Fix keymap of hid_liber from yeeeargh

This commit is contained in:
tmk 2013-05-21 10:33:59 +09:00
parent 796defa86c
commit 862a006190

View file

@ -1,5 +1,5 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer /* Keymap 0: Default Keymap
* *
* ANSI: * ANSI:
* *
@ -15,7 +15,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------| ,---. * |-----------------------------------------------------------| ,---.
* |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up | * |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
* |-----------------------------------------------------------| ,-----------. * |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|FN0|Ctl| |Lef|Dow|Rig| * |Ctl|Gui|Alt| Space |Alt|Gui|FN1|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------' * `-----------------------------------------------------------' `-----------'
*/ */
@ -25,15 +25,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, \ CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, \
LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, \ LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, FN0, RCTL, LEFT, DOWN, RGHT), LCTL, LGUI, LALT, SPC, RALT, RGUI, FN1, RCTL, LEFT, DOWN, RGHT),
};
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
/* /*
* Layer 1: Media Keys * Keymap 1: Media Keys
* *
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. * ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
@ -47,19 +42,19 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------| ,---. * |-----------------------------------------------------------| ,---.
* |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Ply| * |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Ply|
* |-----------------------------------------------------------| ,-----------. * |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|FN0|Ctl| |Prv|Stp|Nxt| * |Ctl|Gui|Alt| Space |Alt|Gui|FN1|Ctl| |Prv|Stp|Nxt|
* `-----------------------------------------------------------' `-----------' * `-----------------------------------------------------------' `-----------'
*/ */
KEYMAP( KEYMAP(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MSEL, VOLU, \ TRNS, P1, P2, P3, P4, P5, P6, P7, P8, P9, P0, TRNS, TRNS, TRNS, TRNS, MSEL, VOLU, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MUTE, VOLD, \ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MUTE, VOLD, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MPLY, \ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MPLY, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN0, TRNS, MPRV, MSTP, MNXT), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, MPRV, MSTP, MNXT),
}; };
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_OVERLAY_MOMENTARY(0), // activate LAYER1 when FN0 pressed [1] = ACTION_LAYER_MOMENTARY(1), // activate Keymap 1 when FN1 pressed
}; };