sounds for plover layout
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157ddccc2c
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7d1a683607
2 changed files with 28 additions and 27 deletions
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@ -198,33 +198,11 @@ float tone_startup[][2] = {
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{440.0*pow(2.0,(28)/12.0), 20}
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};
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float tone_qwerty[][2] = {
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{440.0*pow(2.0,(23)/12.0), 8},
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{440.0*pow(2.0,(24)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(31)/12.0), 16}
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};
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float tone_colemak[][2] = {
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{440.0*pow(2.0,(23)/12.0), 8},
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{440.0*pow(2.0,(24)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(31)/12.0), 12},
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{0, 4},
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{440.0*pow(2.0,(35)/12.0), 12}
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};
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float tone_dvorak[][2] = {
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{440.0*pow(2.0,(23)/12.0), 8},
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{440.0*pow(2.0,(24)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(31)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(33)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(31)/12.0), 8}
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};
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float goodbye[][2] = SONG(GOODBYE_SOUND);
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@ -325,6 +303,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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break;
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case 10:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_plover, false, 0);
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#endif
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layer_off(_RAISE);
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layer_off(_LOWER);
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layer_off(_ADJUST);
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@ -339,6 +320,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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break;
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case 11:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
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#endif
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layer_off(_PLOVER);
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}
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break;
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@ -364,6 +348,7 @@ void process_action_user(keyrecord_t *record) {
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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_delay_ms(10); // stops the tick
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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#endif
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}
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@ -64,6 +64,22 @@
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S__NOTE(_REST), \
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E__NOTE(_E7 ),
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#define PLOVER_SOUND \
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E__NOTE(_GS6 ), \
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E__NOTE(_A6 ), \
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S__NOTE(_REST), \
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ED_NOTE(_E7 ), \
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S__NOTE(_REST), \
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ED_NOTE(_A7 ),
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#define PLOVER_GOODBYE_SOUND \
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E__NOTE(_GS6 ), \
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E__NOTE(_A6 ), \
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S__NOTE(_REST), \
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ED_NOTE(_A7 ), \
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S__NOTE(_REST), \
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ED_NOTE(_E7 ),
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#define MUSIC_SCALE_SOUND \
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E__NOTE(_A5 ), \
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E__NOTE(_B5 ), \
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