From b384599663bc45b3aa27c5f83e70bbf6be42d9ea Mon Sep 17 00:00:00 2001
From: Albert Y <76888457+filterpaper@users.noreply.github.com>
Date: Mon, 27 Dec 2021 11:07:00 +0800
Subject: [PATCH] Link Macro example for COMBO_ACTION documentation (#15164)

* Link Macro example for COMBO_ACTION documentation

* Restructure

Co-authored-by: filterpaper <filterpaper@localhost>
---
 docs/feature_combo.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/feature_combo.md b/docs/feature_combo.md
index 0e7ebd6c3b..47128c431b 100644
--- a/docs/feature_combo.md
+++ b/docs/feature_combo.md
@@ -100,7 +100,7 @@ void process_combo_event(uint16_t combo_index, bool pressed) {
 
 This will send "john.doe@example.com" if you chord E and M together, and clear the current line with Backspace and Left-Shift. You could change this to do stuff like play sounds or change settings.
 
-It is worth noting that `COMBO_ACTION`s are not needed anymore. As of [PR#8591](https://github.com/qmk/qmk_firmware/pull/8591/), it is possible to run your own custom keycodes from combos. Just define the custom keycode, program its functionality in `process_record_user`, and define a combo with `COMBO(<key_array>, <your_custom_keycode>)`.
+It is worth noting that `COMBO_ACTION`s are not needed anymore. As of [PR#8591](https://github.com/qmk/qmk_firmware/pull/8591/), it is possible to run your own custom keycodes from combos. Just define the custom keycode, program its functionality in `process_record_user`, and define a combo with `COMBO(<key_array>, <your_custom_keycode>)`. See the first example in [Macros](feature_macros.md).
 
 ## Keycodes
 You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game. The following keycodes are available for use in your `keymap.c`