diff --git a/keyboards/planck/keymaps/rootiest/config.h b/keyboards/planck/keymaps/rootiest/config.h
new file mode 100644
index 0000000000..fc1fc81761
--- /dev/null
+++ b/keyboards/planck/keymaps/rootiest/config.h
@@ -0,0 +1,146 @@
+/* Copyright 2021 Chris Laprade
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+/*
+ * USB/POWER OPTIONS
+ */
+// #define USB_MAX_POWER_CONSUMPTION 500
+#define USB_SUSPEND_WAKEUP_DELAY 200
+#define USB_POLLING_INTERVAL_MS 1
+
+/*
+ * MUSIC/AUDIO options
+ */
+#ifdef AUDIO_ENABLE
+#    define AUDIO_CLICKY
+#    define MUSIC_MAP
+#    define AUDIO_VOICES
+#    define AUDIO_VOICE_DEFAULT something
+#    define AUDIO_DAC_SAMPLE_MAX 2732U
+
+#    define DEFAULT_LAYER_SONGS \
+        { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) }
+
+/* Plays during keyboard startup */
+#    define STARTUP_SONG SONG(NO_SOUND)
+
+#endif
+
+/*
+ * MIDI options
+ */
+/* enable basic MIDI features:
+    - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+    - MIDI notes can be added to the keymap
+    - Octave shift and transpose
+    - Virtual sustain, portamento, and modulation wheel
+    - etc.
+*/
+#define MIDI_ADVANCED
+
+/*
+ * ENCODER options
+ */
+#define ENCODER_DIRECTION_FLIP
+#define ENCODER_RESOLUTION 4  // Define number of stages between detents on encoders
+#define ENCODERS_PAD_A \
+    { B12 }
+#define ENCODERS_PAD_B \
+    { B13 }
+
+/*
+ * RGB options
+ */
+#ifdef RGBLIGHT_ENABLE
+#    define RGBLIGHT_SLEEP                    // Allows rgb to sleep when the host/keyboard does
+#    define RGBLIGHT_ANIMATIONS               // Enable using rgb animations
+#    define RGBLIGHT_LAYERS                   // Enable indicating layers using layered rgb assignments
+#    define RGBLIGHT_LAYER_BLINK              // Allows rgb layers to be blinked (activate for a set amount of time)
+#    define RGBLIGHT_MAX_LAYERS 32            // Overides the default (8) max number of rgb layers
+#    define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF  // Allows rgb layers to work even when rgb is toggled off
+#endif
+
+/*
+ * UNICODE options
+ */
+#define UNICODE_SELECTED_MODES UC_WINC, UC_LNX, UC_MAC  // Define the methods used for in/outputting unicode
+
+/*
+ * TAP-DANCE options
+ */
+#define TAPPING_TERM 250     // Default time allowed before resetting a Tap-Dance combo
+#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
+#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
+#define TAPPING_TOGGLE 3
+
+/*
+ * LEADER-KEY options
+ */     // Used for on-board chording
+#define LEADER_PER_KEY_TIMING
+#define LEADER_TIMEOUT 500
+
+/*
+ * COMBO-KEY options
+ */
+#define COMBO_COUNT 2
+#define COMBO_TERM 300
+/*
+ * MACRO per-key options
+ */
+#define RETRO_TAPPING_PER_KEY             // Control Retro-Tap individually by key
+#define TAPPING_FORCE_HOLD_PER_KEY        // Control Force-Hold individually by key
+#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY  // Control Mod-Tap-Interrupt individually by key
+#define PERMISSIVE_HOLD_PER_KEY           // Control Permissive-Hold individually by key
+
+#define MK_KINETIC_SPEED  // Use kinetic acceleration for mouse-keys
+
+// Fall-back defines to prevent compile errors if user_song_list is missing
+#ifndef ZELDA_PUZZLE2
+#    define ZELDA_PUZZLE2 Q__NOTE(_G5)
+#endif
+#ifndef SONIC_RING2
+#    define SONIC_RING2 E__NOTE(_E6)
+#endif
+#ifndef ZELDA_CHEST2
+#    define ZELDA_CHEST2 Q__NOTE(_G5)
+#endif
+#ifndef COIN_SOUND2
+#    define COIN_SOUND2 E__NOTE(_A5)
+#endif
+#ifndef ONE_UP_SOUND2
+#    define ONE_UP_SOUND2 Q__NOTE(_E6)
+#endif
+#ifndef IMPERIAL_MARCH
+#    define IMPERIAL_MARCH HD_NOTE(_A4)
+#endif
+#ifndef MARIO_GAMEOVER
+#    define MARIO_GAMEOVER HD_NOTE(_C5)
+#endif
+#ifndef LEAD_START_SOUND
+#    define LEAD_START_SOUND E__NOTE(_C5)
+#endif
+#ifndef LEAD_SUCCESS_SOUND
+#    define LEAD_SUCCESS_SOUND E__NOTE(_A5), HD_NOTE(_E6),
+#endif
+#ifndef LEAD_FAIL_SOUND
+#    define LEAD_FAIL_SOUND E__NOTE(_A5), HD_NOTE(_E4),
+#endif
diff --git a/keyboards/planck/keymaps/rootiest/keymap.c b/keyboards/planck/keymaps/rootiest/keymap.c
new file mode 100644
index 0000000000..634bf2829e
--- /dev/null
+++ b/keyboards/planck/keymaps/rootiest/keymap.c
@@ -0,0 +1,1928 @@
+/* Copyright 2021 Chris Laprade
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+#include "raw_hid.h"
+#include "print.h"
+#include "muse.h"
+
+/*
+ * Define keyboard name to be used by UI.
+ * This allows for using a different name
+ * than the one defined by QMK for your board.
+ */
+#define KEEB_MODEL_NAME "The Rootiest BoogieBoard"
+
+// Give names to the layers so they are easier to reference
+enum custom_layers {
+    _BASE,
+    _QWERTY = _BASE,
+    _COLEMAK,
+    _DVORAK,
+    _SYMBLS,
+    _RAISE = _SYMBLS,
+    _NUMBRS,
+    _LOWER = _NUMBRS,
+    _PLOVER,
+    _FEATURS,
+    _ADJUST = _FEATURS,
+    _NUMPD,
+    _TABULA,
+    _MOUSY,
+};
+
+#define LOWER MO(_NUMBRS)
+#define RAISE MO(_SYMBLS)
+
+// unicode hexes
+#define UC_DEG UC(0x00B0)   // °
+#define UC_DEGF UC(0x2109)  // ℉
+
+// Time (ms) to wait between frames for the wake rgb animation
+#define WAKE_ANIMATION_TIMER_FREQUENCY 50
+
+// Is a display connected
+// #define USING_OLED_DISPLAY false
+
+// wait DELAY ms before unregistering media keys
+#define TAP_CODE_DELAY 10
+
+// Modifier remover
+#define WITHOUT_MODS(...)                      \
+    do {                                       \
+        const uint8_t _real_mods = get_mods(); \
+        clear_mods();                          \
+        {__VA_ARGS__} set_mods(_real_mods);    \
+    } while (0)
+
+// A whole boatload of audio "songs" defined for use by the keyboard
+#ifdef AUDIO_ENABLE
+float planck_song[][2]    = SONG(PLANCK_SOUND);
+float hello_song[][2]     = SONG(ONE_UP_SOUND2);
+float bye_song[][2]       = SONG(GOODBYE_SOUND);
+float num_song[][2]       = SONG(DVORAK_SOUND);
+float qwerty_song[][2]    = SONG(QWERTY_SOUND);
+float colemak_song[][2]   = SONG(COLEMAK_SOUND);
+float dvorak_song[][2]    = SONG(DVORAK_SOUND);
+float funk_song[][2]      = SONG(COLEMAK_SOUND);
+float workman_song[][2]   = SONG(WORKMAN_SOUND);
+float term_song[][2]      = SONG(TERMINAL_SOUND);
+float lover_song[][2]     = SONG(PLOVER_SOUND);
+float ode_song[][2]       = SONG(ODE_TO_JOY);
+float rock_song[][2]      = SONG(ROCK_A_BYE_BABY);
+float clue_song[][2]      = SONG(CLUEBOARD_SOUND);
+float camp_song[][2]      = SONG(CAMPANELLA);
+float imp_march_song[][2] = SONG(IMPERIAL_MARCH);
+float gameover_song[][2]  = SONG(MARIO_GAMEOVER);
+float puzzle_song[][2]    = SONG(ZELDA_PUZZLE2);
+float caps_on[][2]        = SONG(CAPS_LOCK_ON_SOUND);
+float caps_off[][2]       = SONG(CAPS_LOCK_OFF_SOUND);
+float slctl_on[][2]       = SONG(SCROLL_LOCK_ON_SOUND);
+float slctl_off[][2]      = SONG(SCROLL_LOCK_OFF_SOUND);
+float slalt_on[][2]       = SONG(NUM_LOCK_ON_SOUND);
+float slalt_off[][2]      = SONG(NUM_LOCK_OFF_SOUND);
+float leader_started[][2] = SONG(LEAD_START_SOUND);
+float leader_succeed[][2] = SONG(LEAD_SUCCESS_SOUND);
+float leader_fail[][2]    = SONG(LEAD_FAIL_SOUND);
+float plover_song[][2]    = SONG(PLOVER_SOUND);
+float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
+#endif
+
+// Declare stored memory config
+typedef union {
+    uint32_t raw;
+    struct {
+        bool    do_wakeup_animation : 1;
+        uint8_t rgbcon_tracker : 8;
+        bool    do_wakeup_audio : 1;
+    };
+} user_config_t;
+
+user_config_t user_config;
+
+// Initialize variable holding the binary
+// representation of active modifiers.
