tap-dance: Add some debugging support
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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2 changed files with 16 additions and 0 deletions
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@ -1,6 +1,18 @@
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#include "quantum.h"
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static qk_tap_dance_state_t qk_tap_dance_state;
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bool td_debug_enable = false;
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#if CONSOLE_ENABLE
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#define td_debug(s) if (td_debug_enable) \
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{ \
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xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
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qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
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qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
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}
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#else
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#define td_debug(s)
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#endif
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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@ -33,16 +45,19 @@ static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
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{
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td_debug("trigger");
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
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}
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
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{
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td_debug("trigger");
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
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}
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
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{
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td_debug("trigger")
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
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}
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@ -49,6 +49,7 @@ typedef struct
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}
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extern const qk_tap_dance_action_t tap_dance_actions[];
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extern bool td_debug_enable;
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/* To be used internally */
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