Update Brazilian keymap and add sendstring LUT (#8435)
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19dbcf3814
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2 changed files with 236 additions and 50 deletions
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@ -14,61 +14,167 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYMAP_BR_ABNT2_H
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#define KEYMAP_BR_ABNT2_H
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#pragma once
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#include "keymap.h"
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/* Scan codes for the Brazilian ABNT2 keyboard layout */
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// clang-format off
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#define BR_CCDL KC_SCLN // Ç same scancode as ;: on US layout
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#define BR_SCLN KC_SLSH // ;: same scancode as /? on US layout
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#define BR_QUOT KC_GRV // '" same scancode as `~ on US layout
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#define BR_TILD KC_QUOT // ~^ dead keys, same scancode as '" on US layout
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#define BR_ACUT KC_LBRC // ´` dead keys, same scancode as [{ on US layout
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#define BR_LBRC KC_RBRC // [{ same scancode as ]} on US layout
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#define BR_RBRC KC_BSLS // ]} same scancode as \| on US layout
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#define BR_BSLS KC_NUBS // \| uses the non-US hash scancode (#~, sometimes §±)
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#define BR_SLSH KC_INT1 // /? uses the INTL1 scancode
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/*
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
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* │ ' │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
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* │ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ ´ │ [ │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ │
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* │ │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Ç │ ~ │ ] │ │
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* ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┤
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* │ │ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ ; │ / │ │
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* ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬──┴─┬────┤
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* │ │ │ │ │ │ │ │ │
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* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
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*/
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// Row 1
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#define BR_QUOT KC_GRV // '
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#define BR_1 KC_1 // 1
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#define BR_2 KC_2 // 2
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#define BR_3 KC_3 // 3
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#define BR_4 KC_4 // 4
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#define BR_5 KC_5 // 5
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#define BR_6 KC_6 // 6
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#define BR_7 KC_7 // 7
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#define BR_8 KC_8 // 8
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#define BR_9 KC_9 // 9
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#define BR_0 KC_0 // 0
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#define BR_MINS KC_MINS // -
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#define BR_EQL KC_EQL // =
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// Row 2
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#define BR_Q KC_Q // Q
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#define BR_W KC_W // W
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#define BR_E KC_E // E
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#define BR_R KC_R // R
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#define BR_T KC_T // T
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#define BR_Y KC_Y // Y
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#define BR_U KC_U // U
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#define BR_I KC_I // I
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#define BR_O KC_O // O
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#define BR_P KC_P // P
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#define BR_ACUT KC_LBRC // ´ (dead)
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#define BR_LBRC KC_RBRC // [
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// Row 3
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#define BR_A KC_A // A
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#define BR_S KC_S // S
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#define BR_D KC_D // D
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#define BR_F KC_F // F
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#define BR_G KC_G // G
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#define BR_H KC_H // H
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#define BR_J KC_J // J
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#define BR_K KC_K // K
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#define BR_L KC_L // L
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#define BR_CCED KC_SCLN // Ç
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#define BR_TILD KC_QUOT // ~ (dead)
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#define BR_RBRC KC_BSLS // ]
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// Row 4
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#define BR_BSLS KC_NUBS // (backslash)
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#define BR_Z KC_Z // Z
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#define BR_X KC_X // X
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#define BR_C KC_C // C
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#define BR_V KC_V // V
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#define BR_B KC_B // B
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#define BR_N KC_N // N
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#define BR_M KC_M // M
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#define BR_COMM KC_COMM // ,
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#define BR_DOT KC_DOT // .
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#define BR_SCLN KC_SLSH // ;
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#define BR_SLSH KC_INT1 // /
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// Numpad
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#define BR_PDOT KC_PCMM // .
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#define BR_PCMM KC_PDOT // ,
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#define BR_COLN LSFT(BR_SCLN) // shifted :
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#define BR_DQT LSFT(BR_QUOT) // shifted "
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#define BR_CIRC LSFT(BR_TILD) // shifted ^ (dead key)
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#define BR_GRAV LSFT(BR_ACUT) // shifted ` (dead key)
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#define BR_LCBR LSFT(BR_LBRC) // shifted {
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#define BR_RCBR LSFT(BR_RBRC) // shifted }
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#define BR_PIPE LSFT(BR_BSLS) // shifted |
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#define BR_QUES LSFT(BR_SLSH) // shifted ?