+uint8_t mod_state = 0;
+
+// Declare custom keycodes
+enum custom_keycodes {
+    MO_BASE = SAFE_RANGE,
+    MO_SYMBLS,
+    MO_NUMBRS,
+    MO_FEATURS,
+    QWERTY,
+    COLEMAK,
+    DVORAK,
+    PLOVER,
+    BACKLIT,
+    MUSIC_ON,
+    MUSIC_OFF,
+    EXT_PLV,
+    MY_RGBCON,
+    MY_DEGREES,
+    ALT_TAB,
+    PRINT_WPM_KEY,
+    IRONY,
+    WAKE_ANI_TOG,
+    WAKE_AUD_TOG,
+    DO_RESET,
+    KC_PRVWD,
+    KC_NXTWD,
+    KC_LSTRT,
+    KC_LEND,
+    KC_DLINE,
+    KC_REDO,
+    KC_SAVE,
+    KC_SLCTALL,
+    KC_ALTF4,
+    KC_KILL,
+    KC_LCUT,
+    KC_LCOPY,
+    KC_NXTAB,
+    KC_PRVTAB,
+};
+
+// Declare unicode map array
+enum unicode_names { BANG, SNEK };
+const uint32_t PROGMEM unicode_map[] = {
+    //[UCD_BANG]  = 0x203D,   // ‽
+    //[UCD_IRONY] = 0x2E2E,   // ⸮
+    [SNEK] = 0x1F40D,  // 🐍
+};
+
+enum combo_events { ZC_COPY, XV_PASTE };
+
+const uint16_t PROGMEM copy_combo[]  = {KC_Z, KC_C, COMBO_END};
+const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
+
+combo_t key_combos[COMBO_COUNT] = {
+    [ZC_COPY]  = COMBO_ACTION(copy_combo),
+    [XV_PASTE] = COMBO_ACTION(paste_combo),
+};
+
+// Tap Dance key declarations
+enum {
+    TD_DEG_DEGF,
+    TD_SMILEY,
+    TD_LSHFT_CAPS,
+    TD_LCTL_STICKY,
+    TD_LALT_STICKY,
+    TD_LOWER,
+    TD_RAISE,
+};
+
+// Declare available Tap-Dance states
+typedef enum {
+    TD_NONE,
+    TD_SINGLE_TAP,
+    TD_DOUBLE_TAP,
+    TD_TRIPLE_TAP,
+    TD_DOUBLE_SINGLE_TAP,
+    TD_SINGLE_HOLD,
+    TD_DOUBLE_HOLD,
+    TD_TRIPLE_HOLD,
+    TD_UNKNOWN,
+} td_state_t;
+
+// Tap-Dance struct
+typedef struct {
+    bool       is_press_action;
+    td_state_t state;
+} td_tap_t;
+
+// Whether or not to do the wake animation+sound
+bool do_wake_animation;
+
+// Variable to keep track of the rgb mode assigned by the RGB_CON key
+static uint8_t rgbcon_tracker = 0;
+
+// Used by the on-board WPM tracker
+char wpm_str[12];
+
+// Variables used for the alt-tab key
+bool     is_alt_tab_active = false;
+uint16_t alt_tab_timer     = 0;
+
+// Variables used by the Irony key
+#define IRONY_HOLD_DELAY 500
+uint16_t irony_pressed_time;
+bool     irony_active  = false;
+bool     irony_shifted = false;
+char     irony_str[4]  = "⸮";
+char     bang_str[4]   = "‽";
+
+// Variables used for the rgb wakeup animation
+static uint16_t wake_rgb_timer;
+static uint8_t  wake_rgb_count = 0;
+bool            waking_up      = false;
+bool            do_wake_audio  = false;
+
+// Muse variables
+bool     muse_mode      = false;
+bool     musical_mode   = false;
+uint8_t  last_muse_note = 0;
+uint16_t muse_counter   = 0;
+uint8_t  muse_offset    = 70;
+uint16_t muse_tempo     = 50;
+
+// Used by Leader key chords
+bool did_leader_succeed;
+LEADER_EXTERNS();
+
+// Tap-Dance stuffs, initializing functions that are coded further below
+td_state_t cur_dance(qk_tap_dance_state_t* state);
+void       sml_finished(qk_tap_dance_state_t* state, void* user_data);
+void       sml_reset(qk_tap_dance_state_t* state, void* user_data);
+void       scap_finished(qk_tap_dance_state_t* state, void* user_data);
+void       scap_reset(qk_tap_dance_state_t* state, void* user_data);
+void       slctl_finished(qk_tap_dance_state_t* state, void* user_data);
+void       slctl_reset(qk_tap_dance_state_t* state, void* user_data);
+void       slalt_finished(qk_tap_dance_state_t* state, void* user_data);
+void       slalt_reset(qk_tap_dance_state_t* state, void* user_data);
+bool       lctl_sticky = false;
+bool       lalt_sticky = false;
+
+// This function is called when lock indicators (caps-lock led) are changed/toggled/updated
+bool led_update_user(led_t led_state) {
+    rgblight_set_layer_state(10, led_state.caps_lock);
+#ifdef AUDIO_ENABLE
+    static uint8_t caps_state = 0;
+    if (caps_state != led_state.caps_lock) {
+        // When the caps-lock led state changes play sounds
+        led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
+        caps_state = led_state.caps_lock;
+    }
+#endif
+    return true;
+}
+
+// Define key layout/layers
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {                                             // Define all the layers
+    [_BASE] = LAYOUT_planck_mit(                                                                           //
+        KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,                      //
+        LT(_TABULA, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,       //
+        TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,  //
+        TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
+    /*
+    Base Layer [0]
+     * ,-----------------------------------------------------------------------------------.
+     * |Gr/ESC|   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  |BckSpc|
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |Tabula|   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |   '  |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |SH/CAP|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * | LCtrl|Leader|  OS  |  Alt |Symbol|    Space    |Number| Left | Dwn  |  Up  | Right|
+     * `-----------------------------------------------------------------------------------'
+    */
+
+    [_COLEMAK] = LAYOUT_planck_mit(                                                                        //
+        KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,                   //
+        LT(_TABULA, KC_TAB), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,          //
+        TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,  //
+        TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
+    /*
+    Colemak Layer [1]
+     * ,-----------------------------------------------------------------------------------.
+     * |Gr/ESC|   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  | Bksp |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |Tabula|   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |  "   |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |SH/CAP|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |Enter |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * | LCtrl|Leader|  OS  |  Alt |Symbol|    Space    |Number| Left | Dwn  |  Up  | Right|
+     * `-----------------------------------------------------------------------------------'
+    */
+
+    [_DVORAK] = LAYOUT_planck_mit(                                                                    //
+        KC_GESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,         //
+        LT(_TABULA, KC_TAB), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_TRNS, KC_S, KC_SLSH,  //
+        TD(TD_LSHFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SFTENT,  //
+        TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
+    /* Dvorak Layer [2]
+     * ,-----------------------------------------------------------------------------------.
+     * |Gr/ESC|   "  |   ,  |   .  |   P  |   Y  |   F  |   G  |   C  |   R  |   L  | Bksp |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |Tabula|   A  |   O  |   E  |   U  |   I  |   D  |   H  |   T  |   N  |   S  |  /   |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |SH/CAP|   ;  |   Q  |   J  |   K  |   X  |   B  |   M  |   W  |   V  |   Z  |Enter |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * | LCtrl|Leader|  OS  |  Alt |Symbol|    Space    |Number| Left | Dwn  |  Up  | Right|
+     * `-----------------------------------------------------------------------------------'
+     */
+    [_SYMBLS] = LAYOUT_planck_mit(                                                                                     //
+        KC_MPLY, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,       //
+        KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,                 //
+        KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LSFT(KC_LCTL), LSFT(KC_LCTL), KC_HOME, KC_END, KC_TRNS,  //
+        TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY),
+    /*
+    Symbols Layer [3]
+    * ,-----------------------------------------------------------------------------------.
+    * | Play |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  |BckSpc|
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * |Delete|  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   _  |   +  |   {  |   }  |   |  |
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * | Shift|  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |LShLCt|LShLCt| Home |  End |------|
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * | TG(7)|------|------|------| Base |    -----    | MO(4)| Next | Vol- | Vol+ | Play |
+    * `-----------------------------------------------------------------------------------'
+    */
+
+    [_NUMBRS] = LAYOUT_planck_mit(                                                                          //
+        KC_MPLY, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,                       //
+        KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,       //
+        KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, KC_TRNS,  //
+        TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY),
+
+    /*
+    Numbers Layer [4]
+    * ,-----------------------------------------------------------------------------------.
