Revamp dactyl_manuform
readme.md (#20395)
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# Dactyl Manuform (4x5, 5x6, 5x7, 6x6, 6x7)
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# Dactyl ManuForm
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the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
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![Imgur](https://i.imgur.com/7y0Vbydh.jpg)
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![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
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*Pair of Dactyl Manuform 4x6*
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## First Time Setup
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Forked from the [Dactyl](/keyboards/handwired/dactyl), the *Dactyl ManuForm* is a parameterized, handwired, split bodied, tented, concave key-well design that incorporates the thumb cluster from the [ManuForm](https://geekhack.org/index.php?topic=46015.0).
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Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
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* Keyboard Maintainer: [Tom Short](https://github.com/tshort)
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* Hardware Supported: Pro Micro, or clone of
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* Hardware Availability: [Github](https://github.com/tshort/dactyl-keyboard)
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Depending on your Layout chose one of the follwing commands:
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## Variants
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```
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*Dactyl ManuForm's* are built in variations that cater for different row and column counts, and thumb clusters.
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$ make handwired/dactyl_manuform/YOUR_LAYOUT:YOUR_KEYMAP_NAME
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```
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example:
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As standard:
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- The finger keywell bottom row has 2 keys, 1 each in ring and middle columns
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- Exception to this rule is the `5x7` variant - that has two additional keys, per half, in this row
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- The thumb cluster has 6 keys, arranged in a staggered 2 columns by 3 rows
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```
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Variants are denoted as `RowCount`*x*`ColumnCount`*(_`Alteration`)*
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$ make handwired/dactyl_manuform/4x5:default
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```
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If everything worked correctly you will see a file:
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### Row
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| Count | Description |
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| :---: | :---: |
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| 4 | Three rows, typically for alphabet and some puncuation characters, with 2 key (finger keywell) bottom row |
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| 5 | As *4 row* with number row above |
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| 6 | As *5 row* with function row above |
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```
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### Column
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dactyl_manuform_YOUR_LAYOUT_YOUR_KEYMAP_NAME.hex
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| Count | Description |
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```
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| :---: | :---: |
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| 5 | A column for each finger with additional column for first finger |
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| 6 | As *5 column* with additional pinky finger column |
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| 7 | As *6 column* with either an additional first finger column (`5x7`) or additional pinky column (`6x7`) |
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For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
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### Alteration
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| Code | Description |
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| :---: | :---: |
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| 5 | Thumb cluster replaced with five key thumb cluster of [Dactyl Manuform Mini](https://github.com/l4u/dactyl-manuform-mini-keyboard) |
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| 2_5 | Same as code *5* with two additional keys added to finger key-well bottom row |
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## Case Files Generator
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[Dactyl Generator](https://ryanis.cool/dactyl), created by [rianadon](https://github.com/rianadon), is a web based file generator that negates having to compose case files using programming languages, which was the matter when using the original *Dactyl* and *Dactyl ManuForm* GitHub repos, by instead compiling case files based on options and parameters configured in a web front end.
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## Compile
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Make example for this keyboard (after setting up your build environment) in the 5x6 variant:
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make handwired/dactyl_manuform/5x6:default
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Flashing example for this keyboard:
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make handwired/dactyl_manuform/5x6:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Keymaps
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## Keymaps
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### [Keymaps 4x5](/keyboards/handwired/dactyl_manuform/4x5/keymaps/)
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### Default
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#### Default
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The default functional layout, based on QWERTY, and every variant has this keymap; used as a starting point/template for custom keymaps and for debugging purposes when soldering key matrix to controller.
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Simple QWERTY layout with 3 Layers.
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### VIA
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Similar to *Default* but adds support for the [VIA](https://usevia.app/) keymap configurator. Layer count set to 4 to comply with VIA defaults, and remaps keys to accommodate this constraint, if applicable.
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#### Dvorak
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Variants with VIA support:
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- 4x6
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- 5x6_5
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- 5x7
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### [Keymaps 5x6](/keyboards/handwired/dactyl_manuform/5x6/keymaps/)
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### Miryoku
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#### Default
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For more information on this layout schematic, please see the [Miryoku Reference Manual](https://github.com/manna-harbour/miryoku/tree/master/docs/reference).
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For QMK specifics, please see [Miryoku QMK](https://github.com/manna-harbour/miryoku_qmk/tree/miryoku/users/manna-harbour_miryoku).
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Just a copy of the Impstyle keymap. Feel free to adjust it.
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Variants with *Miryoku* support:
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- 4x5
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- 4x5_5
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- 4x6
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- 4x6_5
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- 5x6
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#### Impstyle
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## Non-Pro Micro Controller Compilation
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A simple QWERTY keymap with 3 Layers. Both sides are connected via serial and the Left ist the master.
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If building a Dactyl Manuform with controllers that aren't a pro micro, the Converter feature of QMK will allow compilation of firmware for the intended variant and supported controller without having to create a new QMK keyboard/keymap.
