Updated Keymap (markdown)
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Keymap.md
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Keymap.md
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QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
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QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
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## Keymap and layers
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In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
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For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
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Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
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Keymap: 32 Layers Layer: action code matrix
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----------------- ---------------------
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stack of layers array_of_action_code[row][column]
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____________ precedence _______________________
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/ / | high / ESC / F1 / F2 / F3 ....
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31 /___________// | /-----/-----/-----/-----
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30 /___________// | / TAB / Q / W / E ....
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29 /___________/ | /-----/-----/-----/-----
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: _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
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: / : : : : : / | : / : : : :
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2 /___________// | 2 `--------------------------
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1 /___________// | 1 `--------------------------
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0 /___________/ V low 0 `--------------------------
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Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
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### Keymap layer status
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Keymap layer has its state in two 32 bit parameters:
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* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
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* **`layer_state`** () has current on/off status of the layer on its each bit.
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Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
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Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
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To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
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Initial state of Keymap Change base layout
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----------------------- ------------------
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31 31
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30 30
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29 29
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: :
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: : ____________
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2 ____________ 2 / /
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1 / / ,->1 /___________/
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,->0 /___________/ | 0
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`--- default_layer = 0 `--- default_layer = 1
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layer_state = 0x00000001 layer_state = 0x00000002
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On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
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Overlay feature layer
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--------------------- bit|status
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____________ ---+------
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31 / / 31 | 0
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30 /___________// -----> 30 | 1
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29 /___________/ -----> 29 | 1
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: : | :
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: ____________ : | :
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2 / / 2 | 0
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,->1 /___________/ -----> 1 | 1
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| 0 0 | 0
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`--- default_layer = 1 |
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layer_state = 0x60000002 <-'
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### Layer Precedence and Transparency
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Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
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You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
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Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
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## Anatomy Of A `keymap.c`
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## Anatomy Of A `keymap.c`
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For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
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For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
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@ -140,7 +215,6 @@ To actually handle the keypress event we define an `action_function()`. This fun
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This should have given you a basic overview for creating your own keymap. For more details see the following resources:
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This should have given you a basic overview for creating your own keymap. For more details see the following resources:
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* https://github.com/qmk/qmk_firmware/blob/master/doc/keymap.md (If you see `static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`, it is still the TMK code example code.)
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* https://github.com/qmk/qmk_firmware/wiki/Keycodes
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* https://github.com/qmk/qmk_firmware/wiki/Keycodes
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* https://github.com/qmk/qmk_firmware/wiki/FAQ-Keymap
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* https://github.com/qmk/qmk_firmware/wiki/FAQ-Keymap
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* https://github.com/qmk/qmk_firmware/wiki/Keymap-examples
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* https://github.com/qmk/qmk_firmware/wiki/Keymap-examples
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