Keymap: Personal XD75 keymap added. (#4045)

* Personal XD75 keymap added.

Nothing fancy, has emojisupport.

* Converted to spaces to follow guidelines

* Fixed requested changes.

Replacing include guards with pragma once.
Omitting unnecessary lines.
PR #4045
This commit is contained in:
Bramver 2018-10-02 22:06:31 +02:00 committed by Drashna Jaelre
parent 5c2ac733af
commit 66b793730e
4 changed files with 190 additions and 0 deletions

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# XD75 Layout
Standard qwerty layout.
Limited emoji support and proper mouse settings.
## Keymap
```
_BASE
| GESC | 1 | 2 | 3 | 4 | 5 | MPRV | MPLY | MNXT | 6 | 7 | 8 | 9 | 0 | BSPC |
| TAB | Q | W | E | R | T | MINS | EQL | BSLS | Y | U | I | O | P | ENT |
| MO(3) | A | S | D | F | G | LBRC | MUTE | RBRC | H | J | K | L | SCLN | QUOT |
| LSFT | Z | X | C | V | B | HOME | SLEP | END | N | M | COMM | DOT | SLSH | RSFT |
| LCTL | MO(4) | LALT | LGUI | SPC | SPC | MO(1) | DEL | MO(2) | SPC | LEFT | DOWN | UP | RGHT | RGUI |
_LOWER
| _______ | _______ | _______ | _______ | _______ | _______ | BL_TOGG | BL_DEC | BL_INC | _______ | _______ | _______ | _______ | _______ | _______ |
| _______ | WH_L | BTN1 | MS_U | BTN2 | WH_U | BL_STEP | RGB_TOG | RGB_MOD | _______ | _______ | _______ | _______ | _______ | _______ |
| _______ | WH_R | MS_L | MS_D | MS_R | WH_D | RGB_HUI | RGB_HUD | RGB_SAI | _______ | LEFT | DOWN | UP | RGHT | _______ |
| _______ | _______ | _______ | _______ | _______ | _______ | RGB_SAD | RGB_VAI | RGB_VAD | _______ | _______ | _______ | _______ | _______ | _______ |
| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
_LINVERT
| _______ | _______ | _______ | _______ | _______ | _______ | BL_TOGG | BL_DEC | BL_INC | _______ | _______ | _______ | _______ | _______ | _______ |
| _______ | _______ | _______ | _______ | _______ | _______ | BL_STEP | RGB_TOG | RGB_MOD | WH_U | BTN1 | MS_U | BTN2 | WH_L | _______ |
| _______ | LEFT | DOWN | UP | RGHT | _______ | RGB_SAI | RGB_HUI | RGB_HUD | WH_D | MS_L | MS_D | MS_R | WH_R | _______ |
| _______ | _______ | _______ | _______ | _______ | _______ | RGB_SAD | RGB_VAI | RGB_VAD | _______ | _______ | _______ | _______ | _______ | _______ |
| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
_RAISE
| F1 | F2 | F3 | F4 | F5 | F6 | _______ | _______ | _______ | F7 | F8 | F9 | F10 | F11 | F12 |
| _______ | _______ | 7 | 8 | 9 | _______ | _______ | _______ | _______ | _______ | MUTE | VOLD | VOLU | _______ | _______ |
| _______ | _______ | 4 | 5 | 6 | _______ | _______ | _______ | _______ | _______ | MPRV | MPLY | MNXT | _______ | _______ |
| _______ | _______ | 1 | 2 | 3 | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
| _______ | _______ | _______ | 0 | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
_EMOJIFY
| TO(0) | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | RESET |
| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
| _______ | X(CELE) | X(PRAY) | X(NAIL) | X(OK) | X(THNK) | _______ | _______ | _______ | X(UNAM) | X(HEYE) | X(COOL) | X(EYES) | X(SMIR) | _______ |
| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
```

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/* Copyright 2018 darm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_INTERVAL 16
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
#define MOUSEKEY_WHEEL_DELAY 0

