skeletyl: indentation
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2 changed files with 5 additions and 4 deletions
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@ -18,10 +18,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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// Sym
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[2] = LAYOUT_split_3x5_3(
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DE_CIRC, DE_LBRC, DE_LPRN, DE_LPRN, DE_SECT, DE_PERC, DE_RCBR, DE_RPRN, DE_RBRC, KC_BSPC,
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DE_EXLM, DE_DQUO, LSFT(DE_ACUT ), DE_QUOT, DE_SLSH, RALT(DE_SS), DE_DLR, DE_AMPR, DE_AMPR, DE_QUES,
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DE_TILD, XXXXXXX, DE_ACUT , XXXXXXX, DE_LABK , DE_RABK , XXXXXXX, DE_PLUS, DE_EQL, DE_HASH,
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XXXXXXX, _______, _______, _______, _______, XXXXXXX
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DE_CIRC, DE_LBRC, DE_LPRN, DE_LPRN, DE_SECT, DE_PERC, DE_RCBR, DE_RPRN, DE_RBRC, KC_BSPC,
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DE_EXLM, DE_DQUO, LSFT(DE_ACUT ), DE_QUOT, DE_SLSH, RALT(DE_SS), DE_DLR, DE_AMPR, DE_AMPR, DE_QUES,
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DE_TILD, XXXXXXX, DE_ACUT , XXXXXXX, DE_LABK , DE_RABK , XXXXXXX, DE_PLUS, DE_EQL, DE_HASH,
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XXXXXXX, _______, _______, _______, _______, XXXXXXX
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),
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// Move
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[3] = LAYOUT_split_3x5_3(
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@ -12,6 +12,7 @@
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## ToDo
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- tapdance fuer speichern
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- combos
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- kurze keycodes
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- led
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