Refactor: move keyboards into kumaokobo (#22719)
This commit is contained in:
parent
77688ac706
commit
9642cd9046
83 changed files with 94 additions and 10 deletions
|
@ -330,7 +330,34 @@
|
|||
"target": "keycapsss/plaid_pad/rev1"
|
||||
},
|
||||
"kudox": {
|
||||
"target": "kudox/rev1"
|
||||
"target": "kumaokobo/kudox/rev1"
|
||||
},
|
||||
"kudox/columner": {
|
||||
"target": "kumaokobo/kudox/columner"
|
||||
},
|
||||
"kudox/rev1": {
|
||||
"target": "kumaokobo/kudox/rev1"
|
||||
},
|
||||
"kudox/rev2": {
|
||||
"target": "kumaokobo/kudox/rev2"
|
||||
},
|
||||
"kudox/rev3": {
|
||||
"target": "kumaokobo/kudox/rev3"
|
||||
},
|
||||
"kudox_full": {
|
||||
"target": "kumaokobo/kudox_full/rev1"
|
||||
},
|
||||
"kudox_full/rev1": {
|
||||
"target": "kumaokobo/kudox_full/rev1"
|
||||
},
|
||||
"kudox_game": {
|
||||
"target": "kumaokobo/kudox_game/rev1"
|
||||
},
|
||||
"kudox_game/rev1": {
|
||||
"target": "kumaokobo/kudox_game/rev1"
|
||||
},
|
||||
"kudox_game/rev2": {
|
||||
"target": "kumaokobo/kudox_game/rev2"
|
||||
},
|
||||
"kyria": {
|
||||
"target": "splitkb/kyria"
|
||||
|
@ -494,6 +521,15 @@
|
|||
"peiorisboards/ixora": {
|
||||
"target": "coarse/ixora"
|
||||
},
|
||||
"pico": {
|
||||
"target": "kumaokobo/pico/65keys"
|
||||
},
|
||||
"pico/65keys": {
|
||||
"target": "kumaokobo/pico/65keys"
|
||||
},
|
||||
"pico/70keys": {
|
||||
"target": "kumaokobo/pico/70keys"
|
||||
},
|
||||
"plaid": {
|
||||
"target": "dm9records/plaid"
|
||||
},
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
@ -14,14 +14,14 @@
|
|||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
```sh
|
||||
make kudox/columner:default
|
||||
make kumaokobo/kudox/columner:default
|
||||
```
|
||||
|
||||
|
||||
Example of flashing this keyboard:
|
||||
|
||||
```sh
|
||||
make kudox/columner:default:flash
|
||||
make kumaokobo/kudox/columner:default:flash
|
||||
```
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -14,14 +14,14 @@
|
|||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
```sh
|
||||
make kudox/rev3:default
|
||||
make kumaokobo/kudox/rev3:default
|
||||
```
|
||||
|
||||
|
||||
Example of flashing this keyboard:
|
||||
|
||||
```sh
|
||||
make kudox/rev3:default:flash
|
||||
make kumaokobo/kudox/rev3:default:flash
|
||||
```
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_japanese.h"
|
||||
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_japanese.h"
|
||||
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_japanese.h"
|
||||
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
@ -22,11 +22,11 @@ Enter the bootloader in 3 ways:
|
|||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make kudox_full/rev1:default
|
||||
make kumaokobo/kudox_full/rev1:default
|
||||
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make kudox_full/rev1:default:flash
|
||||
make kumaokobo/kudox_full/rev1:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
@ -14,13 +14,13 @@
|
|||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
```sh
|
||||
make kudox_game/rev2:default
|
||||
make kumaokobo/kudox_game/rev2:default
|
||||
```
|
||||
|
||||
Example of flashing this keyboard:
|
||||
|
||||
```sh
|
||||
make kudox_game/rev2:default:avrdude
|
||||
make kumaokobo/kudox_game/rev2:default:avrdude
|
||||
```
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_japanese.h"
|
||||
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
@ -1,3 +1,6 @@
|
|||
// Copyright Kumao Kobo <kumaokobo@gmail.com>
|
||||
// SPDX-License-Identifier: GPL-2.0+
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include"keymap_japanese.h"
|
||||
|
|
@ -8,7 +8,7 @@ Pico adopted the footprint for [Kailh Mid-Height](http://www.kailh.com/en/Produc
|
|||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make pico/65keys:default
|
||||
make kumaokobo/pico/65keys:default
|
||||
|
||||
## 65 keys
|
||||
<p align="center">
|
Loading…
Reference in a new issue