Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2022-07-17 16:36:02 +00:00
commit 4f7be48758
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/* Copyright 2021 BrickBots Labs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "chocv.h"

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/* Copyright 2021 BrickBots Labs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_split_3x5_3( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09,\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19,\
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29,\
k30, k31, k32, k33, k34, k35 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09}, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19}, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29}, \
{ KC_NO, KC_NO, k30, k31, k32, k33, k34, k35, KC_NO, KC_NO} \
}

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/* Copyright 2021 BrickBots Labs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xBBB0
#define PRODUCT_ID 0x0002
#define DEVICE_VER 0x0001
#define MANUFACTURER BrickBots Labs
#define PRODUCT chocV
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 10
#define MATRIX_ROW_PINS { F4, F5, D1, D0 }
#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, C6, D7, E6, B4, B5}
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

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{
"keyboard_name": "chocV",
"url": "https://github.com/brickbots/chocV",
"maintainer": "Brickbots",
"layouts": {
"LAYOUT_split_3x5_3": {
"layout": [
{"label":"Q", "x":0, "y":0.3},
{"label":"W", "x":1, "y":0.1},
{"label":"E", "x":2, "y":0},
{"label":"R", "x":3, "y":0.1},
{"label":"T", "x":4, "y":0.2},
{"label":"Y", "x":8, "y":0.2},
{"label":"U", "x":9, "y":0.1},
{"label":"I", "x":10, "y":0},
{"label":"O", "x":11, "y":0.1},
{"label":"P", "x":12, "y":0.3},
{"label":"A", "x":0, "y":1.3},
{"label":"S", "x":1, "y":1.1},
{"label":"D", "x":2, "y":1},
{"label":"F", "x":3, "y":1.1},
{"label":"G", "x":4, "y":1.2},
{"label":"H", "x":8, "y":1.2},
{"label":"J", "x":9, "y":1.1},
{"label":"K", "x":10, "y":1},
{"label":"L", "x":11, "y":1.1},
{"label":";", "x":12, "y":1.3},
{"label":"Z", "x":0, "y":2.3},
{"label":"X", "x":1, "y":2.1},
{"label":"C", "x":2, "y":2},
{"label":"V", "x":3, "y":2.1},
{"label":"B", "x":4, "y":2.2},
{"label":"N", "x":8, "y":2.2},
{"label":"M", "x":9, "y":2.1},
{"label":",", "x":10, "y":2},
{"label":".", "x":11, "y":2.1},
{"label":"/", "x":12, "y":2.3},
{"label":"KC_LSFT", "x":3, "y":3.7},
{"label":"LC_LALT", "x":4, "y":3.7},
{"label":"KC_ENT", "x":5, "y":3.2, "h":1.5},
{"label":"KC_SPC", "x":7, "y":3.2, "h":1.5},
{"label":"KC_DEL", "x":8, "y":3.7},
{"label":"KC_RCTL", "x":9, "y":3.7}
]
}
}
}

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/* Copyright 2021 BrickBots Labs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_QWERTY,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_split_3x5_3(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
KC_LSFT, KC_LALT, KC_ENT, KC_SPC, KC_DEL, KC_RCTL
),
};

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# chocV Keymap
The default keymap provided here is useful for testing and as a base
for your own mapping, but does not include layers and is missing many
keycodes. To build the default keymap for testing:
make chocv:default
## Give Miryoku a try
If you are looking for a full fetured keymap, you can build the
firmware with Miryoku without any additional work
For details and building instructions and options please see the
[The official Miryoku QMK
Repo](https://github.com/manna-harbour/miryoku_qmk/tree/miryoku/users/manna-harbour_miryoku)
The command to build with the default Miryoku layout is:
make chocv:manna-habour_miryoku

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# chocV
A 36 key choc keyboard based on the [Horizon](https://github.com/skarrmann/horizon)
construction and a trimmed down [BabyV](https://www.instagram.com/eyeohdesigns/?hl=en) layout!
![chocV Lineage](https://raw.githubusercontent.com/brickbots/chocV/main/images/lineage.jpeg "chocV Lineage")
* Keyboard Maintainer: [Brickbots](https://github.com/brickbots)
* Hardware Supported: The chocV PCB is public domain and is compatible with any
pro-micro footprint MCU
* Hardware Availability: [The chocV github repo](https://github.com/brickbots/chocV)
Make example for this keyboard (after setting up your build environment):
make chocv:default
Flashing example for this keyboard:
make chocv:default:flash
## Bootloader
Enter the bootloader using the hardware reset button on the top middle of the
near the MCU.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = qmk-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
LAYOUTS = split_3x5_3