skeletyl: add layer lock key
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4 changed files with 293 additions and 1 deletions
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// Copyright 2022-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file layer_lock.c
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* @brief Layer Lock implementation
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/layer-lock>
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*/
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#include "layer_lock.h"
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// The current lock state. The kth bit is on if layer k is locked.
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static layer_state_t locked_layers = 0;
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// Layer Lock timer to disable layer lock after X seconds inactivity
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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static uint32_t layer_lock_timer = 0;
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void layer_lock_task(void) {
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if (locked_layers &&
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timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) {
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layer_lock_all_off();
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layer_lock_timer = timer_read32();
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}
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}
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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// Handles an event on an `MO` or `TT` layer switch key.
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static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
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if (is_layer_locked(layer)) {
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if (record->event.pressed) { // On press, unlock the layer.
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layer_lock_invert(layer);
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}
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return false; // Skip default handling.
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}
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return true;
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}
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bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
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uint16_t lock_keycode) {
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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layer_lock_timer = timer_read32();
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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// The intention is that locked layers remain on. If something outside of
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// this feature turned any locked layers off, unlock them.
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if ((locked_layers & ~layer_state) != 0) {
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layer_lock_set_user(locked_layers &= layer_state);
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}
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if (keycode == lock_keycode) {
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if (record->event.pressed) { // The layer lock key was pressed.
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layer_lock_invert(get_highest_layer(layer_state));
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}
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return false;
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}
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switch (keycode) {
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case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys.
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return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record);
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case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`.
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return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record);
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case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`.
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uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode);
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if (is_layer_locked(layer)) {
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if (record->event.pressed) { // On press, unlock the layer.
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layer_lock_invert(layer);
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} else { // On release, clear the mods.
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clear_mods();
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send_keyboard_report();
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}
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return false; // Skip default handling.
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}
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} break;
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#ifndef NO_ACTION_TAPPING
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys.
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if (record->tap.count == 0 && !record->event.pressed &&
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is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) {
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// Release event on a held layer-tap key where the layer is locked.
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return false; // Skip default handling so that layer stays on.
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}
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break;
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#endif // NO_ACTION_TAPPING
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}
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return true;
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}
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bool is_layer_locked(uint8_t layer) {
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return locked_layers & ((layer_state_t)1 << layer);
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}
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void layer_lock_invert(uint8_t layer) {
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const layer_state_t mask = (layer_state_t)1 << layer;
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if ((locked_layers & mask) == 0) { // Layer is being locked.
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#ifndef NO_ACTION_ONESHOT
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if (layer == get_oneshot_layer()) {
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reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off.
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}
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#endif // NO_ACTION_ONESHOT
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layer_on(layer);
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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layer_lock_timer = timer_read32();
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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} else { // Layer is being unlocked.
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layer_off(layer);
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}
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layer_lock_set_user(locked_layers ^= mask);
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}
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// Implement layer_lock_on/off by deferring to layer_lock_invert.
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void layer_lock_on(uint8_t layer) {
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if (!is_layer_locked(layer)) {
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layer_lock_invert(layer);
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}
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}
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void layer_lock_off(uint8_t layer) {
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if (is_layer_locked(layer)) {
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layer_lock_invert(layer);
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}
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}
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void layer_lock_all_off(void) {
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layer_and(~locked_layers);
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locked_layers = 0;
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layer_lock_set_user(locked_layers);
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}
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__attribute__((weak)) void layer_lock_set_user(layer_state_t locked_layers) {}
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// Copyright 2022-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file layer_lock.h
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* @brief Layer Lock, a key to stay in the current layer.
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*
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* Overview
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* --------
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*
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* Layers are often accessed by holding a button, e.g. with a momentary layer
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* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
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* want to "lock" or "toggle" the layer so that it stays on without having to
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* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
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* but here is an alternative.
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*
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* This library implements a "Layer Lock key". When tapped, it "locks" the
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* highest layer to stay active, assuming the layer was activated by one of the
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* following keys:
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*
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* * `MO(layer)` momentary layer switch
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* * `LT(layer, key)` layer tap
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* * `OSL(layer)` one-shot layer
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* * `TT(layer)` layer tap toggle
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* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
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*
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* Tapping the Layer Lock key again unlocks and turns off the layer.
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*
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* @note When a layer is "locked", other layer keys such as `TO(layer)` or
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* manually calling `layer_off(layer)` will override and unlock the layer.