+    * | Play |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |BckSpc|
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * |Delete|  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   -  |   =  |   [  |   ]  |   \  |
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * | Shift|  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |   #  |   /  | PgUp | PgDwn|------|
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * | TG(7)|------|------|------| MO(3)|    -----    | Base | Next | Vol- | Vol+ | Play |
+    * `-----------------------------------------------------------------------------------'
+    */
+
+    [_PLOVER] = LAYOUT_planck_mit(                                                        //
+        KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1,           //
+        XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,     //
+        XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,  //
+        EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX),
+    /* Plover Layer [5]
+     * ,-----------------------------------------------------------------------------------.
+     * |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |      |   S  |   T  |   P  |   H  |   *  |   *  |   F  |   P  |   L  |   T  |   D  |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |      |   S  |   K  |   W  |   R  |   *  |   *  |   R  |   B  |   G  |   S  |   Z  |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * | Exit |      |      |   A  |   O  |             |   E  |   U  |      |      |      |
+     * `-----------------------------------------------------------------------------------'
+     */
+
+    [_FEATURS] = LAYOUT_planck_mit(                                                                                                         //
+        LCTL(LALT(KC_DEL)), DO_RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, TD(TD_DEG_DEGF), TD(TD_SMILEY), KC_DEL,  //
+        RGB_VAI, RGB_VAD, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DF(_BASE), DF(_COLEMAK), DF(_DVORAK), TO(_PLOVER), MY_RGBCON,            //
+        KC_TRNS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, CK_ON, CK_OFF, KC_ENTER,                                  //
+        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_MOUSY), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+    /*
+    Special Features Layer [6]
+    * ,-----------------------------------------------------------------------------------.
+    * |C+A+DL| Reset| Debug|RGBTog|RGBMod| Hue+ | Hue- | Sat+ | Sat- |Unicod| Emoji|Delete|
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * |RGBVAI|RGBVAD|MU_MOD| AU_ON|AU_OFF|RALTGU|SALTGU| Base |Colemk|Dvorak|Plover|RGBCON|
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * |------|MUV_DE|MUV_IN| MU_ON|MU_OFF| MI_ON|MI_OFF|TERMON|TRMOFF|CLK-ON|CLKOFF|Enter |
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * |------|------|------|------|------|    TG(8)    |------|------|------|------|------|
+    * `-----------------------------------------------------------------------------------'
+    */
+
+    [_NUMPD] = LAYOUT_planck_mit(                                                                              //
+        KC_ESC, KC_HOME, KC_UP, KC_END, KC_PERC, KC_LCBR, KC_RCBR, KC_TAB, KC_P7, KC_P8, KC_P9, KC_BSPC,       //
+        KC_TILD, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSLS, KC_LBRC, KC_RBRC, KC_PSLS, KC_P4, KC_P5, KC_P6, KC_PMNS,  //
+        KC_LSFT, KC_SLSH, KC_CUT, KC_COPY, KC_PASTE, KC_LT, KC_GT, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PPLS,      //
+        TO(_BASE), KC_LEAD, KC_LGUI, KC_LALT, KC_LCPO, KC_SPC, KC_RCPC, KC_HASH, KC_P0, KC_PDOT, KC_PENT),
+    /*
+    Numpad Layer [7]
+    * ,-----------------------------------------------------------------------------------.
+    * | Esc  | Home |  Up  |  End |   %  |   {  |   }  |  Tab |   7  |   8  |   9  |BckSpc|
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * |   ~  | Left | Down | Right|   \  |   [  |   ]  |   /  |   4  |   5  |   6  |   -  |
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * | Shift|   /  |Ctrl+X|Ctrl+C|Ctrl+V|   <  |   >  |   *  |   1  |   2  |   3  |   +  |
+    * |------+------+------+------+------+------+------+------+------+------+------+------|
+    * | Base |Leader|  Alt |  OS  |LCtl/(|    Space    |)/RCtl|   #  |   0  |   .  |Enter |
+    * `-----------------------------------------------------------------------------------'
+    */
+    [_TABULA] = LAYOUT_planck_mit(                                                                                                   //
+        KC_ESC, KC_ALTF4, VLK_TOG, PRINT_WPM_KEY, WAKE_ANI_TOG, WAKE_AUD_TOG, KC_REDO, UC_MOD, UC_M_WC, CG_TOGG, AG_TOGG, KC_DLINE,  //
+        KC_NXTAB, KC_SLCTALL, KC_SAVE, KC_TRNS, KC_FIND, SH_TG, SH_TG, IRONY, KC_LCUT, KC_LCOPY, KC_TRNS, KC_KILL,                   //
+        KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, TG(_MOUSY), KC_TRNS, KC_HOME, KC_END, KC_SFTENT,            //
+        TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_LSPO, ALT_TAB, KC_RSPC, KC_PRVWD, KC_BRID, KC_BRIU, KC_NXTWD),
+    /* Tabular Layer [8]
+     * ,-----------------------------------------------------------------------------------.
+     * |  Esc |Alt+F4|Veloci|  WPM |WakANI|WakAUD|Ctrl+Y|UCMode|UCWinC|CtGUTg|AltGTg| DLine|
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * |  Tab |Ctrl+A|Ctrl+S|------|Ctrl+F| SWAP | SWAP |  ⸮^‽ |CutLin|CpyLin|------|DelLin|
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * | Shift|Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V|PrVWin|NxtWin| TG(8)|------| Home |  End |Enter |
+     * |------+------+------+------+------+------+------+------+------+------+------+------|
+     * | Base | LCtrl|  Alt |  OS  |LSft/(|   Alt+Tab   |)/RSft|PrvSel|ScrBr-|ScrBr+|NxtSel|
+     * `-----------------------------------------------------------------------------------'
+     */
+
+    [_MOUSY] = LAYOUT_planck_mit(                                                                                                  //
+        KC_ESC, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, UC_MOD, UC_M_WC, CG_TOGG, AG_TOGG, KC_BSPC,  //
+        KC_TAB, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, IRONY, VLK_TOG, KC_TRNS, KC_TRNS, KC_TRNS,                   //
+        KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, KC_TRNS, KC_HOME, KC_BTN3, KC_END, KC_SFTENT,             //
+        TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_BTN1, ALT_TAB, KC_BTN2, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R)};
+/* MousePad Layer [9]
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc  |MsBtn1| MsUp |MsBtn2|------|------|------|UCMode|UCWinC|CtGUTg|AltGTg|BckSpc|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |   ~  |MsLeft|MsDown|MsRigt|------|------|------|  ⸮^‽ |Veloci|------|------|------|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift|------|Ctrl+X|Ctrl+C|Ctrl+V|------|------|------| Home |MsBtn3|  End |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Base | LCtrl|  Alt |  OS  |MsBtn1|   Alt+Tab   |MsBtn2|MsWhlL|MsWhlD|MsWhlU|MsWhlR|
+ * `-----------------------------------------------------------------------------------'
+ */
+
+// Define RGB layers | assign leds and their values for each rgb layer
+const rgblight_segment_t PROGMEM my_warning_layer[]  = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_RED}, {0, 1, HSV_RED});
+const rgblight_segment_t PROGMEM my_allgood_layer[]  = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_GREEN}, {0, 1, HSV_GREEN});
+const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_RED}, {8, 1, HSV_RED});
+const rgblight_segment_t PROGMEM my_number_layer[]   = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_MAGENTA}, {8, 1, HSV_MAGENTA});
+const rgblight_segment_t PROGMEM my_symbol_layer[]   = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN}, {8, 1, HSV_GREEN});
+const rgblight_segment_t PROGMEM my_tabula_layer[]   = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_CORAL}, {1, 1, HSV_CORAL}, {8, 1, HSV_CORAL});
+const rgblight_segment_t PROGMEM my_mousy_layer[]    = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_TURQUOISE}, {1, 1, HSV_TURQUOISE}, {8, 1, HSV_TURQUOISE}, {7, 1, HSV_MAGENTA});
+const rgblight_segment_t PROGMEM my_numpad_layer[]   = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_GOLD}, {1, 1, HSV_GOLD}, {8, 1, HSV_GOLD}, {7, 1, HSV_BLUE});
+const rgblight_segment_t PROGMEM my_features_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_BLUE}, {1, 1, HSV_BLUE}, {8, 1, HSV_BLUE});
+const rgblight_segment_t PROGMEM my_base_layer[]     = RGBLIGHT_LAYER_SEGMENTS({0, 0, HSV_BLACK});
+const rgblight_segment_t PROGMEM my_colemak_layer[]  = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN});
+const rgblight_segment_t PROGMEM my_dvorak_layer[]   = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_ORANGE});
+const rgblight_segment_t PROGMEM my_plover_layer[]   = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GOLD});
+
+// Define the array of rgb layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_base_layer,      // Base Layer
+                                                                               my_colemak_layer,   // Overrides previous layer
+                                                                               my_dvorak_layer,    // Overrides previous layers
+                                                                               my_symbol_layer,    // Overrides previous layers
+                                                                               my_number_layer,    // ...etc                                                                              my_features_layer,  // Overrides  layers
+                                                                               my_plover_layer,    //
+                                                                               my_features_layer,  //
+                                                                               my_numpad_layer,    //
+                                                                               my_tabula_layer,    //
+                                                                               my_mousy_layer,     //
+                                                                               my_capslock_layer,  //
+                                                                               my_warning_layer,   //
+                                                                               my_allgood_layer);  // CapsLock Layer);
+
+// Configure encoders
+bool encoder_update_user(uint8_t index, bool clockwise) {
+    if (musical_mode) {
+        if (clockwise) {
+            tap_code16(MU_MOD);
+        } else {
+            tap_code16(MU_MOD);
+        }
+    } else {
+        if (muse_mode) {
+            if (IS_LAYER_ON(_RAISE)) {
+                if (clockwise) {
+                    muse_offset++;
+                } else {
+                    muse_offset--;
+                }
+            } else {
+                if (clockwise) {
+                    muse_tempo += 1;
+                } else {
+                    muse_tempo -= 1;
+                }
+            }
+        } else {
+            if (index == 0) { /* First encoder */
+                uint16_t held_keycode_timer = timer_read();
+                switch (biton32(layer_state)) {
+                    case 0:                                 // Base Layer
+                        if ((get_mods() & MOD_MASK_GUI)) {  // GUI-ed
+                            if (clockwise) {
+                                tap_code(KC_RIGHT);
+
+                            } else {
+                                tap_code(KC_LEFT);
+                            }
+                        } else if ((get_mods() & MOD_MASK_ALT)) {  // Alt-ed
+                            if (clockwise) {
+                                tap_code16(LALT(KC_TAB));  // Alt+Tabbing
+                            } else {
+                                tap_code16(LSA(KC_TAB));
+                            }
+                        } else if ((get_mods() & MOD_MASK_SHIFT)) {  // Shifted
+                            const uint8_t _real_mods = get_mods();
+                            unregister_code16(KC_LSFT);
+                            unregister_code16(KC_RSFT);
+                            clear_mods();
+                            if (clockwise) {
+                                tap_code16(KC_MS_WH_DOWN);
+                            } else {
+                                tap_code16(KC_MS_WH_UP);
+                            }
+                            set_mods(_real_mods);
+                        } else if ((get_mods() & MOD_MASK_CTRL)) {  // Ctrl-ed
+                            if (clockwise) {
+                                tap_code16(RCTL(KC_TAB));  // Ctrl+Tabbing
+                            } else {
+                                tap_code16(RCS(KC_TAB));
+                            }
+                        } else {  // Normal or unspecified modifiers
+                            if (clockwise) {
+                                // Volume control requires extra timer to function correctly
+                                register_code(KC_VOLU);