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#define BR_TRMA LSFT(KC_6) // shifted ¨ (dead key - trema accent)
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/* Shifted symbols
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
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* │ " │ ! │ @ │ # │ $ │ % │ ¨ │ & │ * │ ( │ ) │ _ │ + │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
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* │ │ │ │ │ │ │ │ │ │ │ │ ` │ { │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ │
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* │ │ │ │ │ │ │ │ │ │ │ │ ^ │ } │ │
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* ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┤
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* │ │ | │ │ │ │ │ │ │ │ < │ > │ : │ ? │ │
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* ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬──┴─┬────┤
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* │ │ │ │ │ │ │ │ │
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* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
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*/
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// Row 1
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#define BR_DQUO S(BR_QUOT) // "
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#define BR_EXLM S(BR_1) // !
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#define BR_AT S(BR_2) // @
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#define BR_HASH S(BR_3) // #
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#define BR_DLR S(BR_4) // $
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#define BR_PERC S(BR_5) // %
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#define BR_DIAE S(BR_6) // ¨ (dead)
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#define BR_AMPR S(BR_7) // &
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#define BR_ASTR S(BR_8) // *
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#define BR_LPRN S(BR_9) // (
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#define BR_RPRN S(BR_0) // )
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#define BR_UNDS S(BR_MINS) // _
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#define BR_PLUS S(BR_EQL) // +
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// Row 2
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#define BR_GRV S(BR_ACUT) // ` (dead)
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#define BR_LCBR S(BR_LBRC) // {
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// Row 3
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#define BR_CIRC S(BR_TILD) // ^ (dead)
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#define BR_RCBR S(BR_RBRC) // }
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// Row 4
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#define BR_PIPE S(BR_BSLS) // |
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#define BR_LABK S(BR_COMM) // <
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#define BR_RABK S(BR_DOT) // >
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#define BR_COLN S(BR_SCLN) // :
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#define BR_QUES S(BR_SLSH) // ?
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// On the ABNT2 the keypad comma and the keypad dot scancodes are switched
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// (presumably because in Brazil comma is used as the decimal separator)
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#define BR_KPDT KC_KP_COMMA // keypad .
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#define BR_KPCM KC_KP_DOT // keypad ,
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/* AltGr symbols
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
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* │ │ ¹ │ ² │ ³ │ £ │ ¢ │ ¬ │ │ │ │ │ │ § │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
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* │ │ │ │ ° │ │ │ │ │ │ │ │ │ ª │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ │
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* │ │ │ │ │ │ │ │ │ │ │ │ │ º │ │
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* ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┤
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* │ │ │ │ │ ₢ │ │ │ │ │ │ │ │ │ │
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* ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬──┴─┬────┤
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* │ │ │ │ │ │ │ │ │
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* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
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*/
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// Row 1
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#define BR_SUP1 ALGR(BR_1) // ¹
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#define BR_SUP2 ALGR(BR_2) // ²
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#define BR_SUP3 ALGR(BR_3) // ³
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#define BR_PND ALGR(BR_4) // £
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#define BR_CENT ALGR(BR_5) // ¢
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#define BR_NOT ALGR(BR_6) // ¬
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#define BR_SECT ALGR(BR_EQL) // §
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// Row 2
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#define BR_DEG ALGR(BR_E) // °
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#define BR_FORD ALGR(BR_LBRC) // ª
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// Row 3
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#define BR_MORD ALGR(BR_RBRC) // º
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// Row 4
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#define BR_CRUZ ALGR(BR_C) // ₢
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#define BR_1UP LALT(KC_1) // 1 superscript ¹ alt+1
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#define BR_2UP LALT(KC_2) // 2 superscript ² alt+2
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#define BR_3UP LALT(KC_3) // 3 superscript ³ alt+3
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#define BR_PND LALT(KC_4) // Pound sign £ alt+4
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#define BR_CENT LALT(KC_5) // Cent sign ¢ alt+5
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#define BR_NOT LALT(KC_6) // Not sign ¬ alt+6
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#define BR_SECT LALT(KC_EQL) // Section sign § alt+=
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#define BR_FORD LALT(BR_LBRC) // Feminine Ordinal Sign ª alt+[
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#define BR_MORD LALT(BR_RBRC) // Masculine Ordinal Sign º alt+]
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#define BR_DGRE LALT(BR_SLSH) // Degree sign ° alt+/
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// DEPRECATED
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#define BR_CCDL BR_CCED
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#define BR_DQT BR_DQUO
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#define BR_TRMA BR_DIAE
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#define BR_GRAV BR_GRV
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#define BR_KPDT BR_PDOT
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#define BR_KPCM BR_PCMM
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#define BR_1UP BR_SUP1
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#define BR_2UP BR_SUP2
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#define BR_3UP BR_SUP3
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#define BR_ASLS BR_SLSH
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#define BR_AQST BR_QUES
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#define BR_EURO LALT(KC_E) // Euro sign € alt+e
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#define BR_NDTD LALT(BR_TILD) // Non-dead key tilde ~ alt+~
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#define BR_NDAC LALT(BR_ACUT) // Non-dead key acute accent ´ alt+´
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#define BR_NDGV LALT(BR_QUOT) // Non-dead key grave accent ` alt+'
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#define BR_NDCR LALT(BR_CIRC) // Non-dead key circumflex accent ^ alt+^ (alt+shift+~)
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#define BR_NDTR LALT(BR_TRMA) // Non-dead key trema accent ¨ alt+¨ (alt+shift+6)
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// For 101-key keyboard layouts, the ABNT2 layout allows
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// the slash and question mark to be typed using alt+q and alt+w.
