skeletyl: fix layer switch to mov

This commit is contained in:
Michael Grote 2024-03-15 15:53:34 +01:00
parent 68e89645f5
commit 979f450d1f
2 changed files with 2 additions and 2 deletions

View file

@ -31,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
XXXXXXX, _______, _______, _______, _______, XXXXXXX
),
// Media
[3] = LAYOUT_split_3x5_3(
[4] = LAYOUT_split_3x5_3(
XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, KC_VOLU, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, QK_CAPS_WORD_TOGGLE,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_VOLD, KC_VOLD, KC_MPLY, XXXXXXX, XXXXXXX, XXXXXXX,
@ -42,6 +42,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// https://github.com/qmk/qmk_firmware/blob/master/docs/mod_tap.md#changing-hold-function
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// "Tap and Hold"
case LT(0,KC_X): // "LT(0,KC_X)" is the keycode that must be mapped
if (!record->tap.count && record->event.pressed) {
tap_code16(LCTL(KC_X)); // Intercept hold function to send Ctrl-X

View file

@ -12,7 +12,6 @@
## ToDo
- ,.- oder autoshift dafür: AUTO_SHIFT_ENABLE = yes
- combos
- kurze keycodes
- led