+                                while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) {
+                                    // no-op
+                                }
+                                unregister_code(KC_VOLD);
+                            } else {
+                                register_code(KC_VOLD);
+                                while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) {
+                                    // no-op
+                                }
+                                unregister_code(KC_VOLU);
+                            }
+                        }
+                        return false;
+                        break;
+                    case 3:  // Symbols Layer
+                        if (clockwise) {
+                            tap_code(KC_WH_D);  // Mouse wheeling
+                        } else {
+                            tap_code(KC_WH_U);
+                        }
+                        return false;
+                        break;
+                    case 4:  // Numbers Layer
+                        if (clockwise) {
+                            tap_code(KC_WH_D);  // Mouse wheeling
+                        } else {
+                            tap_code(KC_WH_U);
+                        }
+                        return false;
+                        break;
+                    case 6:  // Features Layer
+                        if (clockwise) {
+                            tap_code16(KC_DOWN);
+                        } else {
+                            tap_code16(KC_UP);
+                        }
+                    default:  // Any other layer
+                        if ((get_mods() & MOD_MASK_CSAG)) {
+                            if (clockwise) {
+                                WITHOUT_MODS({ SEND_STRING(SS_TAP(X_RIGHT)); });
+                            } else {
+                                WITHOUT_MODS({ SEND_STRING(SS_TAP(X_LEFT)); });
+                            }
+                        } else {
+                            if (clockwise) {
+                                tap_code(KC_DOWN);  // Simple Up/Down
+                            } else {
+                                tap_code(KC_UP);
+                            }
+                        }
+                        return false;
+                        break;
+                }
+            } else if (index == 1) { /* Second encoder (if we had one) */
+                if (clockwise) {
+                    tap_code16(LCTL(KC_LEFT));  // Ctrl+Left/Right
+                } else {
+                    tap_code16(LCTL(KC_RIGHT));
+                }
+            }
+        }
+    }
+    return true;
+}
+
+// OLED CONFIGURATION
+/*
+static void render_logo(void) {
+    static const char PROGMEM qmk_logo[] = {0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00};
+
+    oled_write_P(qmk_logo, false);
+}
+*/
+
+// Process Combo events
+void process_combo_event(uint16_t combo_index, bool pressed) {
+    switch (combo_index) {
+        case ZC_COPY:
+            if (pressed) {
+                tap_code16(LCTL(KC_C));
+            }
+            break;
+        case XV_PASTE:
+            if (pressed) {
+                tap_code16(LCTL(KC_V));
+            }
+            break;
+    }
+}
+
+// Runs every time a key is pressed or released
+bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+#ifdef CONSOLE_ENABLE
+    dprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
+#endif
+    // Store the current modifier state in the variable for later reference
+    mod_state = get_mods();
+    switch (keycode) {
+        case QWERTY:
+            if (record->event.pressed) {
+                set_single_persistent_default_layer(_QWERTY);
+                PLAY_SONG(qwerty_song);
+            }
+            return false;
+            break;
+        case COLEMAK:
+            if (record->event.pressed) {
+                set_single_persistent_default_layer(_COLEMAK);
+                PLAY_SONG(colemak_song);
+            }
+            return false;
+            break;
+        case DVORAK:
+            if (record->event.pressed) {
+                set_single_persistent_default_layer(_DVORAK);
+                PLAY_SONG(dvorak_song);
+            }
+            return false;
+            break;
+        case PLOVER:
+            if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+                stop_all_notes();
+                PLAY_SONG(plover_song);
+#endif
+                layer_off(_RAISE);
+                layer_off(_LOWER);
+                layer_off(_ADJUST);
+                layer_on(_PLOVER);
+                if (!eeconfig_is_enabled()) {
+                    eeconfig_init();
+                }
+                keymap_config.raw  = eeconfig_read_keymap();
+                keymap_config.nkro = 1;
+                eeconfig_update_keymap(keymap_config.raw);
+            }
+            return false;
+            break;
+        case EXT_PLV:
+            if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+                PLAY_SONG(plover_gb_song);
+#endif
+                layer_off(_PLOVER);
+            }
+            return false;
+            break;
+        case MO_SYMBLS:
+            if (record->event.pressed) {
+                layer_on(_SYMBLS);
+            } else {
+                layer_off(_SYMBLS);
+            }
+            return false;
+        case MO_NUMBRS:
+            if (record->event.pressed) {
+                layer_on(_NUMBRS);
+            } else {
+                layer_off(_NUMBRS);
+            }
+            return false;
+        case MO_FEATURS:
+            if (record->event.pressed) {
+                layer_on(_FEATURS);
+            } else {
+                layer_off(_FEATURS);
+            }
+            return false;
+        case MUSIC_ON:
+            if (record->event.pressed) {
+                musical_mode = true;
+                register_code16(MU_ON);
+            } else {
+                unregister_code16(MU_ON);
+            }
+            break;
+        case MUSIC_OFF:
+            if (record->event.pressed) {
+                musical_mode = false;
+                register_code16(MU_OFF);
+            } else {
+                unregister_code16(MU_OFF);
+            }
+            break;
+        case KC_PRVWD:  // Control+Left
+            if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                    register_mods(mod_config(MOD_LALT));
+                    register_code(KC_LEFT);
+                } else {
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_LEFT);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LALT));
+                    unregister_code(KC_LEFT);
+                } else {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_LEFT);
+                }
+            }
+            break;
+        case KC_NXTWD:  // Control+Right
+            if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                    register_mods(mod_config(MOD_LALT));
+                    register_code(KC_RIGHT);
+                } else {
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_RIGHT);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LALT));
+                    unregister_code(KC_RIGHT);
+                } else {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_RIGHT);
+                }
+            }
+            break;
+        case KC_PRVTAB:  // Control+Shift+Tab
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_mods(mod_config(MOD_LSFT));
+                register_code(KC_TAB);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_mods(mod_config(MOD_LSFT));
+                unregister_code(KC_TAB);
+            }
+            break;
+        case KC_NXTAB:  // Control+Tab
+            if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_TAB);
+                } else {
+                    register_mods(mod_config(MOD_LSFT));
+                    register_code(KC_TAB);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LALT));
+                    unregister_code(KC_RIGHT);
+                } else {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_RIGHT);
+                }
+            }
+            break;
+        case KC_LSTRT:  // Basically just Home
+            if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                    // CMD-arrow on Mac, but we have CTL and GUI swapped
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_LEFT);
+                } else {
+                    register_code(KC_HOME);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_LEFT);
+                } else {
+                    unregister_code(KC_HOME);
+                }
+            }
+            break;
+        case KC_LEND:  // Basically just End
+            if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                    // CMD-arrow on Mac, but we have CTL and GUI swapped
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_RIGHT);
+                } else {
+                    register_code(KC_END);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_RIGHT);
+                } else {
+                    unregister_code(KC_END);
+                }
+            }
+            break;
+        case KC_DLINE:  // Control+BackSpace
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_BSPC);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_BSPC);
+            }
+            break;
+        case KC_COPY:  // Copy: Control+C
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_C);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_C);
+            }
+            return false;
+        case KC_PASTE:  // Paste: Control+V
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_V);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_V);
+            }
+            return false;
+        case KC_CUT:  // Cut: Control+X
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_X);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_X);
+            }
+            return false;
+            break;
+        case KC_UNDO:  // Undo: Control+Z
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_Z);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_Z);
+            }
+            return false;
+        case KC_REDO:  // Redo: Control+Y
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_Y);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_Y);
+            }
+            break;
+        case KC_SAVE:  // Save: Control+S
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_S);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_S);
+            }
+            return false;
+        case KC_FIND:  // Find: Control+F
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_F);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_F);
+            }
+            return false;
+        case KC_SLCTALL:  // Select All: Control+A
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_A);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_A);
+            }
+            return false;
+        case KC_KILL:  // Kill: Delete Line
+            if (record->event.pressed) {
+                tap_code(KC_HOME);
+                register_mods(mod_config(MOD_LSFT));
+                tap_code(KC_END);
+                unregister_mods(mod_config(MOD_LSFT));
+                tap_code(KC_DELETE);
+            } else {
+            }
+            return false;
+        case KC_LCUT:  // Cut Line
+            if (record->event.pressed) {
+                tap_code(KC_HOME);
+                register_mods(mod_config(MOD_LSFT));
+                tap_code(KC_END);
+                unregister_mods(mod_config(MOD_LSFT));
+                register_mods(mod_config(MOD_LCTL));
+                tap_code(KC_X);
+                unregister_mods(mod_config(MOD_LCTL));
+            } else {
+            }
+            return false;
+        case KC_LCOPY:  // Copy Line
+            if (record->event.pressed) {
+                tap_code(KC_HOME);
+                register_mods(mod_config(MOD_LSFT));
+                tap_code(KC_END);
+                unregister_mods(mod_config(MOD_LSFT));
+                register_mods(mod_config(MOD_LCTL));
+                tap_code(KC_C);
+                unregister_mods(mod_config(MOD_LCTL));
+                tap_code(KC_END);
+            } else {
+            }
+            return false;
+        case KC_ALTF4:  // Close Window: Alt+F4
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LALT));
+                register_code(KC_F4);
+            } else {
+                unregister_mods(mod_config(MOD_LALT));
+                unregister_code(KC_F4);
+            }
+            return false;
+        case ALT_TAB:  // Change Window: Super ⭍ Alt+Tab
+            if (record->event.pressed) {
+                if (!is_alt_tab_active) {
+                    is_alt_tab_active = true;
+                    register_code(KC_LALT);
+                }
+                alt_tab_timer = timer_read();
+                register_code(KC_TAB);
+#ifdef CONSOLE_ENABLE
+                dprint("I've tabbed to another window!\n");
+#endif
+            } else {
+                unregister_code(KC_TAB);
+            }
+            break;
+        case KC_BSPC: {
+            // Initialize a boolean variable that keeps track
+            // of the delete key status: registered or not?