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// The shortcuts are provided here for completeness' sake,
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// but it's recommended to use BR_SLSH and BR_QUES instead
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#define BR_ASLS LALT(KC_Q)
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#define BR_AQST LALT(KC_W)
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#endif
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// Not present on Windows 10?
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#define BR_NDTD ALGR(BR_TILD) // ~
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#define BR_NDAC ALGR(BR_ACUT) // ´
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#define BR_NDGV ALGR(BR_QUOT) // `
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#define BR_NDCR ALGR(BR_CIRC) // ^
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#define BR_NDTR ALGR(BR_DIAE) // ¨
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80
quantum/keymap_extras/sendstring_br_abnt2.h
Normal file
80
quantum/keymap_extras/sendstring_br_abnt2.h
Normal file
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/* Copyright 2020
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Sendstring lookup tables for Brazilian (ABNT2) layouts
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#pragma once
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#include "keymap_br_abnt2.h"
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#include "quantum.h"
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// clang-format off
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const uint8_t ascii_to_shift_lut[16] PROGMEM = {
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 1, 1, 1, 1, 1, 1, 0),
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KCLUT_ENTRY(1, 1, 1, 1, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 1, 0, 1, 0, 1, 1),
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KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
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KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
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KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
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KCLUT_ENTRY(1, 1, 1, 0, 0, 0, 1, 1),
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KCLUT_ENTRY(1, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
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KCLUT_ENTRY(0, 0, 0, 1, 1, 1, 0, 0)
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};
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const uint8_t ascii_to_keycode_lut[128] PROGMEM = {
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// NUL SOH STX ETX EOT ENQ ACK BEL
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// BS TAB LF VT FF CR SO SI
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KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// DLE DC1 DC2 DC3 DC4 NAK SYN ETB
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// CAN EM SUB ESC FS GS RS US
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XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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// ! " # $ % & '
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KC_SPC, BR_1, BR_QUOT, BR_3, BR_4, BR_5, BR_7, BR_QUOT,
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// ( ) * + , - . /
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BR_9, BR_0, BR_8, BR_EQL, BR_COMM, BR_MINS, BR_DOT, BR_SLSH,
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// 0 1 2 3 4 5 6 7
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BR_0, BR_1, BR_2, BR_3, BR_4, BR_5, BR_6, BR_7,
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// 8 9 : ; < = > ?
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BR_8, BR_9, BR_SCLN, BR_SCLN, BR_COMM, BR_EQL, BR_DOT, BR_SLSH,
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// @ A B C D E F G
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BR_2, BR_A, BR_B, BR_C, BR_D, BR_E, BR_F, BR_G,
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// H I J K L M N O
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BR_H, BR_I, BR_J, BR_K, BR_L, BR_M, BR_N, BR_O,
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// P Q R S T U V W
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BR_P, BR_Q, BR_R, BR_S, BR_T, BR_U, BR_V, BR_W,
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// X Y Z [ \ ] ^ _
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BR_X, BR_Y, BR_Z, BR_LBRC, BR_BSLS, BR_RBRC, BR_TILD, BR_MINS,
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// ` a b c d e f g
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BR_ACUT, BR_A, BR_B, BR_C, BR_D, BR_E, BR_F, BR_G,
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// h i j k l m n o
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BR_H, BR_I, BR_J, BR_K, BR_L, BR_M, BR_N, BR_O,
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// p q r s t u v w
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BR_P, BR_Q, BR_R, BR_S, BR_T, BR_U, BR_V, BR_W,
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// x y z { | } ~ DEL
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BR_X, BR_Y, BR_Z, BR_LBRC, BR_BSLS, BR_RBRC, BR_TILD, KC_DEL
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};
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