Fix zero condition of reactive runners that will suspend RGB animation (#12710)
* Avoid zero or overflow from user's rgb_matrix_config.speed * Avoid zero tick for reactive splash. * Avoid zero time for animation runner. Co-authored-by: filterpaper <filterpaper@localhost>
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3 changed files with 4 additions and 4 deletions
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@ -5,7 +5,7 @@ typedef HSV (*i_f)(HSV hsv, uint8_t i, uint8_t time);
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bool effect_runner_i(effect_params_t* params, i_f effect_func) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 4);
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uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 4, 1));
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
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@ -7,7 +7,7 @@ typedef HSV (*reactive_f)(HSV hsv, uint16_t offset);
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bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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uint16_t max_tick = 65535 / rgb_matrix_config.speed;
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uint16_t max_tick = 65535 / qadd8(rgb_matrix_config.speed, 1);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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uint16_t tick = max_tick;
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@ -19,7 +19,7 @@ bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
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}
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}
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uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
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uint16_t offset = scale16by8(tick, qadd8(rgb_matrix_config.speed, 1));
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RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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@ -16,7 +16,7 @@ bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, react
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int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
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int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed);
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uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], qadd8(rgb_matrix_config.speed, 1));
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hsv = effect_func(hsv, dx, dy, dist, tick);
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}
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hsv.v = scale8(hsv.v, rgb_matrix_config.hsv.v);
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