+            static bool delkey_registered;
+            if (record->event.pressed) {
+                // Detect the activation of either shift keys
+                if (mod_state & MOD_MASK_SHIFT) {
+                    // First temporarily canceling both shifts so that
+                    // shift isn't applied to the KC_DEL keycode
+                    del_mods(MOD_MASK_SHIFT);
+                    register_code(KC_DEL);
+                    // Update the boolean variable to reflect the status of KC_DEL
+                    delkey_registered = true;
+                    // Reapplying modifier state so that the held shift key(s)
+                    // still work even after having tapped the Backspace/Delete key.
+                    set_mods(mod_state);
+                    return false;
+                }
+            } else {  // on release of KC_BSPC
+                // In case KC_DEL is still being sent even after the release of KC_BSPC
+                if (delkey_registered) {
+                    unregister_code(KC_DEL);
+                    delkey_registered = false;
+                    return false;
+                }
+            }
+        }
+            // Let QMK process the KC_BSPC keycode as usual outside of shift
+            return true;
+
+        case DO_RESET:  // Reset button with LED indication
+            if (record->event.pressed) {
+                rgblight_set_effect_range(0, 9);
+                rgblight_sethsv_noeeprom(HSV_RED);
+                rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+                rgblight_blink_layer(11, 5000);
+                reset_keyboard();
+            }
+            break;
+        case WAKE_ANI_TOG:  // Toggle the Wakeup RGB animation
+            if (record->event.pressed) {
+                user_config.do_wakeup_animation ^= 1;   // Toggles the status
+                eeconfig_update_user(user_config.raw);  // Writes the new status to EEPROM
+                if (user_config.do_wakeup_animation) {
+                    print("Wake animation enabled.\n");
+                    PLAY_SONG(slctl_on);
+
+                } else {
+                    print("Wake animation disabled.\n");
+                    PLAY_SONG(slctl_off);
+                }
+            }
+            break;
+        case WAKE_AUD_TOG:  // Toggle the wake-up music
+            if (record->event.pressed) {
+                user_config.do_wakeup_audio ^= 1;       // Toggles the status
+                eeconfig_update_user(user_config.raw);  // Writes the new status to EEPROM
+                if (user_config.do_wakeup_audio) {
+                    print("Wake music enabled.\n");
+                    PLAY_SONG(slctl_on);
+
+                } else {
+                    print("Wake music disabled.\n");
+                    PLAY_SONG(slctl_off);
+                }
+            }
+            break;
+        case IRONY:  // Outputs Irony/Interrobang symbols
+            if ((get_mods() & MOD_MASK_SHIFT)) {
+                irony_shifted = true;
+            } else {
+                irony_shifted = false;
+            }
+            if (record->event.pressed) {
+                if (irony_shifted) {
+                    send_unicode_string(bang_str);
+                } else {
+                    send_unicode_string(irony_str);
+                }
+                irony_active       = true;
+                irony_pressed_time = timer_read();
+            } else {
+                irony_active       = false;
+                irony_pressed_time = 0;
+                irony_shifted      = false;
+            }
+            return false;
+        case TG(_NUMPD):  // Toggle the NumPad layer
+            if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+                PLAY_SONG(hello_song);
+#endif
+                print("I've activated the NumPad!\n");
+            } else {
+            }
+            break;
+        case TG(_TABULA):  // Toggle the Tabula layer
+            if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+                PLAY_SONG(lover_song);
+#endif
+                print("I've activated Tabular!\n");
+            } else {
+            }
+            break;
+        case TG(_MOUSY):  // Toggle the MouseyPad layer
+            if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+                PLAY_SONG(funk_song);
+#endif
+                print("I've activated the MousePad!\n");
+            } else {
+            }
+            break;
+        case TO(_BASE):  // Return to the base layer
+            if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+                PLAY_SONG(planck_song);
+#endif
+                print("I've returned to the Base Layer!\n");
+            } else {
+            }
+            break;
+        case PRINT_WPM_KEY:  // Prints the current average words-per-minute to the console
+            sprintf(wpm_str, "Current WPM: %hu", get_current_wpm());
+            printf("%s\n", wpm_str);
+            break;
+
+        case MY_RGBCON:  // Cycles through custom RGB animation presets
+            if (record->event.pressed) {
+                // when keycode RGB-CON is pressed
+                user_config.rgbcon_tracker = rgbcon_tracker + 1;  // Toggles the status
+                eeconfig_update_user(user_config.raw);
+                switch (rgbcon_tracker) {
+                    case 0:
+                        rgblight_set_effect_range(0, 9);
+                        rgblight_sethsv(HSV_BLACK);
+                        rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+                        print("Changed RGB mode to: Disabled RGB\n");
+                        rgbcon_tracker++;
+                        break;
+                    case 1:
+                        rgblight_set_effect_range(0, 9);
+                        rgblight_sethsv(HSV_WHITE);
+                        rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+                        print("Changed RGB mode to: Static White\n");
+                        rgbcon_tracker++;
+                        break;
+                    case 2:
+                        rgblight_set_effect_range(0, 9);
+                        rgblight_sethsv(HSV_CYAN);
+                        rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+                        print("Changed RGB mode to: Static Cyan\n");
+                        rgbcon_tracker++;
+                        break;
+                    case 3:
+                        rgblight_set_effect_range(0, 9);
+                        rgblight_sethsv(HSV_WHITE);
+                        rgblight_mode(RGBLIGHT_MODE_BREATHING);
+                        print("Changed RGB mode to: Breathing Lights\n");
+#ifdef AUDIO_ENABLE
+                        print("Played Marching song!\n");
+                        PLAY_SONG(imp_march_song);
+#endif
+                        rgbcon_tracker++;
+                        break;
+                    case 4:
+                        rgblight_set_effect_range(0, 9);
+                        rgblight_sethsv(HSV_RED);
+                        rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
+                        print("Changed RGB mode to: Rainbow Swirl\n");
+                        rgbcon_tracker++;
+                        break;
+                    case 5:
+                        rgblight_set_effect_range(0, 9);
+                        rgblight_sethsv(HSV_CYAN);
+                        rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
+                        print("Changed RGB mode to: Rainbow Mood\n");
+#ifdef AUDIO_ENABLE
+                        print("Played Game Over song!\n");
+                        PLAY_SONG(gameover_song);
+#endif
+                        rgbcon_tracker = 0;
+                        break;
+                    case 6:
+                        rgblight_set_effect_range(0, 9);
+                        rgblight_sethsv(HSV_BLACK);
+                        rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+                        print("Changed RGB mode to: Disabled RGB\n");
+                        rgbcon_tracker = 1;
+                        break;
+                }
+            } else {
+            }
+            break;
+    }
+    return true;
+};
+
+// Runs *after* a key is pressed
+void post_process_record_user(uint16_t keycode, keyrecord_t* record) {
+    switch (keycode) {
+        case DEBUG:
+            // Blink the warning layer when the debug key is pressed
+            rgblight_blink_layer_repeat(debug_enable ? 11 : 12, 1500, 3);
+
+            // Update the console with the debug mode status
+            if (debug_enable) {
+                print("Debug mode enabled.\n");
+                PLAY_SONG(slctl_on);
+
+            } else {
