolean
void refresh_rgb() {
key_timer = timer_read(); // store time of last refresh
if (is_rgb_timeout) { // only do something if rgb has timed out
print("Activity detected, removing timeout\n");
is_rgb_timeout = false;
rgb_matrix_enable_noeeprom();
}
}
void check_rgb_timeout() {
if (!is_rgb_timeout && timer_elapsed(key_timer) > RGBLIGHT_TIMEOUT) {
rgb_matrix_disable_noeeprom();
is_rgb_timeout = true;
}
}
/* Then, call the above functions from QMK's built in post processing functions like so */
/* Runs at the end of each scan loop, check if RGB timeout has occured */
void housekeeping_task_user(void) {
#ifdef RGBLIGHT_TIMEOUT
check_rgb_timeout();
#endif
/* rest of the function code here */
}
/* Runs after each key press, check if activity occurred */
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef RGBLIGHT_TIMEOUT
if (record->event.pressed) refresh_rgb();
#endif
/* rest of the function code here */
}
/* Runs after each encoder tick, check if activity occurred */
void post_encoder_update_user(uint8_t index, bool clockwise) {
#ifdef RGBLIGHT_TIMEOUT
refresh_rgb();
#endif
/* rest of the function code here */
}