Add support for Atreus running on A-Star
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0206976267
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47dcec2945
6 changed files with 106 additions and 19 deletions
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@ -58,6 +58,10 @@ else
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SRC := keymaps/keymap_default.c $(SRC)
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endif
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ifdef ASTAR
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OPT_DEFS += -DATREUS_ASTAR
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endif
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CONFIG_H = config.h
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# MCU name
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@ -114,8 +118,8 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# comment out to disable the options.
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#
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#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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@ -137,3 +141,12 @@ VPATH += $(TMK_DIR)
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include $(TOP_DIR)/quantum/quantum.mk
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USB ?= /dev/cu.usbmodem1411
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upload: build
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ifdef ASTAR
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while [ ! -r $(USB) ]; do sleep 1; done; \
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avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
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else
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teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
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endif
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@ -1,10 +1,6 @@
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atreus keyboard firmware
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======================
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## Note
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This is for the Teensy2 hand wired boards only.
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## Quantum MK Firmware
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You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
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@ -14,6 +10,12 @@ You have access to a bunch of goodies! Check out the Makefile to enable/disable
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# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
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BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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## Atreus specific information
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These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, one powered by an A-Star. This repository currently assumes that you have a Teensy 2 powered Atreus. If you are using an A-Star, specify that by adding `ASTAR=yes` to your `make` commands.
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If you are coming from the [atreus-firmware](https://github.com/technomancy/atreus-firmware), we've also brought forward the `make upload` command for you to use.
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## Quick aliases to common actions
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Your keymap can include shortcuts to common operations (called "function actions" in tmk).
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@ -7,21 +7,20 @@
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#include <stddef.h>
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// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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// The first section contains all of the arguements
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// The second converts the arguments into a two-dimensional array
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#define KEYMAP( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
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k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
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{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
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}
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{ k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
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{ k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
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{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
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{ k2a, k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a } \
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}
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void * matrix_init_user(void);
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void * matrix_scan_user(void);
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@ -33,11 +33,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 11
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// Planck PCB default pin-out
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// Change this to how you wired your keyboard
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// COLS: Left to right, ROWS: Top to bottom
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#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0}
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#define ROWS (int []){ D0, D1, D2, D3 }
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#ifdef ATREUS_ASTAR
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#define COLS (int []){ B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 }
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#define ROWS (int []){ D0, D1, D3, D2 }
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#else
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#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0}
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#define ROWS (int []){ D0, D1, D2, D3 }
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#endif
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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66
keyboard/atreus/keymaps/keymap_gerb.c
Normal file
66
keyboard/atreus/keymaps/keymap_gerb.c
Normal file
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@ -0,0 +1,66 @@
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// This is the personal keymap of Chris Gerber (@gerbercj). I haven't worked out the kinks
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// with the Colemak and Dvorak support yet, but everything else works nicely.
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#include "atreus.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _CM 1
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#define _DV 2
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#define _L1 3
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#define _L2 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = { /* Qwerty */
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{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P },
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{KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
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{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT }
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},
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[_CM] = { /* Colemak */
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{KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
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{KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O },
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{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH},
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT }
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},
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[_DV] = { /* Dvorak */
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{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L },
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{KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S },
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{KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_ENT }
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},
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[_L1] = { /* LAYER 1 */
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{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_VOLU, KC_7, KC_8, KC_9, KC_LBRC},
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{KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_VOLD, KC_4, KC_5, KC_6, KC_RBRC},
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{KC_GRV, KC_MPRV, KC_MPLY, KC_MNXT, KC_MINS, KC_LALT, KC_MUTE, KC_1, KC_2, KC_3, KC_BSLS},
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{TG(_L2), KC_APP, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL }
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},
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[_L2] = { /* LAYER 2 */
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{KC_TRNS, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, KC_NO, DF(_QW), KC_F7, KC_F8, KC_F9, KC_F10 },
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{KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_NO, DF(_CM), KC_F6, KC_F5, KC_F6, KC_F11 },
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{KC_BTN4, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_LALT, DF(_DV), KC_F1, KC_F2, KC_F3, KC_F12 },
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{KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, RESET }
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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@ -91,6 +91,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
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play_notes(&goodbye, 5, false);
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#endif
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_delay_ms(250);
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#ifdef ATREUS_ASTAR
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*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
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#endif
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bootloader_jump();
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return;
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} else if (keycode == DEBUG) { // DEBUG is 0x5001
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