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/* Copyright 2018 darm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Layer shorthand
#define _BASE 0
#define _LOWER 1
#define _LINVERT 2
#define _RAISE 3
#define _EMOJIFY 4
enum emoji_map {
UNAM, // unamused 😒
HEYE, // smiling face with heart shaped eyes 😍
OK, // ok hand sign 👌
SMIR, // smirk 😏
PRAY, // pray 🙏
CELE, // celebration 🙌
COOL, // smile with sunglasses 😎
EYES, // eyes
THNK, // BIG THONK
NAIL, // Nailcare 💅
};
const uint32_t PROGMEM unicode_map[] = {
[UNAM] = 0x1F612,
[HEYE] = 0x1f60d,
[OK] = 0x1F44C,
[SMIR] = 0x1F60F,
[PRAY] = 0x1F64F,
[CELE] = 0x1F64C,
[COOL] = 0x1F60E,
[EYES] = 0x1F440,
[THNK] = 0x1F914,
[NAIL] = 0x1F485,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = {
{ KC_GESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_MPRV , KC_MPLY , KC_MNXT , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC },
{ KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_MINS , KC_EQL , KC_BSLS , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_ENT },
{ MO(3) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_LBRC , KC_MUTE , KC_RBRC , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT },
{ KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_HOME , KC_SLEP , KC_END , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT },
{ KC_LCTL , MO(4) , KC_LALT , KC_LGUI , KC_SPC , KC_SPC , MO(1) , KC_DEL , MO(2) , KC_SPC , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , KC_RGUI },
},
[_LOWER] = {
{ _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , _______ , _______ , _______ , _______ , _______ , _______ },
{ _______ , KC_WH_L , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_U , BL_STEP , RGB_TOG , RGB_MOD , _______ , _______ , _______ , _______ , _______ , _______ },
{ _______ , KC_WH_R , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_D , RGB_HUI , RGB_HUD , RGB_SAI , _______ , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , _______ },
{ _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ },
{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
},
[_LINVERT] = {
{ _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , _______ , _______ , _______ , _______ , _______ , _______ },
{ _______ , _______ , _______ , _______ , _______ , _______ , BL_STEP , RGB_TOG , RGB_MOD , KC_WH_U , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_L , _______ },
{ _______ , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , _______ , RGB_SAI , RGB_HUI , RGB_HUD , KC_WH_D , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_R , _______ },
{ _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ },
{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
},
[_RAISE] = {
{ KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , _______ , _______ , _______ , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 },
{ _______ , _______ , KC_7 , KC_8 , KC_9 , _______ , _______ , _______ , _______ , _______ , KC_MUTE , KC_VOLD , KC_VOLU , _______ , _______ },
{ _______ , _______ , KC_4 , KC_5 , KC_6 , _______ , _______ , _______ , _______ , _______ , KC_MPRV , KC_MPLY , KC_MNXT , _______ , _______ },
{ _______ , _______ , KC_1 , KC_2 , KC_3 , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
{ _______ , _______ , _______ , KC_0 , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
},
[_EMOJIFY] = {
{ TO(0) , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , RESET },
{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
{ _______ , X(CELE) , X(PRAY) , X(NAIL) , X(OK) , X(THNK) , _______ , _______ , _______ , X(UNAM) , X(HEYE) , X(COOL) , X(EYES) , X(SMIR) , _______ },
{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
},
};
const uint16_t PROGMEM fn_actions[] = {};
void matrix_init_user(void) {
_delay_ms(20); // Gets rid of tick
set_unicode_input_mode(UC_LNX);
}
/* Template for future layers
[_LAYER_NAME] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
}
};
*/

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# Build options
BACKLIGHT_ENABLE = yes # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
EXTRAKEY_ENABLE = yes # Use system and audio control key codes
TAP_DANCE_ENABLE = no # Use multi-tap features
UNICODEMAP_ENABLE = yes # Emojify me pls