Keymap: Trigotometry's Preonic (#4158)
* adding my keymap * updated pull request comments from dashna, including redundancies and DVORAK entirely * changed over visual representation to use 'LAYOUT_preonic_grid()' * added a ReadMe and commented out AUDIO_ENABLED related stuff in keymap.c until I can align with current QMK standards * Update readme.md * readme corrections and adjustments
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8
keyboards/preonic/keymaps/trigotometry/config.h
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keyboards/preonic/keymaps/trigotometry/config.h
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#pragma once
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#define STARTUP_SONG SONG(PREONIC_SOUND)
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#define MUSIC_MASK (keycode != KC_NO)
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#define FORCE_NKRO 1
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#define PREVENT_STUCK_MODIFIERS
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#define GRAVE_ESC_GUI_OVERRIDE
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165
keyboards/preonic/keymaps/trigotometry/keymap.c
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keyboards/preonic/keymaps/trigotometry/keymap.c
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#include QMK_KEYBOARD_H
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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// Layer declarations
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enum preonic_layers {
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_QWERTY = 1,
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_GAMING = 2,
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_LOWER = 3,
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_RAISE = 4,
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};
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enum preonic_keycodes {
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QWERTY = SAFE_RANGE,
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GAMING,
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LOWER,
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RAISE,
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};
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// QMK predefined macros
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#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* ,-----------------------------------------------------------------------------------.
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* | GEsc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Shft | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |SFTENT| Z | X | C | V | B | N | M | , | . | / | Entr |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | Ctrl | Alt | Supr |Lower | Space | Raise| Left | Down | Up | Rght |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_preonic_grid(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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SFT_ENT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \
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XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/* Gaming
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* ,-----------------------------------------------------------------------------------.
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* | Grve | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Shft | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shft | Z | X | C | V | B | N | M | , | . | / | Entr |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Ctrl | Alt | Alt |Lower | Space | Raise| Left | Down | Up | Rght |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAMING] = LAYOUT_preonic_grid(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
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KC_LCTL, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | | * | / | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | VolD | Up | VolU | | | 7 | 8 | 9 | - | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | Left | Down | Rght | | | 4 | 5 | 6 | + | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | Prev | Play | Skip | | | 1 | 2 | 3 | = | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | Supr | | | 0 | Home |PageDn|PageUp| End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_preonic_grid(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PAST, KC_PSLS, XXXXXXX, KC_DEL, \
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_______, XXXXXXX, KC_VOLD, KC_UP, KC_VOLU, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, KC_PMNS, KC_BSPC, \
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_______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_PPLS, XXXXXXX, \
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_______, XXXXXXX, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PEQL, KC_ENT, \
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_______, _______, _______, KC_LGUI, _______, _______, _______, KC_0, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | \ | | | / | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | [ | { | ( | < | > | ) | } | ] | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | + | - | _ | = | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | |Qwerty| Game | | Reset|
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_preonic_grid(
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 , \
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_______, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, XXXXXXX, XXXXXXX, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
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_______, KC_PIPE, KC_LBRC, KC_LCBR, KC_LPRN, KC_LABK, KC_RABK, KC_RPRN, KC_RCBR, KC_RBRC, KC_PIPE, XXXXXXX, \
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_______, XXXXXXX, XXXXXXX, XXXXXXX, KC_PPLS, KC_PMNS, KC_UNDS, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, QWERTY , GAMING, XXXXXXX, RESET \
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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} else {
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layer_off(_LOWER);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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} else {
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layer_off(_RAISE);
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}
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return false;
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break;
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case GAMING:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAMING);
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}
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return false;
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break;
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}
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return true;
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};
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// NFI how to bring this inline with current QMK standards yet, or it's redundant and don't use it.
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// #ifdef AUDIO_ENABLE
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// float tone_startup[][2] = {
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// {NOTE_D5, 8},
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// {NOTE_E6, 8},
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// {NOTE_D6, 8},
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// {NOTE_E5, 8}
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// };
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// void startup_user()
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// {
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// _delay_ms(20); // gets rid of tick
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// PLAY_SONG(tone_startup);
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// }
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// #endif
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keyboards/preonic/keymaps/trigotometry/readme.md
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keyboards/preonic/keymaps/trigotometry/readme.md
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# Trigotometry's v1.0
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This layout is the confluence of the standard Preonic QWERTY layout and some of my own tweaks to make it's software as logical and straight cut as it's physical presence, at least in my eyes. Some might say there's wasted space, though possibly true, I believe in keeping it minimal and only adding what is really needed. So if, like me, you're also beginning your journey of coding and enjoy some downtime with friends on the battlefield I think you'll find this layout a stellar place to kick off your customisation.
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## Qwerty
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | GEsc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Shft | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |SFTENT| Z | X | C | V | B | N | M | , | . | / | ENT |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | Ctrl | Alt | Supr |Lower | Space | Raise| Left | Down | Up | Rght |
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* `-----------------------------------------------------------------------------------
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*/
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Take note of the dual Enter keys, located where normally there'd be a pair of Shifts. I did this to ensure the alphas stayed in the same spot when compared to a staggered and standard board. My brain found it easier to switch the mods across keyboard than the relative position in the alphas, however it's easy to reverse the Enters/Shifts and you'll be back an (nearly) square one!
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Also, LEnter acts as a Shift if it's held.
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## Gaming
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/* Gaming
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* ,-----------------------------------------------------------------------------------.
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* | Grve | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Shft | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shft | Z | X | C | V | B | N | M | , | . | / | Entr |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Ctrl | Alt | Alt |Lower | Space | Raise| Left | Down | Up | Rght |
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* `-----------------------------------------------------------------------------------'
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*/
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Honestly it's pretty standard, however I've doubled up on the important modifiers and removed the Super. It's still accessable readily by holding Lower and the key to it's left. Neato? I thought so.
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## Raise Layer
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | \ | | | / | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | [ | { | ( | < | > | ) | } | ] | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | + | - | _ | = | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | |Qwerty| Game | | Reset|
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* `-----------------------------------------------------------------------------------'
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*/
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Pretty self explanatory I think.
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## Lower Layer
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | | * | / | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | VolD | Up | VolU | | | 7 | 8 | 9 | - | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | Left | Down | Rght | | | 4 | 5 | 6 | + | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | Prev | Play | Skip | | | 1 | 2 | 3 | = | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | Supr | | | 0 | Home |PageDn|PageUp| End |
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* `-----------------------------------------------------------------------------------'
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*/
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Music controls and arrows in prime location. F1-F6 there for extra mappings when in the Gaming layer.
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2
keyboards/preonic/keymaps/trigotometry/rules.mk
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keyboards/preonic/keymaps/trigotometry/rules.mk
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#Build Options
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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