+                print("Debug mode disabled.\n");
+                PLAY_SONG(slctl_off);
+            }
+            break;
+    }
+}
+
+// RGB Default Layer assignments
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+    state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS);
+
+    // Sets the default RGB layer states
+    rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
+    rgblight_set_layer_state(1, layer_state_cmp(state, _COLEMAK));
+    rgblight_set_layer_state(2, layer_state_cmp(state, _DVORAK));
+    return state;
+}
+
+// RGB Layer assignments
+layer_state_t layer_state_set_user(layer_state_t state) {
+    state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS);
+
+    // Sets the RGB layer states
+    rgblight_set_layer_state(5, layer_state_cmp(state, _PLOVER));
+    rgblight_set_layer_state(6, layer_state_cmp(state, _FEATURS));
+    rgblight_set_layer_state(3, layer_state_cmp(state, _SYMBLS));
+    rgblight_set_layer_state(4, layer_state_cmp(state, _NUMBRS));
+    rgblight_set_layer_state(7, layer_state_cmp(state, _NUMPD));
+    rgblight_set_layer_state(8, layer_state_cmp(state, _TABULA));
+    rgblight_set_layer_state(9, layer_state_cmp(state, _MOUSY));
+    return state;
+}
+
+// Runs the wakeup rgb animation + music
+void rgb_wakeup_sequence(void) {
+    if (waking_up) {
+        if ((timer_elapsed(wake_rgb_timer) > WAKE_ANIMATION_TIMER_FREQUENCY)) {
+            if (wake_rgb_count < 1) {
+                rgblight_sethsv_noeeprom(HSV_OFF);
+                rgblight_set_effect_range(0, 9);
+            } else if (wake_rgb_count < 2 && wake_rgb_count > 0) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 2);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(2, 9);
+            } else if (wake_rgb_count < 3 && wake_rgb_count > 1) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 2);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(2, 9);
+            } else if (wake_rgb_count < 4 && wake_rgb_count > 2) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 3);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(3, 9);
+            } else if (wake_rgb_count < 5 && wake_rgb_count > 3) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 4);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(4, 9);
+            } else if (wake_rgb_count < 6 && wake_rgb_count > 4) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 5);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(5, 9);
+            } else if (wake_rgb_count < 7 && wake_rgb_count > 5) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 6);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(6, 9);
+            } else if (wake_rgb_count < 8 && wake_rgb_count > 6) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 7);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(7, 9);
+            } else if (wake_rgb_count < 9 && wake_rgb_count > 7) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 8);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(8, 9);
+            } else if (wake_rgb_count < 10 && wake_rgb_count > 8) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 0);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(0, 9);
+            } else if (wake_rgb_count < 11 && wake_rgb_count > 9) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 8);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(8, 9);
+            } else if (wake_rgb_count < 12 && wake_rgb_count > 10) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 7);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(7, 9);
+            } else if (wake_rgb_count < 13 && wake_rgb_count > 11) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 6);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(6, 9);
+            } else if (wake_rgb_count < 14 && wake_rgb_count > 12) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 5);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(5, 9);
+            } else if (wake_rgb_count < 15 && wake_rgb_count > 13) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 4);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(4, 9);
+            } else if (wake_rgb_count < 16 && wake_rgb_count > 14) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 3);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(3, 9);
+            } else if (wake_rgb_count < 17 && wake_rgb_count > 15) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 2);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(2, 9);
+            } else if (wake_rgb_count < 18 && wake_rgb_count > 16) {
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 1);
+                rgblight_sethsv_noeeprom(HSV_WHITE);
+                rgblight_set_effect_range(1, 9);
+            } else if (wake_rgb_count > 17) {
+                // Final frame of wake-up rgb animation
+                rgblight_sethsv_noeeprom(HSV_BLACK);
+                rgblight_set_effect_range(0, 9);
+                waking_up = false;
+                print("I have awoken!\n");
+#ifdef AUDIO_ENABLE
+                // Play the wake-up sound *after* we finish the animation
+                if (do_wake_audio) {
+                    PLAY_SONG(puzzle_song);
+                }
+#endif
+            }
+            rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+            wake_rgb_count++;
+            wake_rgb_timer = timer_read();
+        }
+    }
+}
+
+// Spits out some unicode special characters in response to a tap-dance
+void send_degree_symbol(qk_tap_dance_state_t* state, void* user_data) {
+    switch (state->count) {
+        case 4:
+            // ℃
+            unicode_input_start();
+            register_hex(0x2103);
+            unicode_input_finish();
+            print("You pressed the Degrees key 4 times!\n");
+            reset_tap_dance(state);
+            break;
+        case 3:
+            //℉
+            unicode_input_start();
+            register_hex(0x2109);
+            unicode_input_finish();
+            print("You pressed the Degrees key 3 times!\n");
+            reset_tap_dance(state);
+            break;
+        case 2:
+            // €
+            unicode_input_start();
+            register_hex(0x20AC);
+            unicode_input_finish();
+            print("You pressed the Degrees key 2 times!\n");
+            reset_tap_dance(state);
+            break;
+        case 1:
+            // °
+            unicode_input_start();
+            register_hex(0x00B0);
+            unicode_input_finish();
+            print("You pressed the Degrees key 1 time!\n");
+            reset_tap_dance(state);
+            break;
+    }
+}
+
+// Handles per-key configuration of Retro-Tapping
+bool get_retro_tapping(uint16_t keycode, keyrecord_t* record) {
+    switch (keycode) {
+        default:
+            return false;
+    }
+}
+// Handles per-key configuration of Mod-Tap-Interrupt
+bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t* record) {
+    switch (keycode) {
+        default:
+            return false;
+    }
+}
+// Handles per-key configuration of Tapping Force-Hold
+bool get_tapping_force_hold(uint16_t keycode, keyrecord_t* record) {
+    switch (keycode) {
+        default:
+            return false;
+    }
+}
+// Handles per-key configuration of Permissive-Hold
+bool get_permissive_hold(uint16_t keycode, keyrecord_t* record) {
+    switch (keycode) {
+        default:
+            return false;
+    }
+}
+/*
+ * The following two functions make leader keys "musical"
+ * by playing sound at different stages of the leader chord
+ */
+// Called when you tap the Leader key
+void leader_start(void) {
+#ifdef AUDIO_ENABLE
+    PLAY_SONG(leader_started);
+#endif
+}
+// Called when either the leader sequence is completed, or the leader timeout is hit
+void leader_end(void) {
+    if (did_leader_succeed) {
+#ifdef AUDIO_ENABLE
+        PLAY_SONG(leader_succeed);
+#endif
+    } else {
+#ifdef AUDIO_ENABLE
+        PLAY_SONG(leader_fail);
+#endif
+    }
+}
+
+// Monitors and labels the current state of any tap-dances
+td_state_t cur_dance(qk_tap_dance_state_t* state) {
+    if (state->count == 1) {
+        if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
+        // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
+        else
+            return TD_SINGLE_HOLD;
+    } else if (state->count == 2) {
+        if (state->interrupted)
+            return TD_DOUBLE_SINGLE_TAP;
+        else if (state->pressed)
+            return TD_DOUBLE_HOLD;
+        else
+            return TD_DOUBLE_TAP;
+    }
+    if (state->count == 3) {
+        if (state->interrupted || !state->pressed)
+            return TD_TRIPLE_TAP;
+        else
+            return TD_TRIPLE_HOLD;
+    } else
+        return TD_UNKNOWN;
+}
+
+// Create an instance of 'td_tap_t' for each tap dance.