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Please see [Converters](https://docs.qmk.fm/#/feature_converters?id=supported-converters) documentation for list of controllers that are supported converting from `pro_micro` and how to implement conversion.
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### [Keymaps 5x6_5](/keyboards/handwired/dactyl_manuform/5x6_5/keymaps/)
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Similar layout to 5x6 but with only 5 thumb keys per side instead of 6.
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#### Default
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QWERTY layout with 7 Layers.
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#### Via
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Similar to Default but adds support for the [Via](https://www.caniusevia.com/) keymap configurator. Reduces the number of layers to 4 to comply with Via defaults, and remaps
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some keys to accomodate that constraint.
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### [Keymaps 5x7 aka almost Ergodox](/keyboards/handwired/dactyl_manuform/5x7/keymaps/)
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#### Default
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Keymap of Loligagger from geekhack.
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### [Keymaps 6x6](/keyboards/handwired/dactyl_manuform/6x6/keymaps/)
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#### Default
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Simple QWERTY layout with 3 Layers.
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### [Keymaps 6x7](/keyboards/handwired/dactyl_manuform/6x7/keymaps/)
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#### Default
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Simple QWERTY layout with 3 Layers.
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### [Keymaps 3x5_3](/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/)
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#### Dlford
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QWERTY/Colemak layout with per key RGB and other features
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## Required Hardware
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Apart from diodes and key switches for the keyboard matrix in each half, you
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will need:
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- 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
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- 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
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Alternatively, you can use any sort of cable and socket that has at least 3
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wires. If you want to use I2C to communicate between halves, you will need a
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cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
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## Optional Hardware
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A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
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## Wiring
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The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
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PD0 on the ATmega32u4) between the two Pro Micros.
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Next, wire your key matrix to any of the remaining 17 IO pins of the pro micro
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and modify the `matrix.c` accordingly.
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The wiring for serial:
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![serial wiring](https://i.imgur.com/C3D1GAQ.png)
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The wiring for i2c:
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![i2c wiring](https://i.imgur.com/Hbzhc6E.png)
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The pull-up resistors may be placed on either half. It is also possible
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to use 4 resistors and have the pull-ups in both halves, but this is
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unnecessary in simple use cases.
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You can change your configuration between serial and i2c by modifying your `config.h` file.
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## Notes on Software Configuration
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the keymaps in here are for the 4x5 layout of the keyboard only.
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## Flashing
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## Flashing
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To flash your firmware take a look at: [Flashing Instructions and Bootloader Information](https://docs.qmk.fm/#/flashing)
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To flash your board with generated firmware file, please see [Flashing Instructions and Bootloader Information](https://docs.qmk.fm/#/flashing)
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## Choosing which board to plug the USB cable into (choosing Master)
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## Handedness configurations
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Because the two boards are identical, the firmware has logic to differentiate the left and right board.
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See [Handedness](https://docs.qmk.fm/#/config_options?id=setting-handedness) documentation for more information on configuring handedness/master half.
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It uses two strategies to figure things out: looking at the EEPROM (memory on the chip) or looking if the current board has the usb cable.
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## VIA Configuration
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The EEPROM approach requires additional setup (flashing the eeprom) but allows you to swap the usb cable to either side.
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The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
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### Setting the left hand as master
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If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
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### Setting the right hand as master
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If you always plug the usb cable into the right board, add an extra flag to your `config.h`
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Variants with a `via` keymap are VIA capable.
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Compile firmware, for [enabled variant](#via), with it's `via` keymap and flash board with this firmware file.
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```
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```
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#define MASTER_RIGHT
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qmk compile -kb handwired/dactyl_manuform/4x6 -km via
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```
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```
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### Setting EE_hands to use either hands as master
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## Bootloader
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If you define `EE_HANDS` in your `config.h`, you will need to set the
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Enter the bootloader in 3 ways:
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EEPROM for the left and right halves.
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The EEPROM is used to store whether the
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* **Bootmagic reset**: If enabled, hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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half is left handed or right handed. This makes it so that the same firmware
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* **Physical reset button**: Briefly press the button on the back of the PCB or controller - some may have pads you must short instead
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file will run on both hands instead of having to flash left and right handed
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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versions of the firmware to each half. To flash the EEPROM file for the left
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half run:
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```
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make handwired/dactyl_promicro:default:dfu-split-left
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make handwired/dactyl_promicro:default:dfu-split-right
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```
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After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
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Note that you need to program both halves, but you have the option of using
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different keymaps for each half. You could program the left half with a QWERTY
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layout and the right half with a Colemak layout using bootmagic's default layout option.
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Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
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right half is connected.
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## Notes on Using Pro Micro 3.3V
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Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
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the frequency on the 3.3V board.
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Also, if the slave board is producing weird characters in certain columns,
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update the following line in `matrix.c` to the following:
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```
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// wait_us(30); // without this wait read unstable value.
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wait_us(300); // without this wait read unstable value.
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```
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