Re-fix Mousekey Movements (#5740)
* Re-fix Mousekey Movements After the new movement model was instroduced, it broke diagonal momement, again. Reapplying fix from #3147 to both old and new acceleration method. * Make diagonal mouse report checks more readable Co-Authored-By: drashna <drashna@live.com>
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@ -114,7 +114,9 @@ void mousekey_task(void) {
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/* diagonal move [1/sqrt(2)] */
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if (mouse_report.x && mouse_report.y) {
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mouse_report.x = times_inv_sqrt2(mouse_report.x);
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if (mouse_report.x == 0) { mouse_report.x = 1; }
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mouse_report.y = times_inv_sqrt2(mouse_report.y);
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if (mouse_report.y == 0) { mouse_report.y = 1; }
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}
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if (mouse_report.v > 0) mouse_report.v = wheel_unit();
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if (mouse_report.v < 0) mouse_report.v = wheel_unit() * -1;
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@ -232,7 +234,9 @@ void adjust_speed(void) {
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// adjust for diagonals
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if (mouse_report.x && mouse_report.y) {
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mouse_report.x = times_inv_sqrt2(mouse_report.x);
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if (mouse_report.x == 0) { mouse_report.x = 1; }
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mouse_report.y = times_inv_sqrt2(mouse_report.y);
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if (mouse_report.y == 0) { mouse_report.y = 1; }
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}
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if (mouse_report.h && mouse_report.v) {
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mouse_report.h = times_inv_sqrt2(mouse_report.h);
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