+static td_tap_t sml_state   = {.is_press_action = true, .state = TD_NONE};
+static td_tap_t scap_state  = {.is_press_action = true, .state = TD_NONE};
+static td_tap_t slctl_state = {.is_press_action = true, .state = TD_NONE};
+static td_tap_t slalt_state = {.is_press_action = true, .state = TD_NONE};
+
+// Left-Shift->Sticky-Caps tap-dance finished
+void scap_finished(qk_tap_dance_state_t* state, void* user_data) {
+    scap_state.state = cur_dance(state);
+    switch (scap_state.state) {
+        case TD_SINGLE_HOLD:
+            register_code(KC_LSFT);
+            break;
+        default:
+            if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) {
+                tap_code(KC_CAPS);
+                reset_tap_dance(state);
+                break;
+            } else {
+                if ((state->count) >= TAPPING_TOGGLE) {
+                    tap_code(KC_CAPS);
+                    reset_tap_dance(state);
+                    break;
+                } else {
+                    register_code(KC_LSFT);
+                    break;
+                }
+            }
+    }
+}
+
+// Left-Shift->Sticky-Caps tap-dance reset
+void scap_reset(qk_tap_dance_state_t* state, void* user_data) {
+    unregister_code(KC_LSHIFT);
+    scap_state.state = TD_NONE;
+}
+
+// Sticky-Left-Control tap-dance finished
+void slctl_finished(qk_tap_dance_state_t* state, void* user_data) {
+    slctl_state.state = cur_dance(state);
+    switch (slctl_state.state) {
+        case TD_SINGLE_HOLD:
+            register_code(KC_LCTL);
+            break;
+        default:
+            if (lctl_sticky) {
+                unregister_code(KC_LCTL);
+                lctl_sticky = false;
+                PLAY_SONG(slctl_off);
+                reset_tap_dance(state);
+                break;
+            } else {
+                if ((state->count) >= TAPPING_TOGGLE) {
+                    register_code(KC_LCTL);
+                    lctl_sticky = true;
+                    PLAY_SONG(slctl_on);
+                    reset_tap_dance(state);
+                    break;
+                } else {
+                    register_code(KC_LCTL);
+                    reset_tap_dance(state);
+                    break;
+                }
+            }
+    }
+}
+
+// Sticky-Left-Control tap-dance reset
+void slctl_reset(qk_tap_dance_state_t* state, void* user_data) {
+    if (!lctl_sticky) {
+        unregister_code(KC_LCTL);
+        slctl_state.state = TD_NONE;
+    } else {
+        slctl_state.state = TD_NONE;
+    }
+}
+
+// Sticky-Left-Alt tap-dance finished
+void slalt_finished(qk_tap_dance_state_t* state, void* user_data) {
+    slalt_state.state = cur_dance(state);
+    switch (slalt_state.state) {
+        case TD_SINGLE_HOLD:
+            register_code(KC_LALT);
+            break;
+        default:
+            if (lalt_sticky) {
+                unregister_code(KC_LALT);
+                lalt_sticky = false;
+                PLAY_SONG(slalt_off);
+                reset_tap_dance(state);
+                break;
+            } else {
+                if ((state->count) >= TAPPING_TOGGLE) {
+                    register_code(KC_LALT);
+                    lalt_sticky = true;
+                    PLAY_SONG(slalt_on);
+                    reset_tap_dance(state);
+                    break;
+                } else {
+                    register_code(KC_LALT);
+                    reset_tap_dance(state);
+                    break;
+                }
+            }
+    }
+}
+
+// Sticky-Left-Alt tap-dance reset
+void slalt_reset(qk_tap_dance_state_t* state, void* user_data) {
+    if (!lalt_sticky) {
+        unregister_code(KC_LALT);
+        slalt_state.state = TD_NONE;
+    } else {
+        slalt_state.state = TD_NONE;
+    }
+}
+
+// Smiley key tap-dance finished
+void sml_finished(qk_tap_dance_state_t* state, void* user_data) {
+    sml_state.state = cur_dance(state);
+    switch (sml_state.state) {
+        default:
+            switch (state->count) {
+                default:
+                    // 👍
+                    send_unicode_string("👍");
+                    print("You pressed the Emoji key at least 11 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 10:
+                    // 👎
+                    send_unicode_string("👎");
+                    print("You pressed the Emoji key 10 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 9:
+                    //🍌
+                    send_unicode_string("🍌");
+                    print("You pressed the Emoji key 9 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 8:
+                    // 🍑
+                    send_unicode_string("🍑");
+                    print("You pressed the Emoji key 8 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 7:
+                    // 🐕
+                    send_unicode_string("🐕");
+                    print("You pressed the Emoji key 7 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 6:
+                    // 🐈
+                    send_unicode_string("🐈");
+                    print("You pressed the Emoji key 6 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 5:
+                    // 🐍
+                    send_unicode_string("🐍");
+                    print("You pressed the Emoji key 5 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 4:
+                    //🐒
+                    send_unicode_string("🐒");
+                    print("You pressed the Emoji key 4 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 3:
+                    // 💩
+                    send_unicode_string("💩");
+                    print("You pressed the Emoji key 3 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 2:
+                    // 🙁
+                    send_unicode_string("🙁");
+                    print("You pressed the Emoji key 2 times!\n");
+                    reset_tap_dance(state);
+                    break;
+                case 1:
+                    // 🙂
+                    send_unicode_string("🙂");
+                    print("You pressed the Emoji key 1 time!\n");
+                    reset_tap_dance(state);
+                    break;
+            }
+            break;
+        case TD_SINGLE_HOLD:
+            // 👍
+            send_unicode_string("👍");
+            print("You single-held the Emoji key!\n");
+            reset_tap_dance(state);
+            break;
+        case TD_DOUBLE_HOLD:
+            // 👎
+            send_unicode_string("👎");
+            print("You double-held the Emoji key!\n");
+            reset_tap_dance(state);
+            break;
+        case TD_TRIPLE_HOLD:
+            //🤯
+            send_unicode_string("🤯");
+            print("You triple-held the Emoji key!\n");
+            reset_tap_dance(state);
+            break;
+        case TD_NONE:
+            reset_tap_dance(state);
+            break;
+    }
+}
+void sml_reset(qk_tap_dance_state_t* state, void* user_data) { sml_state.state = TD_NONE; }
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+    // Tap once for °, twice for ℉, thrice for ℃
+    [TD_DEG_DEGF]    = ACTION_TAP_DANCE_FN(send_degree_symbol),                                    //
+    [TD_LSHFT_CAPS]  = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, scap_finished, scap_reset, 200),    //
+    [TD_LCTL_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, slctl_finished, slctl_reset, 200),  //
+    [TD_LALT_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, slalt_finished, slalt_reset, 200),  //
+    [TD_SMILEY]      = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, sml_finished, sml_reset, 500),
+};
+
+// Dip-Switch controls
+void dip_switch_update_user(uint8_t index, bool active) {
+    switch (index) {
+        case 0: {
+#ifdef AUDIO_ENABLE
+            static bool play_sound = false;
+#endif
+            if (active) {
+#ifdef AUDIO_ENABLE
+                if (play_sound) {
+                    PLAY_SONG(plover_song);
+                }
+#endif
+                layer_on(_ADJUST);
+            } else {
+#ifdef AUDIO_ENABLE
+                if (play_sound) {
+                    PLAY_SONG(plover_gb_song);
+                }
+#endif
+                layer_off(_ADJUST);
+            }
+#ifdef AUDIO_ENABLE
+            play_sound = true;
+#endif
+            break;
+        }
+        case 1:
+            if (active) {
+                muse_mode = true;
+            } else {
+                muse_mode = false;
+            }
+    }
+}
+
+// Runs at every complete matrix scan
+void matrix_scan_user(void) {
+    // Some code for controlling MIDI output
+#ifdef AUDIO_ENABLE
+    if (muse_mode) {
+        if (muse_counter == 0) {
+            uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
+            if (muse_note != last_muse_note) {
+                stop_note(compute_freq_for_midi_note(last_muse_note));
+                play_note(compute_freq_for_midi_note(muse_note), 0xF);
+                last_muse_note = muse_note;
+            }
+        }
+        muse_counter = (muse_counter + 1) % muse_tempo;
+    } else {
+        if (muse_counter) {
+            stop_all_notes();
+            muse_counter = 0;
+        }
+    }
+#endif
+    // Check the shift-state and hold-time for the Irony key
+    if (irony_active) {
+        if ((get_mods() & MOD_MASK_SHIFT)) {
+            irony_shifted = true;
+        } else {
+            irony_shifted = false;
+        }
+        if (timer_elapsed(irony_pressed_time) >= IRONY_HOLD_DELAY) {
+            if (irony_shifted) {
+                send_unicode_string(bang_str);
+            } else {
+                send_unicode_string(irony_str);
+            }
+        }
+    }
+
+    // Monitor and respond to the current Alt+Tab state
+    if (is_alt_tab_active) {