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*
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* Configuration
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* -------------
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*
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* Optionally, a timeout may be defined so that Layer Lock disables
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* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
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* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
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*
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* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
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*
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* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
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*
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* void matrix_scan_user(void) {
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* layer_lock_task();
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* // Other tasks...
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* }
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/layer-lock>
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*/
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#pragma once
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#include "quantum.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Handler function for Layer Lock.
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*
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* In your keymap, define a custom keycode to use for Layer Lock. Then handle
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* Layer Lock from your `process_record_user` function by calling
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* `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
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*
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* #include "features/layer_lock.h"
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*
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* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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* if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
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* // Your macros ...
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*
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* return true;
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* }
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*/
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bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
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uint16_t lock_keycode);
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/** Returns true if `layer` is currently locked. */
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bool is_layer_locked(uint8_t layer);
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/** Locks and turns on `layer`. */
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void layer_lock_on(uint8_t layer);
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/** Unlocks and turns off `layer`. */
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void layer_lock_off(uint8_t layer);
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/** Unlocks and turns off all locked layers. */
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void layer_lock_all_off(void);
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/** Toggles whether `layer` is locked. */
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void layer_lock_invert(uint8_t layer);
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/**
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* Optional callback that gets called when a layer is locked or unlocked.
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*
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* This is useful to represent the current lock state, e.g. by setting an LED or
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* playing a sound. In your keymap, define
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*
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* void layer_lock_set_user(layer_state_t locked_layers) {
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* // Do something like `set_led(is_layer_locked(NAV));`
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* }
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*
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* @param locked_layers Bitfield in which the kth bit represents whether the
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* kth layer is on.
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*/
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void layer_lock_set_user(layer_state_t locked_layers);
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/**
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* @fn layer_lock_task(void)
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* Matrix task function for Layer Lock.
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*
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* If using `LAYER_LOCK_IDLE_TIMEOUT`, call this function from your
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* `matrix_scan_user()` function in keymap.c. (If no timeout is set, calling
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* `layer_lock_task()` has no effect.)
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*/
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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void layer_lock_task(void);
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#else
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static inline void layer_lock_task(void) {}
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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#ifdef __cplusplus
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}
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#endif
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_german.h"
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#include "keymap_german.h"
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#include "features/layer_lock.h"
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// rgb
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// rgb
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void keyboard_post_init_user(void) {
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void keyboard_post_init_user(void) {
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return false;
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return false;
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}
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}
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// layer lock
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// https://getreuer.info/posts/keyboards/layer-lock/index.html
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enum custom_keycodes {
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LLOCK = SAFE_RANGE,
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};
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// combos; https://github.com/qmk/qmk_firmware/blob/master/docs/feature_combo.md
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// combos; https://github.com/qmk/qmk_firmware/blob/master/docs/feature_combo.md
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enum combos {
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enum combos {
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C_AE,
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C_AE,
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@ -99,7 +106,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[3] = LAYOUT_split_3x5_3(
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[3] = LAYOUT_split_3x5_3(
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XXXXXXX, KC_HOME, KC_UP, KC_PGUP, XXXXXXX, XXXXXXX, KC_PGUP, KC_UP, KC_HOME, KC_BSPC,
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XXXXXXX, KC_HOME, KC_UP, KC_PGUP, XXXXXXX, XXXXXXX, KC_PGUP, KC_UP, KC_HOME, KC_BSPC,
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KC_TAB, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, KC_DEL,
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KC_TAB, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, KC_DEL,
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XXXXXXX, KC_END, KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, XXXXXXX, KC_END, XXXXXXX,
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XXXXXXX, KC_END, KC_PGDN, XXXXXXX, LLOCK, LLOCK, KC_PGDN, XXXXXXX, KC_END, XXXXXXX,
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XXXXXXX, _______, _______, _______, _______, XXXXXXX
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XXXXXXX, _______, _______, _______, _______, XXXXXXX
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),
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),
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// Media - yellow
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// Media - yellow
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@ -157,6 +164,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return false;
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return false;
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}
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}
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return true;
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return true;
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// layer lock
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if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
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}
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}
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return true;
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return true;
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}
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}
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@ -2,3 +2,4 @@ CAPS_WORD_ENABLE = yes
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AUTO_SHIFT_ENABLE = yes
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AUTO_SHIFT_ENABLE = yes
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COMBO_ENABLE = yes
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COMBO_ENABLE = yes
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_ENABLE = yes
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SRC += features/layer_lock.c
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