Fixed how note arrays are used.

This commit is contained in:
IBNobody 2016-04-16 22:10:18 -05:00
parent 12a9b2b9ae
commit 45f10b4c4b
5 changed files with 39 additions and 47 deletions

View file

@ -75,8 +75,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
},
};
#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
#define IS_LAYER_OFF(layer) (!IS_LAYER_ON(layer))
#ifdef AUDIO_ENABLE
@ -201,24 +199,14 @@ Q_NOTE(_B8 ) ,
};
float tone_rs[][2] = {
Q_NOTE(_F8 ) ,
Q_NOTE(_G8 ) ,
Q_NOTE(_GS8 ) ,
Q_NOTE(_A8 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_A4 ) ,
Q_NOTE(_AS8 ) ,
Q_NOTE(_B8 ) ,
};
float tone_fn[][2] = {
{440.0*pow(2.0,(59)/12.0), 8},
{440.0*pow(2.0,(60)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16},
{0, 4},
{440.0*pow(2.0,(69)/12.0), 16},
{0, 4},
{440.0*pow(2.0,(67)/12.0), 16}
};
#endif
void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
@ -253,18 +241,18 @@ void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t l
const uint16_t PROGMEM fn_actions[] = {
};
#define ARRAY_SIZE(x) ((sizeof x) / (sizeof *x))
//#define MUSIC_ARRAY_SIZE(x) (((int)(sizeof(x) / (sizeof(x[0][0])))) / 2)
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case M_LW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
println("PlayNotes LW");
print_val_hex32(ARRAY_SIZE(tone_lw));
play_notes(&tone_lw, 96, false);
PLAY_NOTE_ARRAY(tone_lw, false, STACCATO);
#endif
layer_on(_LW);
update_tri_layer(_LW, _RS, _FN);
@ -277,7 +265,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
println("PlayNotes RS");
play_notes(&tone_rs, 6, false);
PLAY_NOTE_ARRAY(tone_rs, false, LEGATO);
#endif
layer_on(_RS);
update_tri_layer(_LW, _RS, _FN);
@ -295,33 +283,19 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
#ifdef AUDIO_ENABLE
float start_up[][2] = {
Q_NOTE(_E4 ) ,
{0,1} ,
Q_NOTE(_E4 ) ,
{0,1} ,
Q_NOTE(_F4 ) ,
{0,1} ,
Q_NOTE(_G4 ) ,
{0,1} ,
Q_NOTE(_G4 ) ,
{0,1} ,
Q_NOTE(_F4 ) ,
{0,1} ,
Q_NOTE(_E4 ) ,
{0,1} ,
Q_NOTE(_D4 ) ,
{0,1} ,
Q_NOTE(_C4 ) ,
{0,1} ,
Q_NOTE(_C4 ) ,
{0,1} ,
Q_NOTE(_D4 ) ,
{0,1} ,
Q_NOTE(_E4 ) ,
{0,1} ,
H_NOTE(_E4 ) ,
{0,1} ,
Q_NOTE(_D4 ) ,
{0,1} ,
H_NOTE(_D4 ) ,
};
#endif
@ -329,7 +303,7 @@ H_NOTE(_D4 ) ,
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
play_notes(&start_up, 29, false);
PLAY_NOTE_ARRAY(start_up, false, STACCATO);
println("Matrix Init");
#endif
}

View file

@ -318,7 +318,7 @@ ISR(TIMER3_COMPA_vect) {
return;
}
}
if (!note_resting && ((int)notes_rest != 0)) {
if (!note_resting && (notes_rest > 0)) {
note_resting = true;
note_frequency = 0;
note_length = notes_rest;

View file

@ -4,6 +4,9 @@
#include <util/delay.h>
#include "musical_notes.h"
#ifndef AUDIO_H
#define AUDIO_H
typedef union {
uint8_t raw;
struct {
@ -19,6 +22,16 @@ void audio_off(void);
void play_sample(uint8_t * s, uint16_t l, bool r);
void play_note(double freq, int vol);
void stop_note(double freq);
void stop_all_notes();
void init_notes();
void stop_all_notes(void);
void init_notes(void);
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest);
// These macros are used to allow play_notes to play an array of indeterminate
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
#define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
#endif

View file

@ -189,7 +189,7 @@ static action_t keycode_to_action(uint16_t keycode)
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
play_notes(&goodbye, 3, false, 0);
PLAY_NOTE_ARRAY(goodbye, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR

View file

@ -9,7 +9,7 @@
#define WHOLE_NOTE(note) {(NOTE##note), 64}
#define HALF_NOTE(note) {(NOTE##note), 32}
#define QUARTER_NOTE(note) {(NOTE##note), 16}
#define EIGTH_NOTE(note) {(NOTE##note), 8}
#define EIGHTH_NOTE(note) {(NOTE##note), 8}
#define SIXTEENTH_NOTE(note) {(NOTE##note), 4}
// Note Types Short
@ -19,6 +19,11 @@
#define E_NOTE(n) EIGTH_NOTE(n)
#define S_NOTE(n) SIXTEENTH_NOTE(n)
// Note Styles
// Staccato makes sure there is a rest between each note. Think: TA TA TA
// Legato makes notes flow together. Think: TAAA
#define STACCATO 0.01
#define LEGATO 0
// Notes - # = Octave
#define NOTE_REST 0.00