+        if (timer_elapsed(alt_tab_timer) > 1000) {
+            unregister_code(KC_LALT);
+            is_alt_tab_active = false;
+        }
+    }
+    // Monitor and perform leader-key chords
+    LEADER_DICTIONARY() {
+        did_leader_succeed = leading = false;
+
+        SEQ_ONE_KEY(KC_E) {
+            SEND_STRING(SS_LCTL(SS_LSFT("t")));
+            did_leader_succeed = true;
+        }
+        SEQ_ONE_KEY(KC_C) {
+            SEND_STRING(SS_LGUI("r") SS_DELAY(250) "calc\n");
+            did_leader_succeed = true;
+        }
+        else SEQ_ONE_KEY(KC_V) {
+            SEND_STRING(SS_LCTL("v"));
+            did_leader_succeed = true;
+        }
+        else SEQ_TWO_KEYS(KC_E, KC_D) {
+            SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c"));
+            did_leader_succeed = true;
+        }
+        else SEQ_TWO_KEYS(KC_A, KC_C) {
+            SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
+            did_leader_succeed = true;
+        }
+        else SEQ_THREE_KEYS(KC_C, KC_A, KC_T) {
+            send_unicode_string("😸");
+            did_leader_succeed = true;
+        }
+        else SEQ_THREE_KEYS(KC_B, KC_A, KC_T) {
+            send_unicode_string("🦇");
+            did_leader_succeed = true;
+        }
+        else SEQ_THREE_KEYS(KC_D, KC_O, KC_G) {
+            send_unicode_string("🐶");
+            did_leader_succeed = true;
+        }
+        else SEQ_FIVE_KEYS(KC_S, KC_M, KC_I, KC_L, KC_E) {
+            send_unicode_string("🙂");
+            did_leader_succeed = true;
+        }
+        else SEQ_FOUR_KEYS(KC_H, KC_A, KC_P, KC_Y) {
+            send_unicode_string("🙂");
+            did_leader_succeed = true;
+        }
+        else SEQ_FIVE_KEYS(KC_H, KC_A, KC_P, KC_P, KC_Y) {
+            send_unicode_string("🙂");
+            did_leader_succeed = true;
+        }
+        else SEQ_THREE_KEYS(KC_S, KC_A, KC_D) {
+            send_unicode_string("🙁");
+            did_leader_succeed = true;
+        }
+        else SEQ_THREE_KEYS(KC_Y, KC_E, KC_S) {
+            send_unicode_string("👍");
+            did_leader_succeed = true;
+        }
+        else SEQ_TWO_KEYS(KC_N, KC_O) {
+            send_unicode_string("👎");
+            did_leader_succeed = true;
+        }
+        else SEQ_THREE_KEYS(KC_W, KC_O, KC_W) {
+            send_unicode_string("🤯");
+            did_leader_succeed = true;
+        }
+        else SEQ_THREE_KEYS(KC_P, KC_O, KC_O) {
+            send_unicode_string("💩");
+            did_leader_succeed = true;
+        }
+        else SEQ_FOUR_KEYS(KC_P, KC_O, KC_O, KC_P) {
+            send_unicode_string("💩");
+            did_leader_succeed = true;
+        }
+        else SEQ_FOUR_KEYS(KC_B, KC_O, KC_A, KC_T) {
+            send_unicode_string("⛵");
+            did_leader_succeed = true;
+        }
+        leader_end();
+    }
+    // Run the wake-up RGB animation if performing wake-up
+    if (do_wake_animation) {
+        rgb_wakeup_sequence();
+    }
+}
+
+// Music mask controls
+
+bool music_mask_user(uint16_t keycode) {
+    switch (keycode) {
+        case RAISE:
+        case LOWER:
+            return false;
+        default:
+            return true;
+    }
+}
+
+void suspend_power_down_user(void) {
+    // Runs during start of system suspend
+    print("Going to sleep.");
+}
+
+void suspend_wakeup_init_user(void) {
+    // Runs during wake from system suspend
+}
+
+void keyboard_post_init_user(void) {
+    // Print welcome message to console
+    printf("Welcome to %s!\n", KEEB_MODEL_NAME);
+    // Read the user config from EEPROM
+    user_config.raw   = eeconfig_read_user();
+    do_wake_animation = user_config.do_wakeup_animation;
+    do_wake_audio     = user_config.do_wakeup_audio;
+    rgbcon_tracker    = user_config.rgbcon_tracker;
+
+    // Tell the console the status of saved config
+    if (user_config.do_wakeup_animation) {
+        print("Wake animation enabled.\n");
+    } else {
+        print("Wake animation disabled.\n");
+    }
+    if (user_config.do_wakeup_audio) {
+        print("Wake music enabled.\n");
+    } else {
+        print("Wake music disabled.\n");
+    }
+    switch (user_config.rgbcon_tracker) {
+        case 2:
+            print("RGB mode: Static White\n");
+            break;
+        case 3:
+            print("RGB mode: Static Cyan\n");
+            break;
+        case 4:
+            print("RGB mode: Breathing Lights\n");
+            break;
+        case 5:
+            print("RGB mode: Rainbow Swirl\n");
+            break;
+        case 6:
+            print("RGB mode: Rainbow Mood\n");
+            break;
+        default:
+            print("RGB mode: Disabled RGB\n");
+            break;
+    }
+
+    // Enable the LED layers
+    rgblight_enable_noeeprom();  // Enables RGB, without saving settings
+    rgblight_layers = my_rgb_layers;
+
+    /*
+     * Initialize the LED crawl wake animation here
+     * To perform it on just the first wake
+     */
+    wake_rgb_timer = timer_read();
+    waking_up      = true;
+
+    // Initialize OLED display
+    /*
+        if (USING_OLED_DISPLAY) {
+            print("Initializing display!\n");
+            render_logo();
+        }
+    */
+}
+
+// EEPROM is getting reset!
+void eeconfig_init_user(void) {
+    user_config.raw                 = 0;
+    eeconfig_update_user(user_config.raw);  // Write default value to EEPROM now
+}
+
+// Communicate 2-way with host via HID_RAW
+#ifdef RAW_ENABLE
+void raw_hid_receive(uint8_t* data, uint8_t length) {
+    //  Sample code below simply echoes back to the console any data received by the raw_hid process
+
+#    ifdef CONSOLE_ENABLE
+    dprint("Received USB data from host system:\n");
+    dprintf("%s\n", data);
+#    endif
+}
+#endif
diff --git a/keyboards/planck/keymaps/rootiest/readme.md b/keyboards/planck/keymaps/rootiest/readme.md
new file mode 100644
index 0000000000..7932ce3fee
--- /dev/null
+++ b/keyboards/planck/keymaps/rootiest/readme.md
@@ -0,0 +1,37 @@
+
+![Layout Image](https://github.com/rootiest/rootiest.github.io/raw/main/img/rootiest-planck_legend.png)
+
+# The Rootiest Planck Layout
+
+This layout takes advantage of as many QMK features as possible for a huge complicated beast of a keyboard!
+
+## Features include
+
+- Encoder functions further extended by layers and modifiers
+- Extensive use of the on-board speaker
+- Extensive use of the backlight LEDs for startup animations, layer indicators, and bootloader/debug warnings, etc
+- Many layers, both toggled and momentary.
+- A toggled Numpad layer, with an emphasis on coding/accounting and with arrow keys on WASD
+- A "Tabular" layer accessed by holding Tab with frequently used functions, including Alt+Tab via pressing Space
+- A toggled Mouse-keys layer that allows full control of the mouse movement and buttons from the keyboard
+- Use of Space-Cadet Shift/Ctrl keys on various layers
+- Hold enter for Right-Shift
+- Shift+BackSpace for Delete
+- Grave-Esc in the top-left Esc key position
+- Music, Terminal, MIDI, and RGB control on Functions layer
+- QWERTY, COLEMAK, DVORAK, and PLOVER layers
+- Special keys for common Ctrl+ combos like Ctrl+C, Ctrl+V, etc
+- Special keys for Copy-Line, Cut-Line, Delete-Line, etc
+- Special keys for Ctrl+Alt+Del, Alt+F4, etc
+- Settings like rgb animation state and startup animation/sound are stored in the EEPROM to survive restart
+- "Sticky keys" with audible indication allow most modifiers to be locked by pressing multiple times in quick succession
+- Sticky-locking the Shift key toggles CapsLock instead of locking Shift
+- Unicode characters and emoji can be sent via custom tap-dance keys
+- Emoji and app-specific functions can be sent via leader-key chording
+- VelociKey and word-per-minute tracking are also included
+
+See the layout here: [Keyboard Layout](http://www.keyboard-layout-editor.com/#/gists/e48e19bc251a8d07ff8475fc1a16f43b)
+
+To build and flash this keymap, use this command:
+
+    qmk flash -kb planck/rev6 -km rootiest
diff --git a/keyboards/planck/keymaps/rootiest/rules.mk b/keyboards/planck/keymaps/rootiest/rules.mk
new file mode 100644
index 0000000000..4b93f7db5f
--- /dev/null
+++ b/keyboards/planck/keymaps/rootiest/rules.mk
@@ -0,0 +1,26 @@
+SRC += muse.c
+ENCODER_ENABLE = yes # Enables basic encoder support
+OLED_DRIVER_ENABLE = yes # Enables support for OLED displays
+# UNICODE_ENABLE = yes # Allow inputting basic unicode characters
+UNICODEMAP_ENABLE = yes # Enable use of Unicode mapping array
+# UCIS_ENABLE = yes # Another method for generating Unicode characters via maps
+TAP_DANCE_ENABLE = yes # Enable Tap-Dance
+NKRO_ENABLE = yes # Enable N-Key rollover
+MOUSEKEY_ENABLE = yes # Enable mouse emulation
+EXTRAKEY_ENABLE = yes # Allows audio control and System control
+RAW_ENABLE = yes # Enable bi-directional communication to host
+CONSOLE_ENABLE = yes # Enable outputting debugging data/logs to terminal
+WPM_ENABLE = yes # Enable on-board words-per-minute tracking
+VELOCIKEY_ENABLE = yes # Enables dynamically changing rgb animation speed based on WPM
+LEADER_ENABLE = yes # Enables Leader-Key
+COMBO_ENABLE = yes # Enables combo keys
+KEY_LOCK_ENABLE = yes # Enables using lock key to maintain holds
+# LTO_ENABLE = yes # Does some optimisation to make firmware size smaller
+# SWAP_HANDS_ENABLE = yes # Enables the swap hands function
+# DEBOUNCE_TYPE = sym_eager_pk # Change debounce algorithm
+
+# NOTE: The following requires a lot of memory to include
+TERMINAL_ENABLE = yes # Enables a command-line-like interface designed to communicate through a text editor with keystrokes
+
+# NOTE: The following is not yet available in main qmk branch
+KEY_OVERRIDE_ENABLE = yes # Allows overiding modifier combos (change Shift+1 without affecting 1 or Shift's normal operation)